83 lines
2.0 KiB
Rust
83 lines
2.0 KiB
Rust
use galactica_content::{Content, SystemHandle, SystemObjectHandle};
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use rapier2d::geometry::ColliderHandle;
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use winit::event::{ElementState, MouseButton, MouseScrollDelta, TouchPhase, VirtualKeyCode};
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use crate::{camera::Camera, inputstatus::InputStatus, PlayerStatus};
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/// What the player has selected
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#[derive(Debug, Clone, Copy)]
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pub enum PlayerSelection {
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/// We have nothing selected
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None,
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/// We have a system body selected
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OrbitingBody(SystemObjectHandle),
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/// We have a ship selected
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Ship(ColliderHandle),
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}
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impl PlayerSelection {
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pub fn get_planet(&self) -> Option<SystemObjectHandle> {
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match self {
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Self::OrbitingBody(h) => Some(*h),
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_ => None,
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}
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}
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}
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pub struct PlayerAgent {
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/// Which ship this player is controlling
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pub ship: Option<ColliderHandle>,
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/// What the player has selected
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pub selection: PlayerSelection,
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/// This player's camera
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pub camera: Camera,
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/// What buttons this player is pressing
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pub input: InputStatus,
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}
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impl PlayerAgent {
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pub fn new(ship: ColliderHandle) -> Self {
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Self {
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input: InputStatus::new(),
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camera: Camera::new(),
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ship: Some(ship),
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selection: PlayerSelection::OrbitingBody(SystemObjectHandle {
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system_handle: SystemHandle { index: 0 },
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body_index: 1,
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}),
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}
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}
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pub fn set_camera_aspect(&mut self, v: f32) {
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self.camera.aspect = v
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}
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pub fn process_key(&mut self, state: &ElementState, key: &VirtualKeyCode) {
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self.input.process_key(state, key)
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}
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pub fn process_click(&mut self, state: &ElementState, key: &MouseButton) {
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self.input.process_click(state, key)
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}
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pub fn process_scroll(&mut self, delta: &MouseScrollDelta, phase: &TouchPhase) {
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self.input.process_scroll(delta, phase)
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}
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pub fn step(&mut self, ct: &Content, status: PlayerStatus) {
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if self.input.get_v_scroll() != 0.0 {
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self.camera.zoom = (self.camera.zoom + self.input.get_v_scroll())
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.clamp(ct.get_config().zoom_min, ct.get_config().zoom_max);
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}
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if status.pos.is_some() {
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self.camera.pos = status.pos.unwrap();
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}
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}
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}
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