[effect."small explosion"] sprite = "particle::explosion::small" lifetime = "inherit" inherit_velocity = "target" size = 8.0 [effect."large explosion"] sprite = "particle::explosion::large" lifetime = "inherit" inherit_velocity = "target" size = 25.0 [effect."huge explosion"] sprite = "particle::explosion::huge" lifetime = "inherit" inherit_velocity = "target" size = 50.0 [effect."blaster expire"] sprite = "particle::blaster" lifetime = "inherit" inherit_velocity = "projectile" size = 3.0 # TODO: # inherit velocity scale # absolute velocity/angle (no inherit) # random lifetime, velocity, angle, spin # bullet bounce effect: inherit and change velocity # effect probabilities & variants # multiple particles in one effect # fade # document: effect vs particle