Minor cleanup
parent
ed03e8a523
commit
e2f9d427b5
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@ -30,7 +30,6 @@ async fn run(mut game: game::Game) -> Result<()> {
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event_loop.run(move |event, _, control_flow| {
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match event {
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Event::RedrawRequested(window_id) if window_id == gpu.window().id() => {
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gpu.update();
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game.update();
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match gpu.render(&game) {
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Ok(_) => {}
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@ -194,8 +194,6 @@ impl GPUState {
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self.update_starfield_buffer(game)
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}
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pub fn update(&mut self) {}
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/// Make a SpriteInstance for each of the game's visible sprites.
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/// Will panic if SPRITE_INSTANCE_LIMIT is exceeded.
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///
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