Updated TODO
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TODO.md
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TODO.md
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# Specific projects
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# Specific projects
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## Currently working on:
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## Currently working on:
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- first: sticky effects
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- first: read state from image so we can add objects?
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- first: read state from image so we can add objects?
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- clickable buttons
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- clickable buttons
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- planet outfitter
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- planet outfitter
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## Small jobs
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## Small jobs
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- 🌟 clean up and document short sprite sections
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- 🌟 Better planet desc formatting
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- 🌟 Better planet desc formatting
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- Procedural suns
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- Procedural suns
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- 🌟 Back arrow -> reverse
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- 🌟 Back arrow -> reverse
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- 🌟 User-configurable outfit space types
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- 🌟 User-configurable outfit space types
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- 🌟 Sticky radar
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- 🌟 Sticky radar
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- Configurable radar
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- Configurable radar
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- 🌟 Ship damage events, unify spawners
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- 🌟 Ship damage events
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- Better landing animation (slow down)
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- Better landing animation (slow down)
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- Land from farther away
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- Land from farther away
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- Ship collapse: damage + force events
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- Ship collapse: damage + force events
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- Correct drawing order (player on top, landing ships)
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- Correct drawing order (player on top, landing ships)
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- Faster handles (better than a hashmap?)
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- Faster handles (better than a hashmap?)
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- Check for handle leaks
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- Check for handle leaks
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- 🌟 Log/warning system
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- Better physshiphandle
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- Clean up & faster frame timings (average)
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- Clean up & faster frame timings (average)
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- 🌟 Handle lost focus
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- 🌟 Handle lost focus
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- User config file
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- User config file
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- 🌟 Document content
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- 🌟 Document content
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- 🌟 Clean up content: one ship per file, autodetect
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- 🌟 Clean up content: one ship per file, autodetect
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- CLI: content location, logs, etc
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- CLI: specify dirs, content location, logs, etc
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- Better WGSL preprocessor?
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- Starfield clusters, less flicker
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- Projectile performance
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- Starfield clusters, shader instead of an array?
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- Collider groups for factions? (projectile optimization)
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- Collider groups for factions? (projectile optimization)
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- Better error when sprite is missing from atlas
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## 🌟 Player selection
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## 🌟 Player selection
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- Planet name, ring, and distance
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- Planet name, ring, and distance
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- Cache direcory
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- Cache direcory
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- How to pack?
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- How to pack?
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## Effect physics
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- Effect should stick to their ships. How?
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- Land and unland effects
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- Effect on fire gun
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- Effect / sprite color variation
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## Sound effects
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## Sound effects
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- Sound effects
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- Sound effects
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- User-configurable music (?, game config or user config?)
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- User-configurable music (?, game config or user config?)
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- Galaxy date system, slowly orbiting planets
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- Galaxy date system, slowly orbiting planets
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- Parallelize frame computations
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- Parallelize frame computations
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- Advanced AI: avoid collisions
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- Advanced AI: avoid collisions
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- Land and unland effects
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- Muzzle effect
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- Effect / sprite color variation
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## Game & Story
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## Game & Story
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- Outfits may not change unless you've landed. They might not change ever for CC ships!
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- Outfits may not change unless you've landed. They might not change ever for CC ships!
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- All angle adjustments happen in content & shaders
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- All angle adjustments happen in content & shaders
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- Reserved texture: index zero
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- Reserved texture: index zero
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- Errors: lowercase, no punctuation
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## Ideas
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## Ideas
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