65 lines
1.8 KiB
Rust
65 lines
1.8 KiB
Rust
//! This module defines lightweight handles for every content type.
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//! This isn't strictly necessary (we could refer to them using their string keys),
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//! but this approach doesn't require frequent string cloning, and
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//! gives each content type a distinct Rust type.
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//!
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//! We could also use raw references to content types, but that creates a mess of lifetimes
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//! in our code. It's managable, but the approach here is simpler and easier to understand.
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use std::{cmp::Eq, hash::Hash};
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/// A lightweight representation of a sprite
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub struct SpriteHandle {
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pub(crate) index: usize,
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}
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/// A lightweight representation of system body
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub struct SystemObjectHandle {
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/// TODO: pub in crate
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pub system_handle: SystemHandle,
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/// The index of this object in system.objects
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pub body_index: usize,
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}
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/// A lightweight representation of an outfit
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub struct OutfitHandle {
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/// TODO: pub in crate, currently for debug (same with all other handles)
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pub index: usize,
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}
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/// A lightweight representation of a gun
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub struct GunHandle {
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/// TODO
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pub index: usize,
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}
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/// A lightweight representation of a ship
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub struct ShipHandle {
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/// TODO
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pub index: usize,
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}
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/// A lightweight representation of a star system
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub struct SystemHandle {
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/// TODO
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pub index: usize,
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}
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/// A lightweight representation of a faction
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub struct FactionHandle {
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/// TODO
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pub index: usize,
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}
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/// A lightweight representation of an effect
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub struct EffectHandle {
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pub(crate) index: usize,
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}
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