Minor renames
parent
0e38fdb21e
commit
c20bd5d7a4
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@ -580,11 +580,11 @@ dependencies = [
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"anyhow",
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"cgmath",
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"crossbeam",
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"galactica-behavior",
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"galactica-constants",
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"galactica-content",
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"galactica-gameobject",
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"galactica-render",
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"galactica-shipbehavior",
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"galactica-ui",
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"galactica-world",
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"image",
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@ -597,6 +597,15 @@ dependencies = [
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"winit",
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]
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[[package]]
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name = "galactica-behavior"
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version = "0.0.0"
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dependencies = [
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"cgmath",
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"galactica-content",
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"galactica-world",
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]
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[[package]]
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name = "galactica-constants"
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version = "0.0.0"
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@ -642,15 +651,6 @@ dependencies = [
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"winit",
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]
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[[package]]
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name = "galactica-shipbehavior"
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version = "0.0.0"
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dependencies = [
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"cgmath",
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"galactica-content",
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"galactica-world",
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]
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[[package]]
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name = "galactica-ui"
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version = "0.0.0"
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@ -33,7 +33,7 @@ members = [
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"crates/render",
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"crates/constants",
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"crates/world",
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"crates/shipbehavior",
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"crates/behavior",
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"crates/gameobject",
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"crates/ui",
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]
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@ -45,7 +45,7 @@ galactica-content = { path = "crates/content" }
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galactica-render = { path = "crates/render" }
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galactica-constants = { path = "crates/constants" }
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galactica-world = { path = "crates/world" }
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galactica-shipbehavior = { path = "crates/shipbehavior" }
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galactica-behavior = { path = "crates/behavior" }
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galactica-gameobject = { path = "crates/gameobject" }
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galactica-ui = { path = "crates/ui" }
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3
TODO.md
3
TODO.md
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@ -1,8 +1,9 @@
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## Specific Jobs
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- Finish particles
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- Projectile colliders & particles
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- UI: health, shield, fuel, heat, energy bars
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- UI: text arranger
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- Sound system
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- Particles, impact effects
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- Debris on ship death
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----------------------------------
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@ -1,5 +1,5 @@
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[package]
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name = "galactica-shipbehavior"
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name = "galactica-behavior"
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version = "0.0.0"
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edition = "2021"
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@ -1,14 +1,14 @@
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use cgmath::{Point2, Point3};
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use cgmath::Point2;
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use content::SystemHandle;
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use std::time::Instant;
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use winit::event::{ElementState, MouseButton, MouseScrollDelta, TouchPhase, VirtualKeyCode};
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use crate::camera::Camera;
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use crate::{content, inputstatus::InputStatus};
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use galactica_behavior::{behavior, ShipBehavior};
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use galactica_constants;
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use galactica_gameobject as object;
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use galactica_render::{ObjectSprite, ParticleBuilder, UiSprite};
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use galactica_shipbehavior::{behavior, ShipBehavior};
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use galactica_ui as ui;
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use galactica_world::{util, ShipPhysicsHandle, World};
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