Minor cleanup
parent
f05f2fbc45
commit
67f19e91b6
|
@ -17,7 +17,7 @@ file = "planet/luna.png"
|
|||
file = "projectile/blaster.png"
|
||||
|
||||
[texture."ship::gypsum"]
|
||||
file = "ship/gypsum.png"
|
||||
file = "ship/gypsum2.png"
|
||||
|
||||
[texture."ui::radar"]
|
||||
file = "ui/radar.png"
|
||||
|
|
|
@ -26,7 +26,6 @@ pub(crate) mod syntax {
|
|||
pub file: PathBuf,
|
||||
}
|
||||
|
||||
// TODO: loop mode
|
||||
#[derive(Debug, Deserialize)]
|
||||
pub struct FramesTexture {
|
||||
pub frames: Vec<PathBuf>,
|
||||
|
|
|
@ -208,13 +208,9 @@ pub struct ParticleInstance {
|
|||
/// Rotation matrix for this sprite, in world coordinates
|
||||
pub rotation: [[f32; 2]; 2],
|
||||
|
||||
// TODO: docs: particle frames must all have the same size
|
||||
// TODO: is transparency trimmed? That's not ideal for animated particles!
|
||||
/// The height of this particle, in world units
|
||||
pub size: f32,
|
||||
|
||||
// TODO: animated sprites
|
||||
// TODO: texture aspect ratio
|
||||
/// The time, in seconds, at which this particle was created.
|
||||
/// Time is kept by a variable in the global uniform.
|
||||
pub created: f32,
|
||||
|
|
|
@ -11,13 +11,13 @@ use galactica_render::ObjectSprite;
|
|||
/// A single projectile in the world
|
||||
#[derive(Debug)]
|
||||
pub struct ProjectileWorldObject {
|
||||
/// TODO
|
||||
/// This projectile's game data
|
||||
pub projectile: object::Projectile,
|
||||
|
||||
/// TODO
|
||||
/// This projectile's rigidbody
|
||||
pub rigid_body: RigidBodyHandle,
|
||||
|
||||
/// TODO
|
||||
/// This projectile's collider
|
||||
pub collider: ColliderHandle,
|
||||
}
|
||||
|
||||
|
|
|
@ -28,13 +28,13 @@ impl ShipControls {
|
|||
|
||||
/// A ship instance in the physics system
|
||||
pub struct ShipWorldObject {
|
||||
/// TODO
|
||||
/// This ship's physics handle
|
||||
pub physics_handle: ShipPhysicsHandle,
|
||||
|
||||
/// TODO
|
||||
/// This ship's game data
|
||||
pub ship: object::Ship,
|
||||
|
||||
/// TODO
|
||||
/// This ship's controls
|
||||
pub controls: ShipControls,
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue