Added texture config file
parent
7cd4d77d15
commit
cac65cbb73
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@ -1,4 +1,5 @@
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use anyhow::Result;
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use serde::Deserialize;
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use std::{collections::HashMap, fs::File, io::Read, num::NonZeroU32};
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use wgpu::BindGroupLayout;
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@ -7,50 +8,88 @@ use super::rawtexture::RawTexture;
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pub struct TextureArray {
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pub bind_group: wgpu::BindGroup,
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pub bind_group_layout: BindGroupLayout,
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texture_dims: Vec<(u32, u32)>,
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texture_indices: HashMap<String, u32>,
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textures: HashMap<String, Texture>,
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error_texture: Texture,
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}
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const TEX: &[&str] = &["error", "small", "gypsum", "earth", "a0"];
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#[derive(Debug, Clone, Copy)]
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pub struct Texture {
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pub index: u32, // Index in texture array
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pub aspect: f32, // width / height
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pub height: f32, // Height in game units
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}
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impl TextureArray {
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pub fn get_texture(&self, name: &str) -> Texture {
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let index = match self.texture_indices.get(name) {
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Some(x) => *x,
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None => 0, // Default texture
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};
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#[derive(Deserialize)]
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struct Textures {
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texture: Vec<Tex>,
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error: Tex,
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}
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let dimensions = self.texture_dims[index as usize];
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#[derive(Deserialize)]
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struct Tex {
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name: String,
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path: String,
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height: f32,
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}
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return Texture {
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index,
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height: 100.0,
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aspect: dimensions.0 as f32 / dimensions.1 as f32,
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};
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}
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pub fn new(device: &wgpu::Device, queue: &wgpu::Queue) -> Result<Self> {
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let mut textures: Vec<RawTexture> = Vec::new();
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let mut texture_indices: HashMap<String, u32> = HashMap::new();
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let mut i = 0;
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for t in TEX {
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let p = format!("assets/{t}.png");
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impl Tex {
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pub fn read(&self, device: &wgpu::Device, queue: &wgpu::Queue) -> Result<RawTexture> {
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let p = format!("{}/{}", TextureArray::INDEX_ROOT, self.path);
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let mut f = File::open(&p)?;
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let mut bytes = Vec::new();
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f.read_to_end(&mut bytes)?;
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textures.push(RawTexture::from_bytes(&device, &queue, &bytes, &p).unwrap());
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texture_indices.insert(t.to_string(), i);
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RawTexture::from_bytes(&device, &queue, &bytes, &self.name)
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}
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}
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impl TextureArray {
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const INDEX_PATH: &'static str = "assets/index.toml";
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const INDEX_ROOT: &'static str = "assets";
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pub fn get_texture(&self, name: &str) -> Texture {
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match self.textures.get(name) {
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Some(x) => *x,
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None => self.error_texture,
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}
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}
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pub fn new(device: &wgpu::Device, queue: &wgpu::Queue) -> Result<Self> {
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// Load all textures
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let (error_texture, textures, texture_data) = {
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let mut texture_data: Vec<RawTexture> = Vec::new();
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let mut textures: HashMap<String, Texture> = HashMap::new();
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let mut texture_index_string = String::new();
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let _ = File::open(Self::INDEX_PATH)?.read_to_string(&mut texture_index_string);
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let texture_index: Textures = toml::from_str(&texture_index_string)?;
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// First texture is always error
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let raw = texture_index.error.read(device, queue)?;
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let error_texture = Texture {
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index: 0,
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height: texture_index.error.height,
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aspect: raw.dimensions.0 as f32 / raw.dimensions.1 as f32,
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};
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texture_data.push(raw);
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// Load the rest
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let mut i = 1;
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for t in texture_index.texture {
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let raw = t.read(device, queue)?;
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let tx = Texture {
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index: i,
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height: t.height,
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aspect: raw.dimensions.0 as f32 / raw.dimensions.1 as f32,
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};
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textures.insert(t.name.clone(), tx);
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texture_data.push(raw);
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i += 1;
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}
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// One of these overall
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(error_texture, textures, texture_data)
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};
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let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
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address_mode_u: wgpu::AddressMode::ClampToEdge,
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address_mode_v: wgpu::AddressMode::ClampToEdge,
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@ -73,19 +112,19 @@ impl TextureArray {
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view_dimension: wgpu::TextureViewDimension::D2,
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sample_type: wgpu::TextureSampleType::Float { filterable: true },
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},
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count: NonZeroU32::new(textures.len() as u32),
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count: NonZeroU32::new(texture_data.len() as u32),
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},
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// Texture sampler
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wgpu::BindGroupLayoutEntry {
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binding: 1,
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visibility: wgpu::ShaderStages::FRAGMENT,
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ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
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count: NonZeroU32::new(textures.len() as u32),
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count: NonZeroU32::new(texture_data.len() as u32),
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},
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],
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});
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let views: Vec<&wgpu::TextureView> = textures.iter().map(|x| &x.view).collect();
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let views: Vec<&wgpu::TextureView> = texture_data.iter().map(|x| &x.view).collect();
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let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: Some("texture_bind_group"),
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layout: &bind_group_layout,
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@ -105,8 +144,8 @@ impl TextureArray {
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return Ok(Self {
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bind_group,
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bind_group_layout,
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texture_dims: textures.iter().map(|x| x.dimensions).collect(),
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texture_indices,
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textures,
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error_texture,
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});
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}
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}
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