38 lines
1.1 KiB
TOML
38 lines
1.1 KiB
TOML
[gun."blaster"]
|
|
|
|
space.weapon = 10
|
|
|
|
# Average delay between shots
|
|
rate = 0.2
|
|
# Random rate variation (each cooldown is +- this)
|
|
rate_rng = 0.1
|
|
|
|
# TODO: apply force to ship on fire
|
|
projectile.sprite = "projectile::blaster"
|
|
# Height of projectile in game units
|
|
projectile.size = 6
|
|
projectile.size_rng = 0.0
|
|
# Speed of projectile, in game units/second
|
|
projectile.speed = 300
|
|
projectile.speed_rng = 10.0
|
|
# Lifetime of projectile, in seconds
|
|
projectile.lifetime = 2.0
|
|
projectile.lifetime_rng = 0.2
|
|
projectile.damage = 10.0
|
|
# Random variation of firing angle.
|
|
# If this is 0, the projectile always goes straight.
|
|
# If this is 10, projectiles will form a cone of 10 degrees
|
|
# ( 5 degrees on each side )
|
|
projectile.angle_rng = 2
|
|
# How much force this projectile will apply to an object it hits
|
|
projectile.force = 0.0
|
|
|
|
projectile.collider.ball.radius = 2.0
|
|
|
|
projectile.impact_effect = "blaster impact"
|
|
|
|
projectile.expire_effect.sprite = "particle::blaster"
|
|
projectile.expire_effect.lifetime = "inherit"
|
|
projectile.expire_effect.size = 3.0
|
|
projectile.expire_effect.velocity_scale_parent = 1.0
|