[ship."Gypsum"] sprite = "ship::peregrine" size = 100 mass = 1 hull = 200 linear_drag = 0.2 angular_drag = 0.2 space.outfit = 200 space.engine = 50 space.weapon = 50 engines = [{ x = 0.0, y = -1.05, size = 50.0 }] guns = [{ x = 0.0, y = 1 }, { x = 0.1, y = 0.80 }, { x = -0.1, y = 0.80 }] collision.points = [ #[rustfmt:skip], [0.53921, 1.0000], [0.53921, 0.29343], [0.63725, 0.29343], [0.63725, -0.03088], [0.90019, -0.03088], [0.90019, -0.61776], [0.66666, -0.61776], [0.66666, -0.86486], [0.24509, -0.86486], [0.24509, -1.00000], [-0.24509, -1.00000], [-0.24509, -0.86486], [-0.66666, -0.86486], [-0.66666, -0.61776], [-0.90019, -0.61776], [-0.90019, -0.03088], [-0.63725, -0.03088], [-0.63725, 0.29343], [-0.53921, 0.29343], [-0.53921, 1.0000], ] # TODO: generate this automatically collision.indices = [ #[rustfmt:skip], [0, 1], [1, 2], [2, 3], [3, 4], [4, 5], [5, 6], [6, 7], [7, 8], [8, 9], [9, 10], [10, 11], [11, 12], [12, 13], [13, 14], [14, 15], [15, 16], [16, 17], [17, 18], [18, 19], [19, 0], ]