Minor cleanup

master
Mark 2023-12-30 19:06:36 -08:00
parent a2c45ba5a2
commit ca3f289de5
Signed by: Mark
GPG Key ID: C6D63995FE72FD80
1 changed files with 29 additions and 42 deletions

View File

@ -24,28 +24,19 @@ fn main() -> Result<()> {
consts::STARFIELD_TEXTURE_NAME.to_owned(),
)?;
pollster::block_on(run(content))?;
return Ok(());
}
async fn run(content: content::Content) -> Result<()> {
let event_loop = EventLoop::new();
let window = WindowBuilder::new().build(&event_loop).unwrap();
let mut gpu = pollster::block_on(render::GPUState::new(window, &content))?;
let mut gpu = render::GPUState::new(window, &content).await?;
let mut game = game::Game::new(content);
gpu.update_starfield_buffer(&game);
event_loop.run(move |event, _, control_flow| {
match event {
Event::RedrawRequested(window_id) if window_id == gpu.window().id() => {
game.update();
match gpu.render(&game) {
Ok(_) => {}
// Reconfigure the surface if lost
Err(wgpu::SurfaceError::Lost) => gpu.resize(&game, gpu.window_size),
// The system is out of memory, we should probably quit
Err(wgpu::SurfaceError::OutOfMemory) => *control_flow = ControlFlow::Exit,
// All other errors (Outdated, Timeout) should be resolved by the next frame
Err(e) => eprintln!("{:?}", e),
@ -53,16 +44,14 @@ async fn run(content: content::Content) -> Result<()> {
}
Event::MainEventsCleared => {
// RedrawRequested will only trigger once unless we manually
// request it.
game.update();
gpu.window().request_redraw();
}
Event::WindowEvent {
ref event,
window_id,
} if window_id == gpu.window.id() => {
match event {
} if window_id == gpu.window.id() => match event {
WindowEvent::Focused(state) => {
game.set_paused(!state);
}
@ -86,12 +75,10 @@ async fn run(content: content::Content) -> Result<()> {
gpu.resize(&game, *physical_size);
}
WindowEvent::ScaleFactorChanged { new_inner_size, .. } => {
// new_inner_size is &&mut so we have to dereference it twice
gpu.resize(&game, **new_inner_size);
}
_ => {}
}
}
},
_ => {}
}
});