Improved outfitter UI
parent
69b35bd43c
commit
92a03ccbd1
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@ -3,6 +3,11 @@ fn init(state) {
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conf::show_starfield(true);
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conf::show_phys(false);
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if !state.player_ship().is_landed() {
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print("UI error: player isn't landed when initializing outfitter scene");
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return;
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}
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sprite::add(
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"se_box",
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"ui::outfitterbox",
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@ -15,12 +20,13 @@ fn init(state) {
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textbox::add(
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"exit_text", 10.0, 10.0,
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Color(1.0, 1.0, 1.0, 1.0),
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Rect(
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122.71, 48.0, 51.0, 12.0,
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Anchor::NorthWest,
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Anchor::SouthWest
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),
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Color(1.0, 1.0, 1.0, 1.0)
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Anchor::SouthWest,
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Anchor::NorthWest
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)
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);
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textbox::font_serif("exit_text");
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textbox::align_center("exit_text");
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@ -31,8 +37,8 @@ fn init(state) {
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"ui::button",
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Rect(
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113.35, 52.0, 69.8, 18.924,
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Anchor::NorthWest,
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Anchor::SouthWest
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Anchor::SouthWest,
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Anchor::NorthWest
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)
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);
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@ -53,53 +59,46 @@ fn init(state) {
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"icon::gypsum",
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Rect(
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111.0, -95.45, 90.0, 90.0,
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Anchor::Center,
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Anchor::NorthWest
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Anchor::NorthWest,
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Anchor::Center
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)
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);
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sprite::preserve_aspect("ship_thumb", true);
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textbox::add(
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"ship_name", 10.0, 10.0,
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Color(1.0, 1.0, 1.0, 1.0),
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Rect(
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111.0, -167.27, 145.0, 10.0,
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Anchor::Center,
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Anchor::NorthWest
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),
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Color(1.0, 1.0, 1.0, 1.0)
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Anchor::NorthWest,
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Anchor::Center
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)
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);
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textbox::font_serif("ship_name");
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textbox::align_center("ship_name");
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textbox::set_text("ship_name", "Hyperion");
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textbox::add(
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"ship_type", 7.0, 8.5,
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Color(0.7, 0.7, 0.7, 1.0),
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Rect(
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111.0, -178.0, 145.0, 8.5,
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Anchor::Center,
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Anchor::NorthWest
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),
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Color(0.7, 0.7, 0.7, 1.0)
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Anchor::NorthWest,
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Anchor::Center
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)
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);
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textbox::font_sans("ship_type");
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textbox::align_center("ship_type");
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if state.player_ship().is_some() {
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textbox::set_text("ship_type", state.player_ship().display_name());
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}
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textbox::add(
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"ship_stats", 7.0, 8.5,
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Color(1.0, 1.0, 1.0, 1.0),
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Rect(
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38.526, -192.332, 144.948, 154.5,
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Anchor::NorthWest,
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Anchor::NorthWest,
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),
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Color(1.0, 1.0, 1.0, 1.0)
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)
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);
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textbox::font_mono("ship_stats");
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textbox::set_text("ship_stats", "Earth");
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sprite::add(
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"outfit_bg",
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@ -116,8 +115,8 @@ fn init(state) {
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"icon::engine",
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Rect(
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-166.0, -109.0, 90.0, 90.0,
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Anchor::Center,
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Anchor::NorthEast
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Anchor::NorthEast,
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Anchor::Center
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)
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);
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sprite::preserve_aspect("outfit_thumb", true);
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@ -125,139 +124,258 @@ fn init(state) {
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textbox::add(
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"outfit_name", 16.0, 16.0,
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Color(1.0, 1.0, 1.0, 1.0),
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Rect(
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-312.0, -20.0, 200.0, 16.0,
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Anchor::NorthWest,
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Anchor::NorthEast,
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),
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Color(1.0, 1.0, 1.0, 1.0)
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Anchor::NorthWest
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)
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);
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textbox::font_serif("outfit_name");
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textbox::weight_bold("outfit_name");
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textbox::set_text("outfit_name", "Earth");
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textbox::set_text("outfit_name", "");
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textbox::add(
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"outfit_desc", 7.0, 8.5,
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"outfit_desc", 8.5, 9.0,
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Color(1.0, 1.0, 1.0, 1.0),
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Rect(
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-166.0, -219.0, 260.0, 78.0,
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Anchor::Center,
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Anchor::NorthEast,
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),
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Color(1.0, 1.0, 1.0, 1.0)
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Anchor::Center
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)
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);
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textbox::font_serif("outfit_desc");
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textbox::set_text("outfit_desc", "Earth");
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textbox::set_text("outfit_desc", "");
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textbox::add(
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"outfit_stats", 7.0, 8.5,
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"outfit_stats", 8.5, 9.0,
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Color(1.0, 1.0, 1.0, 1.0),
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Rect(
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-295.0, -271.0, 164.0, 216.0,
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Anchor::NorthWest,
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Anchor::NorthEast,
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),
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Color(1.0, 1.0, 1.0, 1.0)
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Anchor::NorthWest
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)
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);
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textbox::font_mono("outfit_stats");
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textbox::set_text("outfit_stats", "Earth");
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textbox::set_text("outfit_stats", "");
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// width should be calculated as a fraction of screen width
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let scrollbox_rect = Rect(
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222.0, -16.0, 470.0, 480.0,
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Anchor::NorthWest,
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Anchor::NorthWest,
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sprite::add(
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"buy_button",
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"ui::button",
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Rect(
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-110.71, -281.0, 69.8, 18.924,
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Anchor::NorthEast,
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Anchor::NorthWest
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)
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);
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scrollbox::add("outfit_list", scrollbox_rect);
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textbox::add(
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"buy_text", 10.0, 10.0,
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Color(1.0, 1.0, 1.0, 1.0),
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Rect(
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-100.84, -285.34, 51.0, 12.0,
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Anchor::NorthEast,
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Anchor::NorthWest
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)
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);
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textbox::font_serif("buy_text");
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textbox::align_center("buy_text");
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textbox::set_text("buy_text", "Buy");
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sprite::add(
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"sell_button",
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"ui::button",
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Rect(
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-110.71, -306.2, 69.8, 18.924,
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Anchor::NorthEast,
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Anchor::NorthWest
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)
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);
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textbox::add(
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"sell_text", 10.0, 10.0,
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Color(1.0, 1.0, 1.0, 1.0),
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Rect(
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-100.84, -311.15, 51.0, 12.0,
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Anchor::NorthEast,
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Anchor::NorthWest
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)
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);
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textbox::font_serif("sell_text");
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textbox::align_center("sell_text");
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textbox::set_text("sell_text", "Sell");
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let times_five = false;
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let times_ten = false;
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let times_hundred = false;
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textbox::add(
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"five_text", 7.5, 7.5,
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Color(0.5, 0.5, 0.5, 1.0),
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Rect(
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-110.71, -331.2, 69.8, 18.924,
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Anchor::NorthEast,
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Anchor::NorthWest
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)
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);
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textbox::font_mono("five_text");
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textbox::set_text("five_text", "[shift] x5");
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textbox::add(
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"ten_text", 7.5, 7.5,
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Color(0.5, 0.5, 0.5, 1.0),
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Rect(
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-110.71, -341.2, 69.8, 18.924,
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Anchor::NorthEast,
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Anchor::NorthWest
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)
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);
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textbox::font_mono("ten_text");
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textbox::set_text("ten_text", "[ctrl] x10");
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textbox::add(
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"hundred_text", 7.5, 7.5,
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Color(0.5, 0.5, 0.5, 1.0),
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Rect(
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-110.71, -351.2, 69.8, 18.924,
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Anchor::NorthEast,
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Anchor::NorthWest
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)
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);
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textbox::font_mono("hundred_text");
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textbox::set_text("hundred_text", "[alt] x100");
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// A string containing the selected outfit's index.
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// This is always set---if we have an outfitter, we must have at least one outfit.
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let selected_outfit = false;
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{
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let scrollbox_width = state.window_size().x() - (190 + 16 + 300 + 16);
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if scrollbox_width <= 0 {
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scrollbox_width = 1;
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}
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// width should be calculated as a fraction of screen width
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let scrollbox_rect = Rect(
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222.0, -16.0, scrollbox_width, 480.0,
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Anchor::NorthWest,
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Anchor::NorthWest
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);
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scrollbox::add("outfit_list", scrollbox_rect);
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// p cannot be saved in the global scope.
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let p = state.player_ship();
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if p.is_landed() {
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let s = "";
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let x = scrollbox_rect.pos().x() + 45.0;
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let y = scrollbox_rect.pos().y() - 45.0;
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for xxx in ["1","2","3"] {
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for i in p.landed_on().outfitter() {
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s = s + i.display_name() + "\n";
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let s = "";
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let x = scrollbox_rect.pos().x() + 45.0;
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let y = scrollbox_rect.pos().y() - 45.0;
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for i in p.landed_on().outfitter() {
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let thumb_name = "outfit.thumb." + i.index() + xxx;
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let backg_name = "outfit.backg." + i.index() + xxx;
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let title_name = "outfit.title." + i.index() + xxx;
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sprite::add(
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backg_name,
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"ui::outfitbg",
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Rect(
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x, y, 90.0, 90.0,
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Anchor::Center,
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Anchor::NorthWest
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)
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);
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sprite::preserve_aspect(backg_name, true);
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scrollbox::add_element("outfit_list", backg_name);
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sprite::add(
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thumb_name,
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i.thumbnail(),
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Rect(
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x, y, 75.0, 75.0,
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Anchor::Center,
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Anchor::NorthWest
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)
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);
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sprite::preserve_aspect(thumb_name, true);
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scrollbox::add_element("outfit_list", thumb_name);
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textbox::add(
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title_name,
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10.0, 10.0,
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Rect(
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x, y - 50.0, 90.0, 10.0,
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Anchor::Center,
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Anchor::NorthWest,
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),
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Color(1.0, 1.0, 1.0, 1.0)
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);
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textbox::font_sans(title_name);
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textbox::align_center(title_name);
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textbox::set_text(title_name, i.display_name());
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scrollbox::add_element("outfit_list", title_name);
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x = x + 120.0;
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if x > (
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scrollbox_rect.pos().x() + scrollbox_rect.dim().x() - 45.0
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) {
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x = scrollbox_rect.pos().x() + 45.0;
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y = y - 120.0;
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}
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if selected_outfit == false {
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selected_outfit = i.index();
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update_outfit_info(selected_outfit);
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}
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s = s + i.display_name() + "\n";
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let thumb_name = "outfit.thumb." + i.index();
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let backg_name = "outfit.backg." + i.index();
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let title_name = "outfit.title." + i.index();
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sprite::add(
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backg_name,
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"ui::outfitbg",
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Rect(
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x, y, 90.0, 90.0,
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Anchor::NorthWest,
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Anchor::Center
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)
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);
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sprite::preserve_aspect(backg_name, true);
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scrollbox::add_element("outfit_list", backg_name);
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sprite::add(
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thumb_name,
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i.thumbnail(),
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Rect(
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x, y, 75.0, 75.0,
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Anchor::NorthWest,
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Anchor::Center
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)
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);
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sprite::preserve_aspect(thumb_name, true);
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scrollbox::add_element("outfit_list", thumb_name);
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textbox::add(
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title_name,
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10.0, 10.0,
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Color(1.0, 1.0, 1.0, 1.0),
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Rect(
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x, y - 50.0, 90.0, 10.0,
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Anchor::NorthWest,
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Anchor::Center
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)
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);
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textbox::font_sans(title_name);
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textbox::align_center(title_name);
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textbox::set_text(title_name, i.display_name());
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scrollbox::add_element("outfit_list", title_name);
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x = x + 120.0;
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if x > (
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scrollbox_rect.pos().x() + scrollbox_rect.dim().x() - 45.0
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) {
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x = scrollbox_rect.pos().x() + 45.0;
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y = y - 120.0;
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}
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textbox::set_text("outfit_stats", s);
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}
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}
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update_ship_info(state);
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}
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fn event(state, event) {
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if type_of(event) == "MouseHoverEvent" {
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let element = event.element();
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if element == "exit_button" {
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if (
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element == "exit_button"
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|| element == "buy_button"
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|| element == "sell_button"
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){
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if event.is_enter() {
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sprite::jump_to("exit_button", "on:top", 0.1);
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sprite::jump_to(element, "on:top", 0.1);
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} else {
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sprite::jump_to("exit_button", "off:top", 0.1);
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sprite::jump_to(element, "off:top", 0.1);
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}
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}
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if element.starts_with("outfit.backg.") && element != selected_outfit {
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if event.is_enter() {
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sprite::jump_to(element, "hover:top", 0.1);
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if element.starts_with("outfit.backg.") {
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if event.element().split("outfit.backg.".len())[1] == selected_outfit {
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if event.is_enter() {
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sprite::jump_to(element, "hoverselected:top", 0.1);
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} else {
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sprite::jump_to(element, "selected:top", 0.1);
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}
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} else {
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sprite::jump_to(element, "off:top", 0.1);
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if event.is_enter() {
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sprite::jump_to(element, "hover:top", 0.1);
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} else {
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sprite::jump_to(element, "off:top", 0.1);
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}
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}
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}
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@ -265,34 +383,51 @@ fn event(state, event) {
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}
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// TODO: this occasionally breaks because of sprite ordering.
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// Clicks go to se_box instead!
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if type_of(event) == "MouseClickEvent" {
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if !event.is_down() {
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return PlayerDirective::None;
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}
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print(event.element());
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let element = event.element();
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if element == "exit_button" {
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ui::go_to_scene("landed");
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return PlayerDirective::None;
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}
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if element.starts_with("outfit.backg.") && element != selected_outfit {
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if (
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element.starts_with("outfit.backg.") &&
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event.element().split("outfit.backg.".len())[1] != selected_outfit
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) {
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if selected_outfit != false {
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sprite::jump_to(selected_outfit, "off:top", 0.1);
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sprite::jump_to("outfit.backg." + selected_outfit, "off:top", 0.1);
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}
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sprite::jump_to(element, "selected:top", 0.1);
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selected_outfit = element;
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/// We can't click on this sprite without first hovering!
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sprite::jump_to(element, "hoverselected:top", 0.1);
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selected_outfit = event.element().split("outfit.backg.".len())[1];
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update_outfit_info(selected_outfit);
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return PlayerDirective::None;
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}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if type_of(event) == "KeyboardEvent" {
|
||||
if event.key() == "up" {
|
||||
times_five = event.is_down();
|
||||
}
|
||||
if event.key() == "left" {
|
||||
times_ten = event.is_down();
|
||||
}
|
||||
if event.key() == "right" {
|
||||
times_hundred = event.is_down();
|
||||
}
|
||||
|
||||
update_outfit_box(times_five, times_ten, times_hundred);
|
||||
return PlayerDirective::None;
|
||||
}
|
||||
|
||||
if type_of(event) == "PlayerShipStateEvent" {
|
||||
if !state.player_ship().is_landed() {
|
||||
ui::go_to_scene("flying");
|
||||
|
@ -300,3 +435,142 @@ fn event(state, event) {
|
|||
return PlayerDirective::None;
|
||||
}
|
||||
}
|
||||
|
||||
fn update_outfit_box(times_five, times_ten, times_hundred) {
|
||||
let times = 1;
|
||||
|
||||
if times_five {
|
||||
times *= 5;
|
||||
textbox::set_color("five_text", Color(1.0, 1.0, 1.0, 1.0));
|
||||
} else {
|
||||
textbox::set_color("five_text", Color(0.5, 0.5, 0.5, 1.0));
|
||||
}
|
||||
|
||||
if times_ten {
|
||||
times *= 10;
|
||||
textbox::set_color("ten_text", Color(1.0, 1.0, 1.0, 1.0));
|
||||
} else {
|
||||
textbox::set_color("ten_text", Color(0.5, 0.5, 0.5, 1.0));
|
||||
}
|
||||
|
||||
if times_hundred {
|
||||
times *= 100;
|
||||
textbox::set_color("hundred_text", Color(1.0, 1.0, 1.0, 1.0));
|
||||
} else {
|
||||
textbox::set_color("hundred_text", Color(0.5, 0.5, 0.5, 1.0));
|
||||
}
|
||||
|
||||
if times != 1 {
|
||||
textbox::set_text("buy_text", "Buy x" + times);
|
||||
textbox::set_text("sell_text", "Sell x" + times);
|
||||
} else {
|
||||
textbox::set_text("buy_text", "Buy");
|
||||
textbox::set_text("sell_text", "Sell");
|
||||
}
|
||||
}
|
||||
|
||||
fn update_outfit_info(selected_outfit) {
|
||||
let outfit = ct::get_outfit(selected_outfit);
|
||||
if outfit.is_some() {
|
||||
|
||||
let stats = "";
|
||||
let tlen = 20;
|
||||
if outfit.stat_thrust() != 0 {
|
||||
let s = "thrust ";
|
||||
s.pad(tlen, " ");
|
||||
stats += s + outfit.stat_thrust();
|
||||
stats += "\n";
|
||||
}
|
||||
if outfit.stat_steer_power() != 0 {
|
||||
let s = "steer power ";
|
||||
s.pad(tlen, " ");
|
||||
stats += s + outfit.stat_steer_power();
|
||||
stats += "\n";
|
||||
}
|
||||
if outfit.stat_shield_strength() != 0 {
|
||||
let s = "shield strength ";
|
||||
s.pad(tlen, " ");
|
||||
stats += s + outfit.stat_shield_strength();
|
||||
stats += "\n";
|
||||
}
|
||||
if outfit.stat_shield_generation() != 0 {
|
||||
let s = "shield regen";
|
||||
s.pad(tlen, " ");
|
||||
stats += s + outfit.stat_shield_generation();
|
||||
stats += "\n";
|
||||
}
|
||||
if outfit.stat_shield_delay() != 0 {
|
||||
let s = "shield delay ";
|
||||
s.pad(tlen, " ");
|
||||
stats += s + outfit.stat_shield_delay();
|
||||
stats += "\n";
|
||||
}
|
||||
if outfit.stat_shield_dps() != 0 {
|
||||
let s = "shield dps ";
|
||||
s.pad(tlen, " ");
|
||||
stats += s + outfit.stat_shield_dps();
|
||||
stats += "\n";
|
||||
}
|
||||
|
||||
sprite::set_sprite("outfit_thumb", outfit.thumbnail());
|
||||
textbox::set_text("outfit_name", outfit.display_name());
|
||||
textbox::set_text("outfit_desc", outfit.desc());
|
||||
textbox::set_text("outfit_stats", stats);
|
||||
}
|
||||
}
|
||||
|
||||
fn update_ship_info(state) {
|
||||
let ship = state.player_ship();
|
||||
if ship.is_some() {
|
||||
|
||||
let stats = "";
|
||||
let tlen = 20;
|
||||
|
||||
|
||||
// TODO: outfits add mass
|
||||
// TODO: calculate radial acceleration
|
||||
{
|
||||
let s = "shield strength ";
|
||||
s.pad(tlen, " ");
|
||||
stats += s + ship.stat_shield_strength();
|
||||
stats += "\n";
|
||||
}
|
||||
{
|
||||
let s = "hull strength ";
|
||||
s.pad(tlen, " ");
|
||||
stats += s + ship.total_hull();
|
||||
stats += "\n\n";
|
||||
}
|
||||
{
|
||||
let s = "mass ";
|
||||
s.pad(tlen, " ");
|
||||
stats += s + ship.empty_mass();
|
||||
stats += "\n";
|
||||
}
|
||||
{
|
||||
let s = "thrust ";
|
||||
s.pad(tlen, " ");
|
||||
stats += s + ship.stat_thrust();
|
||||
stats += "\n";
|
||||
}
|
||||
{
|
||||
let s = "steer power ";
|
||||
s.pad(tlen, " ");
|
||||
stats += s + ship.stat_steer_power();
|
||||
stats += "\n";
|
||||
}
|
||||
|
||||
{
|
||||
let s = "max shield regen";
|
||||
s.pad(tlen, " ");
|
||||
stats += s + ship.stat_max_shield_generation();
|
||||
stats += "\n";
|
||||
}
|
||||
|
||||
sprite::set_sprite("ship_thumb", ship.thumbnail());
|
||||
textbox::set_text("ship_name", "Hyperion");
|
||||
textbox::set_text("ship_type", state.player_ship().display_name());
|
||||
textbox::set_text("ship_stats", stats);
|
||||
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue