mod globaldata; mod gpustate; mod pipeline; mod texturearray; mod vertexbuffer; pub use gpustate::GPUState; // API correction matrix. // cgmath uses OpenGL's matrix format, which // needs to be converted to wgpu's matrix format. /* #[rustfmt::skip] const OPENGL_TO_WGPU_MATRIX: Matrix4<f32> = Matrix4::new( 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0, ); */