Galactica/content/outfits.toml

86 lines
2.6 KiB
TOML

[outfit."plasma engines"]
name = "Plasma Engines"
thumbnail = "icon::engine"
desc = """
This is the smallest of the plasma propulsion systems produced by
Delta V Corporation, suitable for very light fighters and interceptors.
Plasma engines are a bit more powerful than ion engines of the same size,
but they are less energy efficient and produce more heat.
"""
space.engine = 20
engine.thrust = 100
engine.flare.sprite = "flare::ion"
engine.flare.on_start = "rise:top"
engine.flare.on_stop = "rise:bot"
steering.power = 20
[outfit."shield generator"]
thumbnail = "icon::shield"
name = "Shield Generator"
desc = """
This is the standard shield generator for fighters and interceptors,
as well as for many non-combat starships. Although it is possible for
a ship to have no shield generator at all, recharging its shield matrix
only when landed in a hospitable spaceport, life in deep space is
unpredictable enough that most pilots find shield generators to be
well worth the space they take up.
"""
space.outfit = 5
shield.generation = 10
shield.strength = 500
shield.delay = 2.0
[outfit."blaster"]
thumbnail = "icon::blaster"
name = "Blaster"
desc = """
Although not the most accurate or damaging of weapons, the Energy Blaster is popular because it
is small enough to be installed on even the tiniest of ships. One blaster is not enough to do
appreciable damage to anything larger than a fighter, but a ship equipped with several of them
becomes a force to be reckoned with.
"""
space.weapon = 10
# Average delay between shots
gun.rate = 0.2
# Random rate variation (each cooldown is +- this)
gun.rate_rng = 0.1
# TODO: apply force to ship on fire
gun.projectile.sprite = "projectile::blaster"
# Height of projectile in game units
gun.projectile.size = 6
gun.projectile.size_rng = 0.0
# Speed of projectile, in game units/second
gun.projectile.speed = 300
gun.projectile.speed_rng = 10.0
# Lifetime of projectile, in seconds
gun.projectile.lifetime = 2.0
gun.projectile.lifetime_rng = 0.2
gun.projectile.damage = 10.0
# Random variation of firing angle.
# If this is 0, the projectile always goes straight.
# If this is 10, projectiles will form a cone of 10 degrees
# ( 5 degrees on each side )
gun.projectile.angle_rng = 2
# How much force this projectile will apply to an object it hits
gun.projectile.force = 0.0
gun.projectile.collider.ball.radius = 2.0
gun.projectile.impact_effect = "blaster impact"
gun.projectile.expire_effect.sprite = "effect::blaster"
gun.projectile.expire_effect.lifetime = "inherit"
gun.projectile.expire_effect.size = 3.0
gun.projectile.expire_effect.velocity.scale_parent = 1.0