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@ -35,6 +35,8 @@ impl Ship {
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self.hull <= 0.0
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}
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/// Called whenever a projectile hits this ship.
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/// Returns true if that projectile should be destroyed and false otherwise.
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pub fn handle_projectile_collision(&mut self, ct: &content::Content, p: &Projectile) -> bool {
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let f = ct.get_faction(self.faction);
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let r = f.relationships.get(&p.faction).unwrap();
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