Added get_mouse_pos
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@ -112,6 +112,11 @@ impl InputStatus {
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self.v_scroll
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}
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/// Get the current mouse position
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pub fn get_mouse_pos(&self) -> PhysicalPosition<f32> {
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self.mouse_position
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}
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/// Is the player pressing the "turn left" key?
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pub fn pressed_left(&self) -> bool {
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self.key_left
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