Improved physics timings
parent
e59aca3536
commit
d0c26d6891
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@ -35,14 +35,7 @@ impl FpsIndicator {
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self.buffer.set_text(
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&mut state.text_font_system,
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&format!(
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"Frame: {:#?} ({:05.00})\nShips: {:05.02}%\nPhys: {:05.02}%\n",
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input.timing.frame,
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1.0 / input.timing.frame.as_secs_f32(),
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100.0 * (input.timing.physics_sim.as_secs_f32() / input.timing.frame.as_secs_f32()),
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100.0
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* (input.timing.physics_ship.as_secs_f32() / input.timing.frame.as_secs_f32()),
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),
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&input.timing.get_string(),
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Attrs::new().family(Family::Monospace),
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Shaping::Basic,
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);
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@ -257,6 +257,7 @@ impl PhysSim {
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res.timing.start_physics_sim();
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// Update physics
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res.timing.start_physics_step();
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self.wrapper.step(res.t);
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// Handle collision events
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@ -281,12 +282,15 @@ impl PhysSim {
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self.collide_projectile_ship(&mut res, a, b);
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}
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}
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res.timing.mark_physics_step();
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res.timing.start_physics_proj();
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// Step and garbage-collect projectiles
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self.projectiles.retain(|_, proj| {
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proj.step(&mut res, &mut self.new, &mut self.wrapper);
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!proj.should_remove()
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});
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res.timing.mark_physics_proj();
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// Step and garbage-collect ships
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res.timing.start_physics_ships();
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@ -296,11 +300,13 @@ impl PhysSim {
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});
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res.timing.mark_physics_ships();
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res.timing.start_physics_effects();
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// Step and garbage-collect effects
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self.effects.retain_mut(|x| {
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x.step(&res, &mut self.wrapper);
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!x.is_destroyed()
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});
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res.timing.mark_physics_effects();
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// Process new objects
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for p in self.new.projectiles.iter() {
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@ -9,13 +9,25 @@ pub struct Timing {
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pub frame: Duration,
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frame_timer: Instant,
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/// The time we spent simulating physics
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/// The total time we spent simulating physics
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pub physics_sim: Duration,
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physics_sim_timer: Instant,
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/// The time we spent updating physics state
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pub physics_step: Duration,
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physics_step_timer: Instant,
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/// The time we spent updating physics ships
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pub physics_ship: Duration,
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physics_ship_timer: Instant,
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/// The time we spent updating physics projectiles
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pub physics_proj: Duration,
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physics_proj_timer: Instant,
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/// The time we spent updating effects
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pub physics_effect: Duration,
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physics_effect_timer: Instant,
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}
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// TODO: document each duration
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@ -27,6 +39,12 @@ impl Timing {
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frame: Duration::ZERO,
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physics_sim: Duration::ZERO,
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physics_ship: Duration::ZERO,
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physics_effect: Duration::ZERO,
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physics_proj: Duration::ZERO,
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physics_step: Duration::ZERO,
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physics_effect_timer: Instant::now(),
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physics_proj_timer: Instant::now(),
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physics_step_timer: Instant::now(),
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physics_sim_timer: Instant::now(),
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physics_ship_timer: Instant::now(),
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frame_timer: Instant::now(),
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@ -38,28 +56,88 @@ impl Timing {
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self.frame_timer = Instant::now();
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}
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/// Start physics sim timer
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pub fn start_physics_sim(&mut self) {
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self.physics_sim_timer = Instant::now();
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}
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/// Start physics ship timer
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pub fn start_physics_ships(&mut self) {
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self.physics_ship_timer = Instant::now();
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}
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/// Record total frame compute time
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pub fn mark_frame(&mut self) {
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self.frame = self.frame_timer.elapsed();
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}
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/// Start physics sim timer
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pub fn start_physics_sim(&mut self) {
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self.physics_sim_timer = Instant::now();
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}
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/// Record physics simulation time
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pub fn mark_physics_sim(&mut self) {
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self.physics_sim = self.physics_sim_timer.elapsed();
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}
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/// Start physics ship timer
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pub fn start_physics_ships(&mut self) {
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self.physics_ship_timer = Instant::now();
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}
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/// Record physics ship update time
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pub fn mark_physics_ships(&mut self) {
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self.physics_ship = self.physics_ship_timer.elapsed();
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}
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/// Start physics step timer
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pub fn start_physics_step(&mut self) {
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self.physics_step_timer = Instant::now();
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}
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/// Record physics ship update time
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pub fn mark_physics_step(&mut self) {
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self.physics_step = self.physics_step_timer.elapsed();
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}
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/// Start physics ship timer
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pub fn start_physics_proj(&mut self) {
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self.physics_proj_timer = Instant::now();
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}
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/// Record physics ship update time
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pub fn mark_physics_proj(&mut self) {
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self.physics_proj = self.physics_proj_timer.elapsed();
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}
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/// Start physics ship timer
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pub fn start_physics_effects(&mut self) {
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self.physics_effect_timer = Instant::now();
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}
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/// Record physics ship update time
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pub fn mark_physics_effects(&mut self) {
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self.physics_effect = self.physics_effect_timer.elapsed();
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}
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/// Get current timing values as a pretty string
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pub fn get_string(&self) -> String {
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let mut s = String::new();
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//s.push_str(&format!(
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// "Overall {:6.00} fps\n\n",
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// 1.0 / self.frame.as_secs_f32()
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//));
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let f = self.physics_sim.as_secs_f32();
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s.push_str(&format!("Phys {:6.00} fps\n", 1.0 / f));
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s.push_str(&format!(
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"Step {:6.02}%\n",
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100.0 * self.physics_step.as_secs_f32() / f
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));
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s.push_str(&format!(
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"Proj {:05.02}%\n",
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100.0 * self.physics_proj.as_secs_f32() / f
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));
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s.push_str(&format!(
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"Ships {:05.02}%\n",
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100.0 * self.physics_ship.as_secs_f32() / f
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));
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s.push_str(&format!(
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"Efcts {:05.02}%",
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100.0 * self.physics_effect.as_secs_f32() / f
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));
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return s;
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}
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}
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