Minor edits

master
Mark 2023-12-31 17:57:32 -08:00
parent 4f6a1b4bf7
commit 8fbbf7f110
Signed by: Mark
GPG Key ID: C6D63995FE72FD80
2 changed files with 5 additions and 4 deletions

View File

@ -66,6 +66,7 @@
- Clear all `// TODO:` comments littered in the source - Clear all `// TODO:` comments littered in the source
- CLI options (debug, save location, content location, check content) - CLI options (debug, save location, content location, check content)
- Config file - Config file
- Engine flares shouldn't be centered
## Content ## Content
- Angled engines - Angled engines
@ -93,7 +94,6 @@
- Lookahead -> position or direction? - Lookahead -> position or direction?
- Damping? - Damping?
- Important objects affect camera - Important objects affect camera
-
## Visuals ## Visuals
- Particles - Particles
@ -102,6 +102,7 @@
- Zoom parallax (?) - Zoom parallax (?)
- Background haze - Background haze
- Nova dust parallax - Nova dust parallax
- Ship outlines in radar
## Write and Document ## Write and Document
@ -131,4 +132,5 @@
- More interesting trading? - More interesting trading?
- Death penalty - Death penalty
- Find your wreckage when you die (dark souls/HK) - Find your wreckage when you die (dark souls/HK)
- Lose some outfits, lose ship? Real risk for going out! (HK does this well) - Lose some outfits, lose ship? Real risk for going out! (HK does this well)
- Damage to ship subsystems

View File

@ -36,9 +36,8 @@ impl BufferObject for TexturedVertex {
#[repr(C)] #[repr(C)]
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)] #[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
pub struct StarfieldInstance { pub struct StarfieldInstance {
/// Position in the starfield. /// Position in the starfield. This is NOT world position!
/// ///
/// This is NOT world position, i.e, different from sprite positioning!
/// The x and y coordinates here represent position relative to the center /// The x and y coordinates here represent position relative to the center
/// of a starfield tile in world units, which is converted to world position /// of a starfield tile in world units, which is converted to world position
/// by the starfield vertex shader. /// by the starfield vertex shader.