107 lines
3.0 KiB
Rust

use galactica_system::data::ShipState;
use galactica_util::constants::{RADIALBAR_SPRITE_INSTANCE_LIMIT, UI_SPRITE_INSTANCE_LIMIT};
use std::f32::consts::TAU;
use crate::{
datastructs::RenderState,
vertexbuffer::{
types::{RadialBarInstance, UiInstance},
BufferObject,
},
PositionAnchor, RenderInput,
};
pub(super) struct Status {}
impl Status {
pub fn new() -> Self {
Self {}
}
}
impl Status {
pub fn draw(&mut self, input: &RenderInput, state: &mut RenderState) {
if state.vertex_buffers.ui_counter as u64 > UI_SPRITE_INSTANCE_LIMIT {
// TODO: no panic, handle this better.
panic!("UI limit exceeded!")
}
let max_shields;
let current_shields;
let current_hull;
let max_hull;
let player_ship = input
.systemsim
.get_ship(&galactica_system::phys::PhysSimShipHandle(
input.player.ship.unwrap(),
))
.unwrap();
match player_ship.data.get_state() {
ShipState::Dead => {
current_shields = 0.0;
current_hull = 0.0;
max_shields = player_ship.data.get_outfits().get_shield_strength();
max_hull = input.ct.get_ship(player_ship.data.get_content()).hull;
}
ShipState::UnLanding { .. }
| ShipState::Landing { .. }
| ShipState::Landed { .. }
| ShipState::Collapsing { .. }
| ShipState::Flying => {
current_shields = player_ship.data.get_shields();
current_hull = player_ship.data.get_hull();
max_shields = player_ship.data.get_outfits().get_shield_strength();
max_hull = input.ct.get_ship(player_ship.data.get_content()).hull;
}
}
state.queue.write_buffer(
&state.vertex_buffers.ui.instances,
UiInstance::SIZE * state.vertex_buffers.ui_counter,
bytemuck::cast_slice(&[UiInstance {
anchor: PositionAnchor::NeNe.to_int(),
position: [-10.0, -10.0],
angle: 0.0,
size: 200.0,
color: [1.0, 1.0, 1.0, 1.0],
sprite_index: input.ct.get_sprite_handle("ui::status").get_index(),
}]),
);
state.vertex_buffers.ui_counter += 1;
// We add two items here, so +2
if state.vertex_buffers.radialbar_counter as u64 + 2 > RADIALBAR_SPRITE_INSTANCE_LIMIT {
// TODO: no panic, handle this better.
panic!("Radialbar limit exceeded!")
}
state.queue.write_buffer(
&state.vertex_buffers.radialbar.instances,
RadialBarInstance::SIZE * state.vertex_buffers.radialbar_counter,
bytemuck::cast_slice(&[RadialBarInstance {
position: [-19.0, -19.0],
anchor: PositionAnchor::NeNe.to_int(),
diameter: 182.0,
stroke: 5.0,
color: [0.3, 0.6, 0.8, 1.0],
angle: (current_shields / max_shields) * TAU,
}]),
);
state.vertex_buffers.radialbar_counter += 1;
state.queue.write_buffer(
&state.vertex_buffers.radialbar.instances,
RadialBarInstance::SIZE * state.vertex_buffers.radialbar_counter,
bytemuck::cast_slice(&[RadialBarInstance {
position: [-27.0, -27.0],
anchor: PositionAnchor::NeNe.to_int(),
diameter: 166.0,
stroke: 5.0,
color: [0.8, 0.7, 0.5, 1.0],
angle: (current_hull / max_hull) * TAU,
}]),
);
state.vertex_buffers.radialbar_counter += 1;
}
}