Moved `shipbehavior` to crates

master
Mark 2024-01-01 11:40:31 -08:00
parent bd8651b02a
commit afa6bd6690
Signed by: Mark
GPG Key ID: C6D63995FE72FD80
11 changed files with 104 additions and 88 deletions

16
Cargo.lock generated
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@ -584,6 +584,7 @@ dependencies = [
"galactica-content",
"galactica-physics",
"galactica-render",
"galactica-shipbehavior",
"image",
"nalgebra",
"pollster",
@ -615,19 +616,13 @@ dependencies = [
name = "galactica-physics"
version = "0.0.0"
dependencies = [
"anyhow",
"cgmath",
"crossbeam",
"galactica-content",
"galactica-render",
"image",
"nalgebra",
"pollster",
"rand",
"rapier2d",
"walkdir",
"wgpu",
"winit",
]
[[package]]
@ -645,6 +640,15 @@ dependencies = [
"winit",
]
[[package]]
name = "galactica-shipbehavior"
version = "0.0.0"
dependencies = [
"cgmath",
"galactica-content",
"galactica-physics",
]
[[package]]
name = "getrandom"
version = "0.2.11"

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@ -33,6 +33,7 @@ members = [
"crates/render",
"crates/constants",
"crates/physics",
"crates/shipbehavior",
]
@ -42,6 +43,7 @@ galactica-content = { path = "crates/content" }
galactica-render = { path = "crates/render" }
galactica-constants = { path = "crates/constants" }
galactica-physics = { path = "crates/physics" }
galactica-shipbehavior = { path = "crates/shipbehavior" }
# Files
image = { version = "0.24", features = ["png"] }

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@ -4,24 +4,11 @@ version = "0.0.0"
edition = "2021"
[dependencies]
# Internal crates
galactica-render = { path = "../render" }
galactica-content = { path = "../content" }
# Files
image = { version = "0.24", features = ["png"] }
# Graphics
winit = "0.28"
wgpu = "0.18"
# Physics
rapier2d = { version = "0.17.2" }
nalgebra = "0.32.3"
crossbeam = "0.8.3"
# Misc helpers
pollster = "0.3"
anyhow = "1.0"
# TODO: migrate to nalgebra
cgmath = "0.18.0"
rand = "0.8.5"
walkdir = "2.4.0"

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@ -0,0 +1,9 @@
[package]
name = "galactica-shipbehavior"
version = "0.0.0"
edition = "2021"
[dependencies]
galactica-content = { path = "../content" }
galactica-physics = { path = "../physics" }
cgmath = "0.18.0"

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@ -0,0 +1,20 @@
use crate::ShipBehavior;
use galactica_content as content;
use galactica_physics::{Physics, ShipHandle};
pub struct Dummy {
_handle: ShipHandle,
}
impl Dummy {
pub fn new(handle: ShipHandle) -> Box<Self> {
Box::new(Self { _handle: handle })
}
}
impl ShipBehavior for Dummy {
fn update_controls(&mut self, _physics: &mut Physics, _content: &content::Content) {}
fn get_handle(&self) -> ShipHandle {
return self._handle;
}
}

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@ -0,0 +1,7 @@
mod dummy;
mod player;
mod point;
pub use dummy::Dummy;
pub use player::Player;
pub use point::Point;

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@ -0,0 +1,37 @@
use crate::ShipBehavior;
use galactica_content as content;
use galactica_physics::{Physics, ShipHandle};
pub struct Player {
handle: ShipHandle,
key_left: bool,
key_right: bool,
key_guns: bool,
key_thrust: bool,
}
impl Player {
pub fn new(handle: ShipHandle) -> Box<Self> {
Box::new(Self {
handle,
key_left: false,
key_right: false,
key_guns: false,
key_thrust: false,
})
}
}
impl ShipBehavior for Player {
fn update_controls(&mut self, physics: &mut Physics, _content: &content::Content) {
let s = physics.get_ship_mut(&self.handle).unwrap();
s.controls.left = self.key_left;
s.controls.right = self.key_right;
s.controls.guns = self.key_guns;
s.controls.thrust = self.key_thrust;
}
fn get_handle(&self) -> ShipHandle {
return self.handle;
}
}

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@ -1,67 +1,9 @@
use cgmath::{Deg, InnerSpace};
use crate::content;
use crate::ShipBehavior;
use galactica_content as content;
use galactica_physics::{util, Physics, ShipHandle};
pub trait ShipBehavior
where
Self: Send,
{
fn update_controls(&mut self, physics: &mut Physics, content: &content::Content);
fn get_handle(&self) -> ShipHandle;
}
pub struct Dummy {
_handle: ShipHandle,
}
impl Dummy {
pub fn new(handle: ShipHandle) -> Box<Self> {
Box::new(Self { _handle: handle })
}
}
impl ShipBehavior for Dummy {
fn update_controls(&mut self, _physics: &mut Physics, _content: &content::Content) {}
fn get_handle(&self) -> ShipHandle {
return self._handle;
}
}
pub struct Player {
handle: ShipHandle,
key_left: bool,
key_right: bool,
key_guns: bool,
key_thrust: bool,
}
impl Player {
pub fn new(handle: ShipHandle) -> Box<Self> {
Box::new(Self {
handle,
key_left: false,
key_right: false,
key_guns: false,
key_thrust: false,
})
}
}
impl ShipBehavior for Player {
fn update_controls(&mut self, physics: &mut Physics, _content: &content::Content) {
let s = physics.get_ship_mut(&self.handle).unwrap();
s.controls.left = self.key_left;
s.controls.right = self.key_right;
s.controls.guns = self.key_guns;
s.controls.thrust = self.key_thrust;
}
fn get_handle(&self) -> ShipHandle {
return self.handle;
}
}
pub struct Point {
handle: ShipHandle,
}

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@ -0,0 +1,12 @@
pub mod behavior;
use galactica_content as content;
use galactica_physics::{Physics, ShipHandle};
pub trait ShipBehavior
where
Self: Send,
{
fn update_controls(&mut self, physics: &mut Physics, content: &content::Content);
fn get_handle(&self) -> ShipHandle;
}

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@ -3,14 +3,11 @@ use std::time::Instant;
use winit::event::{ElementState, MouseButton, MouseScrollDelta, TouchPhase, VirtualKeyCode};
use super::{camera::Camera, system::System};
use crate::{
content,
inputstatus::InputStatus,
shipbehavior::{self, ShipBehavior},
};
use crate::{content, inputstatus::InputStatus};
use galactica_constants;
use galactica_physics::{objects::ShipOutfits, util, Physics, ShipHandle};
use galactica_render::{AnchoredUiPosition, ObjectSprite, UiSprite};
use galactica_shipbehavior::{behavior, ShipBehavior};
struct Ui {}
@ -120,9 +117,9 @@ impl Game {
);
let mut shipbehaviors: Vec<Box<dyn ShipBehavior>> = Vec::new();
shipbehaviors.push(shipbehavior::Player::new(h1));
shipbehaviors.push(shipbehavior::Dummy::new(h2));
shipbehaviors.push(shipbehavior::Point::new(h3));
shipbehaviors.push(behavior::Player::new(h1));
shipbehaviors.push(behavior::Dummy::new(h2));
shipbehaviors.push(behavior::Point::new(h3));
Game {
last_update: Instant::now(),

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@ -1,6 +1,5 @@
mod game;
mod inputstatus;
mod shipbehavior;
pub use galactica_content as content;