Minor edits
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TODO.md
4
TODO.md
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@ -66,6 +66,7 @@
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- Clear all `// TODO:` comments littered in the source
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- CLI options (debug, save location, content location, check content)
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- Config file
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- Engine flares shouldn't be centered
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## Content
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- Angled engines
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@ -93,7 +94,6 @@
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- Lookahead -> position or direction?
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- Damping?
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- Important objects affect camera
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-
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## Visuals
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- Particles
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@ -102,6 +102,7 @@
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- Zoom parallax (?)
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- Background haze
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- Nova dust parallax
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- Ship outlines in radar
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## Write and Document
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@ -132,3 +133,4 @@
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- Death penalty
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- Find your wreckage when you die (dark souls/HK)
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- Lose some outfits, lose ship? Real risk for going out! (HK does this well)
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- Damage to ship subsystems
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@ -36,9 +36,8 @@ impl BufferObject for TexturedVertex {
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#[repr(C)]
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#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
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pub struct StarfieldInstance {
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/// Position in the starfield.
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/// Position in the starfield. This is NOT world position!
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///
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/// This is NOT world position, i.e, different from sprite positioning!
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/// The x and y coordinates here represent position relative to the center
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/// of a starfield tile in world units, which is converted to world position
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/// by the starfield vertex shader.
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