use crate::consts; // We can draw at most this many sprites on the screen. // TODO: compile-time option pub const SPRITE_INSTANCE_LIMIT: u64 = 100; // Must be small enough to fit in an i32 pub const STARFIELD_INSTANCE_LIMIT: u64 = consts::STARFIELD_COUNT * 24; /// Texture index file name pub const TEXTURE_INDEX_NAME: &'static str = "_index.toml"; /// Texture index dir pub const TEXTURE_INDEX_PATH: &'static str = "./assets"; /// Shader entry points pub const SHADER_MAIN_VERTEX: &'static str = "vertex_main"; pub const SHADER_MAIN_FRAGMENT: &'static str = "fragment_main";