Minor edits
parent
4f6a1b4bf7
commit
8fbbf7f110
6
TODO.md
6
TODO.md
|
@ -66,6 +66,7 @@
|
||||||
- Clear all `// TODO:` comments littered in the source
|
- Clear all `// TODO:` comments littered in the source
|
||||||
- CLI options (debug, save location, content location, check content)
|
- CLI options (debug, save location, content location, check content)
|
||||||
- Config file
|
- Config file
|
||||||
|
- Engine flares shouldn't be centered
|
||||||
|
|
||||||
## Content
|
## Content
|
||||||
- Angled engines
|
- Angled engines
|
||||||
|
@ -93,7 +94,6 @@
|
||||||
- Lookahead -> position or direction?
|
- Lookahead -> position or direction?
|
||||||
- Damping?
|
- Damping?
|
||||||
- Important objects affect camera
|
- Important objects affect camera
|
||||||
-
|
|
||||||
|
|
||||||
## Visuals
|
## Visuals
|
||||||
- Particles
|
- Particles
|
||||||
|
@ -102,6 +102,7 @@
|
||||||
- Zoom parallax (?)
|
- Zoom parallax (?)
|
||||||
- Background haze
|
- Background haze
|
||||||
- Nova dust parallax
|
- Nova dust parallax
|
||||||
|
- Ship outlines in radar
|
||||||
|
|
||||||
|
|
||||||
## Write and Document
|
## Write and Document
|
||||||
|
@ -131,4 +132,5 @@
|
||||||
- More interesting trading?
|
- More interesting trading?
|
||||||
- Death penalty
|
- Death penalty
|
||||||
- Find your wreckage when you die (dark souls/HK)
|
- Find your wreckage when you die (dark souls/HK)
|
||||||
- Lose some outfits, lose ship? Real risk for going out! (HK does this well)
|
- Lose some outfits, lose ship? Real risk for going out! (HK does this well)
|
||||||
|
- Damage to ship subsystems
|
|
@ -36,9 +36,8 @@ impl BufferObject for TexturedVertex {
|
||||||
#[repr(C)]
|
#[repr(C)]
|
||||||
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
|
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
|
||||||
pub struct StarfieldInstance {
|
pub struct StarfieldInstance {
|
||||||
/// Position in the starfield.
|
/// Position in the starfield. This is NOT world position!
|
||||||
///
|
///
|
||||||
/// This is NOT world position, i.e, different from sprite positioning!
|
|
||||||
/// The x and y coordinates here represent position relative to the center
|
/// The x and y coordinates here represent position relative to the center
|
||||||
/// of a starfield tile in world units, which is converted to world position
|
/// of a starfield tile in world units, which is converted to world position
|
||||||
/// by the starfield vertex shader.
|
/// by the starfield vertex shader.
|
||||||
|
|
Loading…
Reference in New Issue