Mark
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3c582006ef
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Added radialbar builder
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2024-02-03 07:33:10 -08:00 |
Mark
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348fc40c33
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Reworked UI manager
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2024-02-02 22:32:03 -08:00 |
Mark
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1472296766
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Added render scenes, cleanup
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2024-01-27 15:45:37 -08:00 |
Mark
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f1dba0978e
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Reworked rendering architecture
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2024-01-08 15:17:20 -08:00 |
Mark
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60f84a4c8e
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Added ship damage effects and effect fade
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2024-01-07 12:15:34 -08:00 |
Mark
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a65372f866
|
Moved positioning logic to shaders
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2024-01-06 14:02:50 -08:00 |
Mark
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0e692feb66
|
Added object state uniform, moved transform logic
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2024-01-05 19:56:26 -08:00 |
Mark
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27c8bf6093
|
Added ship collapse sequence
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2024-01-05 18:04:30 -08:00 |
Mark
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eabc1ebd37
|
Improved effect definitions
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2024-01-05 12:09:59 -08:00 |
Mark
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8dc040cf08
|
Added animations to objects and ui elements
|
2024-01-04 21:30:12 -08:00 |
Mark
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a4ca62e1dc
|
Added sprite data uniform
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2024-01-04 18:15:30 -08:00 |
Mark
|
7cde4f2346
|
Adapted renderer for new texture indexing
|
2024-01-04 17:18:31 -08:00 |
Mark
|
f05f2fbc45
|
Added animated particles
|
2024-01-03 07:46:27 -08:00 |
Mark
|
a892e4e763
|
Improved particles
|
2024-01-03 06:37:02 -08:00 |
Mark
|
0e38fdb21e
|
Added particle foundation
|
2024-01-02 19:11:18 -08:00 |
Mark
|
381dd4a383
|
Added dynamic radar colors
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2024-01-02 10:12:10 -08:00 |
Mark
|
2e6f79ea31
|
Moved ui rendering to pipeline
|
2024-01-02 09:23:38 -08:00 |
Mark
|
a85a0f8188
|
Added radar frame
|
2024-01-01 22:25:16 -08:00 |
Mark
|
02220902ca
|
Constant cleanup
|
2024-01-01 10:44:55 -08:00 |
Mark
|
bcc57fc9a8
|
Starfield cleanup
|
2024-01-01 09:45:27 -08:00 |
Mark
|
b1de7f37ff
|
Documentation
|
2023-12-31 18:59:08 -08:00 |
Mark
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975d2e6590
|
Minor cleanup
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2023-12-31 18:48:35 -08:00 |
Mark
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fc728eaf0e
|
Moved `render` into `crates`
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2023-12-31 18:39:37 -08:00 |