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11 Commits
5279eeb7d4
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fd94cd6701
Author | SHA1 | Date |
---|---|---|
Mark | fd94cd6701 | |
Mark | 4f0d77eeea | |
Mark | 10823b9714 | |
Mark | 73c2820af2 | |
Mark | 5b65d8adc3 | |
Mark | 619b8ae797 | |
Mark | 50bd3bdb8c | |
Mark | b2e9f64c91 | |
Mark | 7e2673f852 | |
Mark | 3b41739b0f | |
Mark | b7d12ac875 |
2
assets
2
assets
|
@ -1 +1 @@
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Subproject commit 66b7aab8af273cac9b805d813f2e5cb70a920000
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Subproject commit 45f65b6a639f3e59d9d1db2a4cf452fe406bd4b2
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@ -3,11 +3,26 @@
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name = "12 Autumn above"
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[object.star]
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sprite = "star::a0"
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center = [0.0, 0.0]
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sprite = "star::star"
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position = [0.0, 0.0]
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size = 1000
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parallax = 20.0
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[object.earth]
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sprite = "planet::earth"
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center = "star"
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radius = 200
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angle = 14
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position.center = "star"
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position.radius = 4000
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position.angle = 0
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size = 1000
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parallax = 10.0
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[object.luna]
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sprite = "planet::luna"
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position.center = "earth"
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position.radius = 1600
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position.angle = 135
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size = 500
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angle = -45
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parallax = 7.8
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|
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@ -1,24 +1,25 @@
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use anyhow::Result;
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use anyhow::{Context, Result};
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use std::path::PathBuf;
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use super::{syntax, ContentType};
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#[derive(Debug)]
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pub struct Content {
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systems: Vec<syntax::System>,
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pub systems: Vec<syntax::system::System>,
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}
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impl Content {
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pub fn new(cv: Vec<ContentType>) -> Result<Self> {
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pub fn new(cv: Vec<(PathBuf, ContentType)>) -> Result<Self> {
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let mut content = Self {
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systems: Vec::new(),
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};
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// TODO: locate bad files
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// These methods check intra-file consistency
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for c in cv {
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for (p, c) in cv {
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match c {
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ContentType::System(v) => content.add_system(v)?,
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ContentType::System(v) => content
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.add_system(v)
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.with_context(|| format!("Could not parse {}", p.display()))?,
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};
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}
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|
@ -26,7 +27,7 @@ impl Content {
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}
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fn add_system(&mut self, toml: syntax::system::toml::SystemRoot) -> Result<()> {
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self.systems.push(syntax::System::parse(toml)?);
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self.systems.push(syntax::system::System::parse(toml)?);
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return Ok(());
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}
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}
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|
|
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@ -1,4 +1,4 @@
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use anyhow::Result;
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use anyhow::{bail, Result};
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use std::{fs::File, io::Read, path::Path};
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use super::syntax;
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|
@ -12,12 +12,21 @@ pub enum ContentType {
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impl ContentType {
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pub fn try_parse(file_string: &str) -> Result<Option<Self>> {
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// TODO: More advanced parsing, read the whole top comment
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let (first, _) = file_string.split_once("\n").unwrap();
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let first = match file_string.split_once("\n") {
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None => bail!("This file is empty."),
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Some((first, _)) => first,
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};
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let type_spec = first[1..].trim(); // Remove hash
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return Ok(match type_spec {
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"content type: system" => Some(Self::System(toml::from_str(&file_string)?)),
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_ => None,
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let type_spec = if type_spec.starts_with("content type: ") {
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type_spec[14..].to_owned()
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} else {
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bail!("No content type specified")
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};
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return Ok(match &type_spec[..] {
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"system" => Some(Self::System(toml::from_str(&file_string)?)),
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_ => bail!("Invalid content type `{}`", type_spec),
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});
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}
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|
|
|
@ -4,3 +4,38 @@ mod syntax;
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pub use content::Content;
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pub use contenttype::ContentType;
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pub use syntax::system;
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use anyhow::{Context, Result};
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use walkdir::WalkDir;
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pub fn load_content_dir(path: &str) -> Result<Content> {
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let mut raw_content = Vec::new();
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for e in WalkDir::new(path).into_iter().filter_map(|e| e.ok()) {
|
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if e.metadata().unwrap().is_file() {
|
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// TODO: better warnings
|
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match e.path().extension() {
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Some(t) => {
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if t.to_str() != Some("toml") {
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println!("[WARNING] {e:#?} is not a toml file, skipping.");
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continue;
|
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}
|
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}
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None => {
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println!("[WARNING] {e:#?} is not a toml file, skipping.");
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continue;
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}
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}
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let c = crate::content::ContentType::from_path(e.path())
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.with_context(|| format!("Could not load {:#?}", e.path()))?;
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|
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match c {
|
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Some(c) => raw_content.push((e.path().to_path_buf(), c)),
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None => continue,
|
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}
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}
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}
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|
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return crate::content::Content::new(raw_content);
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}
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|
|
|
@ -1,3 +1,2 @@
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#![allow(dead_code)]
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pub mod system;
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pub use system::System;
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|
|
|
@ -1,8 +1,8 @@
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use anyhow::{bail, Result};
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use cgmath::Point2;
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use std::collections::HashMap;
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use anyhow::{bail, Context, Result};
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use cgmath::{Deg, Point2};
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use std::collections::{HashMap, HashSet};
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use crate::physics::Pfloat;
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use crate::physics::{Pfloat, Polar};
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/// Toml file syntax
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pub(in crate::content) mod toml {
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|
@ -24,43 +24,106 @@ pub(in crate::content) mod toml {
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#[derive(Debug, Deserialize)]
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pub struct Object {
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pub sprite: String,
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pub center: Center,
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pub position: Position,
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#[serde(default)]
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pub size: Pfloat,
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pub parallax: Pfloat,
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pub radius: Option<Pfloat>,
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pub angle: Option<Pfloat>,
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}
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#[derive(Debug, Deserialize)]
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#[serde(untagged)]
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pub enum Position {
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Polar(PolarCoords),
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Cartesian(Coordinates),
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}
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#[derive(Debug, Deserialize)]
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pub struct PolarCoords {
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pub center: Coordinates,
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pub radius: Pfloat,
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#[serde(default)]
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pub angle: Pfloat,
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}
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#[derive(Debug, Deserialize)]
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#[serde(untagged)]
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pub enum Center {
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pub enum Coordinates {
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Label(String),
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Coords([Pfloat; 2]),
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}
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impl ToString for Coordinates {
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fn to_string(&self) -> String {
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match self {
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Self::Label(s) => s.to_owned(),
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Self::Coords(v) => format!("{:?}", v),
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}
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}
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}
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}
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#[derive(Debug)]
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pub struct System {
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name: String,
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objects: Vec<Object>,
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pub name: String,
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pub objects: Vec<Object>,
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}
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#[derive(Debug)]
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struct Object {
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sprite: String,
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center: Point2<Pfloat>,
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radius: Pfloat,
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angle: Pfloat,
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pub struct Object {
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pub sprite: String,
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pub position: Point2<f32>,
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pub size: Pfloat,
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pub parallax: Pfloat,
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pub angle: Deg<Pfloat>,
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}
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fn resolve_center(
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fn resolve_coordinates(
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objects: &HashMap<String, toml::Object>,
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cor: &toml::Coordinates,
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mut cycle_detector: HashSet<String>,
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) -> Result<Point2<f32>> {
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match cor {
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toml::Coordinates::Coords(c) => Ok((*c).into()),
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toml::Coordinates::Label(l) => {
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if cycle_detector.contains(l) {
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bail!(
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"Found coordinate cycle: `{}`",
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cycle_detector.iter().fold(String::new(), |sum, a| {
|
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if sum.is_empty() {
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a.to_string()
|
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} else {
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sum + " -> " + a
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}
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||||
})
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);
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}
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cycle_detector.insert(l.to_owned());
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let p = match objects.get(l) {
|
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Some(p) => p,
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None => bail!("Could not resolve coordinate label `{l}`"),
|
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};
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Ok(resolve_position(&objects, &p, cycle_detector)
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.with_context(|| format!("In object {:#?}", l))?)
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}
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}
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}
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fn resolve_position(
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objects: &HashMap<String, toml::Object>,
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obj: &toml::Object,
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) -> Option<Point2<f32>> {
|
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match &obj.center {
|
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toml::Center::Label(s) => resolve_center(&objects, objects.get(s)?),
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toml::Center::Coords(v) => Some(Point2::from(*v)),
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cycle_detector: HashSet<String>,
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) -> Result<Point2<f32>> {
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match &obj.position {
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toml::Position::Cartesian(c) => Ok(resolve_coordinates(objects, c, cycle_detector)?),
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toml::Position::Polar(p) => Ok(Polar {
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center: resolve_coordinates(&objects, &p.center, cycle_detector)?,
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radius: p.radius,
|
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angle: Deg(p.angle),
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}
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.to_cartesian()),
|
||||
}
|
||||
}
|
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|
@ -68,22 +131,17 @@ impl System {
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pub fn parse(value: toml::SystemRoot) -> Result<Self> {
|
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let mut objects = Vec::new();
|
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|
||||
for (_, obj) in &value.object {
|
||||
let center = match resolve_center(&value.object, obj) {
|
||||
Some(v) => v,
|
||||
None => {
|
||||
bail!(
|
||||
"Failed to parse content file: could not resolve center label `{:?}`",
|
||||
obj.center
|
||||
);
|
||||
}
|
||||
};
|
||||
for (label, obj) in &value.object {
|
||||
let mut cycle_detector = HashSet::new();
|
||||
cycle_detector.insert(label.to_owned());
|
||||
|
||||
objects.push(Object {
|
||||
sprite: obj.sprite.clone(),
|
||||
center,
|
||||
radius: obj.radius,
|
||||
angle: obj.angle,
|
||||
position: resolve_position(&value.object, &obj, cycle_detector)
|
||||
.with_context(|| format!("In object {:#?}", label))?,
|
||||
size: obj.size,
|
||||
parallax: obj.parallax,
|
||||
angle: Deg(obj.angle.unwrap_or(0.0)),
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -6,17 +6,18 @@ pub struct Doodad {
|
|||
pub sprite: SpriteTexture,
|
||||
pub pos: Point2<Pfloat>,
|
||||
pub parallax: Pfloat,
|
||||
pub height: Pfloat,
|
||||
pub size: Pfloat,
|
||||
pub angle: Deg<Pfloat>,
|
||||
}
|
||||
|
||||
impl Spriteable for Doodad {
|
||||
fn get_sprite(&self) -> Sprite {
|
||||
return Sprite {
|
||||
texture: self.sprite.clone(),
|
||||
pos: self.pos,
|
||||
angle: Deg { 0: 0.0 },
|
||||
scale: 1.0,
|
||||
height: self.height,
|
||||
pos: self.pos,
|
||||
angle: self.angle,
|
||||
size: self.size,
|
||||
parallax: self.parallax,
|
||||
};
|
||||
}
|
||||
|
|
36
src/main.rs
36
src/main.rs
|
@ -8,8 +8,8 @@ mod system;
|
|||
|
||||
use anyhow::Result;
|
||||
use cgmath::{Deg, Point2};
|
||||
use content::Content;
|
||||
use std::time::Instant;
|
||||
use walkdir::WalkDir;
|
||||
use winit::{
|
||||
event::{
|
||||
ElementState, Event, KeyboardInput, MouseButton, MouseScrollDelta, TouchPhase,
|
||||
|
@ -69,10 +69,10 @@ struct Sprite {
|
|||
|
||||
/// The size of this sprite,
|
||||
/// given as height in world units.
|
||||
height: Pfloat,
|
||||
size: Pfloat,
|
||||
|
||||
/// Scale factor.
|
||||
/// if this is 1, sprite height is exactly self.height.
|
||||
/// if this is 1, sprite height is exactly self.size.
|
||||
scale: Pfloat,
|
||||
|
||||
/// This sprite's rotation
|
||||
|
@ -95,7 +95,7 @@ struct Game {
|
|||
}
|
||||
|
||||
impl Game {
|
||||
fn new() -> Self {
|
||||
fn new(ct: Content) -> Self {
|
||||
Game {
|
||||
last_update: Instant::now(),
|
||||
input: InputStatus::new(),
|
||||
|
@ -104,7 +104,7 @@ impl Game {
|
|||
pos: (0.0, 0.0).into(),
|
||||
zoom: 500.0,
|
||||
},
|
||||
system: System::new(),
|
||||
system: System::new(&ct.systems[0]),
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -128,11 +128,11 @@ impl Game {
|
|||
}
|
||||
|
||||
if self.input.key_right {
|
||||
self.player.body.rot(Deg { 0: 35.0 } * t);
|
||||
self.player.body.rot(Deg(35.0) * t);
|
||||
}
|
||||
|
||||
if self.input.key_left {
|
||||
self.player.body.rot(Deg { 0: -35.0 } * t);
|
||||
self.player.body.rot(Deg(-35.0) * t);
|
||||
}
|
||||
|
||||
if self.input.v_scroll != 0.0 {
|
||||
|
@ -140,6 +140,7 @@ impl Game {
|
|||
self.input.v_scroll = 0.0;
|
||||
}
|
||||
|
||||
println!("{:?}", self.player.body.pos);
|
||||
self.player.body.tick(t);
|
||||
self.camera.pos = self.player.body.pos;
|
||||
|
||||
|
@ -163,12 +164,11 @@ impl Game {
|
|||
}
|
||||
}
|
||||
|
||||
pub async fn run() -> Result<()> {
|
||||
async fn run(mut game: Game) -> Result<()> {
|
||||
let event_loop = EventLoop::new();
|
||||
let window = WindowBuilder::new().build(&event_loop).unwrap();
|
||||
|
||||
let mut gpu = GPUState::new(window).await?;
|
||||
let mut game = Game::new();
|
||||
|
||||
gpu.update_starfield_buffer(&game);
|
||||
|
||||
|
@ -231,20 +231,10 @@ pub async fn run() -> Result<()> {
|
|||
}
|
||||
|
||||
fn main() -> Result<()> {
|
||||
let mut raw_content = Vec::new();
|
||||
for e in WalkDir::new("content").into_iter().filter_map(|e| e.ok()) {
|
||||
if e.metadata().unwrap().is_file() {
|
||||
let c = crate::content::ContentType::from_path(e.path())?;
|
||||
match c {
|
||||
Some(c) => raw_content.push(c),
|
||||
None => continue,
|
||||
}
|
||||
}
|
||||
}
|
||||
let content = content::load_content_dir("./content")?;
|
||||
println!("{:?}", content);
|
||||
let game = Game::new(content);
|
||||
|
||||
let a = crate::content::Content::new(raw_content)?;
|
||||
println!("{:?}", a);
|
||||
|
||||
//pollster::block_on(run())?;
|
||||
pollster::block_on(run(game))?;
|
||||
return Ok(());
|
||||
}
|
||||
|
|
|
@ -14,7 +14,7 @@ impl PhysBody {
|
|||
pos,
|
||||
vel: (0.0, 0.0).into(),
|
||||
mass: 0.3,
|
||||
angle: Deg { 0: 0.0 },
|
||||
angle: Deg(0.0),
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -43,9 +43,7 @@ impl PhysBody {
|
|||
|
||||
// Wrap angles
|
||||
if self.angle.0.abs() > 180.0 {
|
||||
self.angle -= Deg {
|
||||
0: self.angle.0.signum() * 360.0,
|
||||
};
|
||||
self.angle -= Deg(self.angle.0.signum() * 360.0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
use super::Pfloat;
|
||||
use cgmath::{Angle, Deg, EuclideanSpace, Point2};
|
||||
use cgmath::{Angle, Deg, Point2, Vector2};
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct Polar {
|
||||
|
@ -10,9 +10,11 @@ pub struct Polar {
|
|||
|
||||
impl Polar {
|
||||
pub fn to_cartesian(self) -> Point2<Pfloat> {
|
||||
return Point2 {
|
||||
let v = Vector2 {
|
||||
x: self.radius * self.angle.sin(),
|
||||
y: self.radius * self.angle.cos(),
|
||||
} + self.center.to_vec();
|
||||
};
|
||||
|
||||
return self.center + v;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -223,7 +223,7 @@ impl GPUState {
|
|||
|
||||
// Game dimensions of this sprite post-scale.
|
||||
// Don't divide by 2, we use this later.
|
||||
let height = s.height * s.scale;
|
||||
let height = s.size * s.scale / s.parallax;
|
||||
let width = height * texture.aspect;
|
||||
|
||||
// Don't draw (or compute matrices for)
|
||||
|
@ -311,7 +311,7 @@ impl GPUState {
|
|||
instances.push(StarfieldInstance {
|
||||
position: (s.pos + offset).into(),
|
||||
parallax: s.parallax,
|
||||
height: s.height,
|
||||
size: s.size,
|
||||
tint: s.tint.into(),
|
||||
})
|
||||
}
|
||||
|
|
|
@ -7,10 +7,8 @@ mod vertexbuffer;
|
|||
pub use gpustate::GPUState;
|
||||
|
||||
/// A handle to a sprite texture
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct SpriteTexture {
|
||||
pub name: &'static str,
|
||||
}
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct SpriteTexture(pub String);
|
||||
|
||||
// API correction matrix.
|
||||
// cgmath uses OpenGL's matrix format, which
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
struct InstanceInput {
|
||||
@location(2) position: vec2<f32>,
|
||||
@location(3) parallax: f32,
|
||||
@location(4) height: f32,
|
||||
@location(4) size: f32,
|
||||
@location(5) tint: vec2<f32>,
|
||||
};
|
||||
|
||||
|
@ -57,7 +57,7 @@ fn vertex_shader_main(
|
|||
|
||||
// Apply sprite aspect ratio & scale factor
|
||||
// also applies screen aspect ratio
|
||||
var scale: f32 = instance.height / global.camera_zoom.x;
|
||||
var scale: f32 = instance.size / global.camera_zoom.x;
|
||||
|
||||
// Minimum scale to prevent flicker at large zoom levels
|
||||
var real_size = scale * global.window_size.xy;
|
||||
|
|
|
@ -21,7 +21,7 @@ impl TextureArray {
|
|||
}
|
||||
|
||||
pub fn get_sprite_texture(&self, sprite: SpriteTexture) -> Texture {
|
||||
return self.get_texture(sprite.name);
|
||||
return self.get_texture(&sprite.0);
|
||||
}
|
||||
|
||||
fn get_texture(&self, name: &str) -> Texture {
|
||||
|
|
|
@ -1,10 +1,11 @@
|
|||
use anyhow::Result;
|
||||
use std::{collections::HashMap, fs::File, io::Read, path::Path};
|
||||
use std::{collections::HashMap, fs::File, io::Read, path::Path, path::PathBuf};
|
||||
|
||||
use super::{rawtexture::RawTexture, Texture, TextureArrayConfig};
|
||||
|
||||
mod fields {
|
||||
use super::{File, Path, RawTexture, Read, Result, TextureArrayConfig};
|
||||
|
||||
use super::{File, HashMap, Path, PathBuf, RawTexture, Read, Result, TextureArrayConfig};
|
||||
use serde::Deserialize;
|
||||
|
||||
// Config is used outside of this file,
|
||||
|
@ -13,7 +14,7 @@ mod fields {
|
|||
#[derive(Deserialize)]
|
||||
pub struct Index {
|
||||
pub config: TextureArrayConfig,
|
||||
pub include: Option<Vec<String>>,
|
||||
pub include: Option<HashMap<PathBuf, String>>,
|
||||
pub texture: Vec<Texture>,
|
||||
}
|
||||
|
||||
|
@ -31,7 +32,7 @@ mod fields {
|
|||
|
||||
#[derive(Deserialize)]
|
||||
pub struct SubIndex {
|
||||
pub include: Option<Vec<String>>,
|
||||
pub include: Option<HashMap<PathBuf, String>>,
|
||||
pub texture: Vec<Texture>,
|
||||
}
|
||||
|
||||
|
@ -152,8 +153,8 @@ impl TextureLoader {
|
|||
|
||||
// Load included files
|
||||
if let Some(include) = index.include {
|
||||
for i in include {
|
||||
let sub_root = texture_root.join(&i);
|
||||
for (path, sub_prefix) in include {
|
||||
let sub_root = texture_root.join(&path);
|
||||
let index: fields::SubIndex = {
|
||||
let mut texture_index_string = String::new();
|
||||
let _ = File::open(sub_root.join(Self::INDEX_NAME))?
|
||||
|
@ -167,9 +168,9 @@ impl TextureLoader {
|
|||
index,
|
||||
&sub_root,
|
||||
if prefix.is_empty() {
|
||||
i
|
||||
sub_prefix
|
||||
} else {
|
||||
format!("{prefix}::{i}")
|
||||
format!("{prefix}::{sub_prefix}")
|
||||
},
|
||||
)?;
|
||||
for (s, data) in sub_textures {
|
||||
|
|
|
@ -44,9 +44,7 @@ pub struct StarfieldInstance {
|
|||
/// Parallax factor (same unit as usual)
|
||||
pub parallax: f32,
|
||||
|
||||
/// Height of (unrotated) sprite in world units
|
||||
pub height: f32,
|
||||
|
||||
pub size: f32,
|
||||
pub tint: [f32; 2],
|
||||
}
|
||||
|
||||
|
@ -68,7 +66,7 @@ impl BufferObject for StarfieldInstance {
|
|||
shader_location: 3,
|
||||
format: wgpu::VertexFormat::Float32,
|
||||
},
|
||||
// Height
|
||||
// Size
|
||||
wgpu::VertexAttribute {
|
||||
offset: mem::size_of::<[f32; 3]>() as wgpu::BufferAddress,
|
||||
shader_location: 4,
|
||||
|
|
|
@ -12,10 +12,10 @@ impl ShipKind {
|
|||
Self::Gypsum => "ship::gypsum",
|
||||
};
|
||||
|
||||
return SpriteTexture { name };
|
||||
return SpriteTexture(name.to_owned());
|
||||
}
|
||||
|
||||
fn height(&self) -> Pfloat {
|
||||
fn size(&self) -> Pfloat {
|
||||
match self {
|
||||
Self::Gypsum => 100.0,
|
||||
}
|
||||
|
@ -44,7 +44,7 @@ impl Spriteable for Ship {
|
|||
angle: self.body.angle,
|
||||
scale: 1.0,
|
||||
parallax: 1.0,
|
||||
height: self.kind.height(),
|
||||
size: self.kind.size(),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,10 +1,8 @@
|
|||
use crate::{
|
||||
physics::{Pfloat, Polar},
|
||||
render::SpriteTexture,
|
||||
Doodad, Sprite, Spriteable, STARFIELD_COUNT, STARFIELD_PARALLAX_MAX, STARFIELD_PARALLAX_MIN,
|
||||
STARFIELD_SIZE,
|
||||
content, physics::Pfloat, render::SpriteTexture, Doodad, Sprite, Spriteable, STARFIELD_COUNT,
|
||||
STARFIELD_PARALLAX_MAX, STARFIELD_PARALLAX_MIN, STARFIELD_SIZE,
|
||||
};
|
||||
use cgmath::{Deg, Point2, Vector2};
|
||||
use cgmath::{Point2, Vector2};
|
||||
use rand::{self, Rng};
|
||||
|
||||
pub struct StarfieldStar {
|
||||
|
@ -12,8 +10,9 @@ pub struct StarfieldStar {
|
|||
/// These are relative to the center of a starfield tile.
|
||||
pub pos: Point2<Pfloat>,
|
||||
|
||||
// TODO: z-coordinate?
|
||||
pub parallax: Pfloat,
|
||||
pub height: Pfloat,
|
||||
pub size: Pfloat,
|
||||
|
||||
/// Color/brightness variation.
|
||||
/// See shader.
|
||||
|
@ -21,15 +20,17 @@ pub struct StarfieldStar {
|
|||
}
|
||||
|
||||
pub struct System {
|
||||
pub name: String,
|
||||
bodies: Vec<Doodad>,
|
||||
pub starfield: Vec<StarfieldStar>,
|
||||
}
|
||||
|
||||
impl System {
|
||||
pub fn new() -> Self {
|
||||
pub fn new(ct: &content::system::System) -> Self {
|
||||
let mut rng = rand::thread_rng();
|
||||
let sz = STARFIELD_SIZE as f32 / 2.0;
|
||||
let mut s = System {
|
||||
name: ct.name.clone(),
|
||||
bodies: Vec::new(),
|
||||
starfield: (0..STARFIELD_COUNT)
|
||||
.map(|_| StarfieldStar {
|
||||
|
@ -38,7 +39,7 @@ impl System {
|
|||
y: rng.gen_range(-sz..=sz),
|
||||
},
|
||||
parallax: rng.gen_range(STARFIELD_PARALLAX_MIN..STARFIELD_PARALLAX_MAX),
|
||||
height: rng.gen_range(0.2..0.8), // TODO: configurable
|
||||
size: rng.gen_range(0.2..0.8), // TODO: configurable
|
||||
tint: Vector2 {
|
||||
x: rng.gen_range(0.0..=1.0),
|
||||
y: rng.gen_range(0.0..=1.0),
|
||||
|
@ -47,26 +48,15 @@ impl System {
|
|||
.collect(),
|
||||
};
|
||||
|
||||
for o in &ct.objects {
|
||||
s.bodies.push(Doodad {
|
||||
pos: (0.0, 0.0).into(),
|
||||
sprite: SpriteTexture { name: "star::star" },
|
||||
parallax: 10.0,
|
||||
height: 80.0,
|
||||
pos: o.position,
|
||||
sprite: SpriteTexture(o.sprite.to_owned()),
|
||||
size: o.size,
|
||||
parallax: o.parallax,
|
||||
angle: o.angle,
|
||||
});
|
||||
|
||||
s.bodies.push(Doodad {
|
||||
pos: Polar {
|
||||
center: (0.0, 0.0).into(),
|
||||
radius: 5000.0,
|
||||
angle: Deg { 0: 31.0 },
|
||||
}
|
||||
.to_cartesian(),
|
||||
sprite: SpriteTexture {
|
||||
name: "planet::earth",
|
||||
},
|
||||
parallax: 5.0,
|
||||
height: 120.0,
|
||||
});
|
||||
|
||||
return s;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue