use cgmath::{Point3, Rad}; use galactica_content as content; // TODO: rework pub struct System { pub name: String, pub bodies: Vec, } impl System { pub fn new(ct: &content::Content, handle: content::SystemHandle) -> Self { let sys = ct.get_system(handle); let mut s = System { name: sys.name.clone(), bodies: Vec::new(), }; for o in &sys.objects { s.bodies.push(SystemObject { pos: o.position, sprite: o.sprite, size: o.size, angle: o.angle, }); } return s; } } pub struct SystemObject { pub sprite: content::SpriteHandle, pub pos: Point3, pub size: f32, pub angle: Rad, }