use crate::globaluniform::GlobalUniform; // TODO: better preprocessor, build script? // Not yet, this is ok for now. /// Basic wgsl preprocesser pub(crate) fn preprocess_shader( shader: &str, global_uniform: &GlobalUniform, global_uniform_group: u32, ) -> String { // Insert dynamically-generated global definitions let shader = shader.replace( "// INCLUDE: global uniform header", &global_uniform.shader_header(global_uniform_group), ); return shader; }