mod consts; mod globaldata; mod gpustate; mod pipeline; mod sprite; mod texturearray; mod vertexbuffer; pub use gpustate::GPUState; pub use sprite::{Sprite, Spriteable, SubSprite}; /// A handle to a sprite texture /// TODO: This should be easy to copy, /// but string references create unnecessary complexity #[derive(Debug, Clone)] pub struct SpriteTexture(pub String);