[ui.status] # TODO: unified color value # TODO: anchor # TODO: bar type: linear/radial # TODO: bar as ui util struct # TODO: mouse collider # TODO: modular UI (how?) # TODO: textbox configuration # shield_bar.pos = [-19, -19] # shield_bar.diameter = 182 # shield_bar.stroke = 5 # shield_bar.color = [0.3, 0.6, 0.8, 1.0] # # hull_bar.pos = [-27.0, -27.0] # hull_bar.diameter = 166.0 # hull_bar.stroke = 5 # hull_bar.color = [0.8, 0.7, 0.5, 1.0] # frame.sprite = "ui::status" # frame.pos = [-10.0, -10.0] # frame.dim = [200.0, 200.0] [ui.landed] frame.sprite = "ui::planet" frame.pos = [0.0, 0.0] frame.dim = [800.0, 800.0] landscape.mask = "ui::landscapemask" landscape.pos = [32.0, 75.0] landscape.dim = [344.0, 173.0] landscape.loc_div = 512 button.sprite = "ui::planet::button" button.pos = [356, 90] button.dim = [113.569, 20] button.loc_div = 512 button.on_mouse_enter.edge = "on:top" button.on_mouse_enter.duration = 0.1 button.on_mouse_leave.edge = "off:top" button.on_mouse_leave.duration = 0.1