[outfit."plasma engines"] thumbnail = "icon::engine" space.engine = 20 engine.thrust = 100 engine.flare.sprite = "flare::ion" engine.flare.on_start = "rise:top" engine.flare.on_stop = "rise:bot" steering.power = 20 [outfit."shield generator"] thumbnail = "icon::shield" space.outfit = 5 shield.generation = 10 shield.strength = 500 shield.delay = 2.0 [outfit."blaster"] thumbnail = "icon::shield" space.weapon = 10 # Average delay between shots gun.rate = 0.2 # Random rate variation (each cooldown is +- this) gun.rate_rng = 0.1 # TODO: apply force to ship on fire gun.projectile.sprite = "projectile::blaster" # Height of projectile in game units gun.projectile.size = 6 gun.projectile.size_rng = 0.0 # Speed of projectile, in game units/second gun.projectile.speed = 300 gun.projectile.speed_rng = 10.0 # Lifetime of projectile, in seconds gun.projectile.lifetime = 2.0 gun.projectile.lifetime_rng = 0.2 gun.projectile.damage = 10.0 # Random variation of firing angle. # If this is 0, the projectile always goes straight. # If this is 10, projectiles will form a cone of 10 degrees # ( 5 degrees on each side ) gun.projectile.angle_rng = 2 # How much force this projectile will apply to an object it hits gun.projectile.force = 0.0 gun.projectile.collider.ball.radius = 2.0 gun.projectile.impact_effect = "blaster impact" gun.projectile.expire_effect.sprite = "effect::blaster" gun.projectile.expire_effect.lifetime = "inherit" gun.projectile.expire_effect.size = 3.0 gun.projectile.expire_effect.velocity.scale_parent = 1.0