use crate::SystemObject; use galactica_content as content; use galactica_render::ObjectSprite; pub struct System { pub name: String, pub bodies: Vec, } impl System { pub fn new(ct: &content::Content, handle: content::SystemHandle) -> Self { let sys = ct.get_system(handle); let mut s = System { name: sys.name.clone(), bodies: Vec::new(), }; for o in &sys.objects { s.bodies.push(SystemObject { pos: o.position, sprite: o.sprite, size: o.size, angle: o.angle, }); } return s; } pub fn get_sprites(&self) -> Vec { return self.bodies.iter().map(|x| x.get_sprite()).collect(); } }