Updated TODO

master
Mark 2024-02-07 15:59:37 -08:00
parent bb269285bb
commit b648ef369f
Signed by: Mark
GPG Key ID: C6D63995FE72FD80
1 changed files with 6 additions and 9 deletions

15
TODO.md
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# Specific projects # Specific projects
## Now: ## Now:
- Replace handles with Arcs in content
- clean up content - clean up content
- Clean up state api - Clean up state api
- Persistent variables - Clean up & document UI api
- Persistent variables in ui scripts
- Better planet icons - Better planet icons
- Clean up scripting errors - Clean up scripting errors
- Mouse colliders - Mouse colliders
- UI captures input? - Fade sprites and text in scrollbox
- No UI zoom scroll - Selection while flying
- outfitter - outfitter
- fps textbox positioning - fps textbox positioning
@ -24,12 +24,10 @@
- No wobble for ai ships & autopilot - No wobble for ai ships & autopilot
- 🌟 User-configurable outfit space types - 🌟 User-configurable outfit space types
- 🌟 Sticky radar - 🌟 Sticky radar
- Configurable radar
- 🌟 Ship damage events - 🌟 Ship damage events
- Better landing animation (slow down) - Better landing animation (slow down)
- Land from farther away - Land from farther away
- Ship collapse: damage + force events - Ship collapse: damage + force events
- Redesign UI elements
- Background haze: 3d perlin? - Background haze: 3d perlin?
- nova dust parallax - nova dust parallax
- Motion blur - Motion blur
@ -38,13 +36,12 @@
- Reverse engines + flares - Reverse engines + flares
- Turn flares (physics by location?) - Turn flares (physics by location?)
- Angled engines & guns - Angled engines & guns
- Unified content dir
## Misc fixes & Optimizations ## Misc fixes & Optimizations
- 🌟 Better errors when content/asset dirs don't exist - 🌟 Better errors when content/asset dirs don't exist
- Clear `// TODO:` comments - Clear `// TODO:` comments
- Correct drawing order (player on top, landing ships) - Correct drawing order (player on top, landing ships)
- Faster handles (better than a hashmap?)
- Check for handle leaks
- Better physshiphandle - Better physshiphandle
- Clean up & faster frame timings (average) - Clean up & faster frame timings (average)
- 🌟 Handle lost focus - 🌟 Handle lost focus
@ -150,6 +147,7 @@
- Muzzle effect - Muzzle effect
- Effect / sprite color variation - Effect / sprite color variation
- UI Animations - UI Animations
- in-game console?
## Game & Story ## Game & Story
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- Outfit pipeline - Outfit pipeline
- Collision detection - Collision detection
- Ship AI - Ship AI
- Handles
- Content specification and pipeline - Content specification and pipeline
- How packer and optimizations work, and why - How packer and optimizations work, and why
- How big should sprite resolutions be? How about frame rate? - How big should sprite resolutions be? How about frame rate?