Mark
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db9c03f569
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Fixed effect fade, minor renames
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2024-01-23 18:44:32 -08:00 |
Mark
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55bb25b6d0
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Adjust renderer for new system
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2024-01-23 15:53:17 -08:00 |
Mark
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7820458404
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Minor edits
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2024-01-21 12:41:31 -08:00 |
Mark
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fdd481e8f0
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Reworked renderer for new sprite system
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2024-01-20 10:04:09 -08:00 |
Mark
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1ae8e6c5a8
|
Added ui sprite masking
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2024-01-17 13:27:32 -08:00 |
Mark
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45bc3d3b41
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Moved UI positioning to shaders
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2024-01-08 17:57:49 -08:00 |
Mark
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f1dba0978e
|
Reworked rendering architecture
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2024-01-08 15:17:20 -08:00 |
Mark
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60f84a4c8e
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Added ship damage effects and effect fade
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2024-01-07 12:15:34 -08:00 |
Mark
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a65372f866
|
Moved positioning logic to shaders
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2024-01-06 14:02:50 -08:00 |
Mark
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0e692feb66
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Added object state uniform, moved transform logic
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2024-01-05 19:56:26 -08:00 |
Mark
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a4ca62e1dc
|
Added sprite data uniform
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2024-01-04 18:15:30 -08:00 |
Mark
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7cde4f2346
|
Adapted renderer for new texture indexing
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2024-01-04 17:18:31 -08:00 |
Mark
|
67f19e91b6
|
Minor cleanup
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2024-01-03 09:02:06 -08:00 |
Mark
|
f05f2fbc45
|
Added animated particles
|
2024-01-03 07:46:27 -08:00 |
Mark
|
a892e4e763
|
Improved particles
|
2024-01-03 06:37:02 -08:00 |
Mark
|
0e38fdb21e
|
Added particle foundation
|
2024-01-02 19:11:18 -08:00 |
Mark
|
381dd4a383
|
Added dynamic radar colors
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2024-01-02 10:12:10 -08:00 |
Mark
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fc728eaf0e
|
Moved `render` into `crates`
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2023-12-31 18:39:37 -08:00 |