[gun."blaster"] space.weapon = 10 # Average delay between shots rate = 0.2 # Random rate variation (+- this in both directions) rate_rng = 0.1 projectile.sprite_texture = "projectile::blaster" # Height of projectile in game units projectile.size = 10 projectile.size_rng = 0.0 # Speed of projectile, in game units/second projectile.speed = 300 projectile.speed_rng = 10.0 # Lifetime of projectile, in seconds projectile.lifetime = 2.0 projectile.lifetime_rng = 0.2 projectile.damage = 10.0 # Random variation of firing angle. # If this is 0, the projectile always goes straight. # If this is 10, projectiles will form a cone of 10 degrees # ( 5 degrees on each side ) projectile.angle_rng = 2