Updated TODO

master
Mark 2024-02-07 15:59:37 -08:00
parent bb269285bb
commit b648ef369f
Signed by: Mark
GPG Key ID: C6D63995FE72FD80
1 changed files with 6 additions and 9 deletions

15
TODO.md
View File

@ -1,15 +1,15 @@
# Specific projects
## Now:
- Replace handles with Arcs in content
- clean up content
- Clean up state api
- Persistent variables
- Clean up & document UI api
- Persistent variables in ui scripts
- Better planet icons
- Clean up scripting errors
- Mouse colliders
- UI captures input?
- No UI zoom scroll
- Fade sprites and text in scrollbox
- Selection while flying
- outfitter
- fps textbox positioning
@ -24,12 +24,10 @@
- No wobble for ai ships & autopilot
- 🌟 User-configurable outfit space types
- 🌟 Sticky radar
- Configurable radar
- 🌟 Ship damage events
- Better landing animation (slow down)
- Land from farther away
- Ship collapse: damage + force events
- Redesign UI elements
- Background haze: 3d perlin?
- nova dust parallax
- Motion blur
@ -38,13 +36,12 @@
- Reverse engines + flares
- Turn flares (physics by location?)
- Angled engines & guns
- Unified content dir
## Misc fixes & Optimizations
- 🌟 Better errors when content/asset dirs don't exist
- Clear `// TODO:` comments
- Correct drawing order (player on top, landing ships)
- Faster handles (better than a hashmap?)
- Check for handle leaks
- Better physshiphandle
- Clean up & faster frame timings (average)
- 🌟 Handle lost focus
@ -150,6 +147,7 @@
- Muzzle effect
- Effect / sprite color variation
- UI Animations
- in-game console?
## Game & Story
@ -183,7 +181,6 @@
- Outfit pipeline
- Collision detection
- Ship AI
- Handles
- Content specification and pipeline
- How packer and optimizations work, and why
- How big should sprite resolutions be? How about frame rate?