Galactica/crates/gameobject/src/system.rs

34 lines
659 B
Rust

use crate::SystemObject;
use galactica_content as content;
use galactica_render::ObjectSprite;
pub struct System {
pub name: String,
pub bodies: Vec<SystemObject>,
}
impl System {
pub fn new(ct: &content::Content, handle: content::SystemHandle) -> Self {
let sys = ct.get_system(handle);
let mut s = System {
name: sys.name.clone(),
bodies: Vec::new(),
};
for o in &sys.objects {
s.bodies.push(SystemObject {
pos: o.position,
sprite: o.sprite,
size: o.size,
angle: o.angle,
});
}
return s;
}
pub fn get_sprites(&self) -> Vec<ObjectSprite> {
return self.bodies.iter().map(|x| x.get_sprite()).collect();
}
}