Updated TODOs

master
Mark 2024-01-20 12:42:57 -08:00
parent 088d1f7fb9
commit 67c4a8c259
Signed by: Mark
GPG Key ID: C6D63995FE72FD80
2 changed files with 4 additions and 2 deletions

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@ -1,11 +1,13 @@
# Specific projects # Specific projects
## Currently working on: ## Currently working on:
- player selection - first: fix particles & physics
- clickable buttons
- planet outfitter - planet outfitter
## Small jobs ## Small jobs
- 🌟 clean up and document short sprite sections
- 🌟 Better planet desc formatting - 🌟 Better planet desc formatting
- Procedural suns - Procedural suns
- 🌟 Back arrow -> reverse - 🌟 Back arrow -> reverse
@ -27,7 +29,6 @@
- Turn flares (physics by location?) - Turn flares (physics by location?)
- Angled engines & guns - Angled engines & guns
- Fix effect interaction with sprite sections - Fix effect interaction with sprite sections
- Clean up starfieldsprite
## Misc fixes & Optimizations ## Misc fixes & Optimizations
- 🌟 Better errors when content/asset dirs don't exist - 🌟 Better errors when content/asset dirs don't exist

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@ -39,6 +39,7 @@ impl GPUState {
(device, queue) = adapter (device, queue) = adapter
.request_device( .request_device(
&wgpu::DeviceDescriptor { &wgpu::DeviceDescriptor {
// TODO: remove nonuniform sampled textures
features: wgpu::Features::TEXTURE_BINDING_ARRAY | wgpu::Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING, features: wgpu::Features::TEXTURE_BINDING_ARRAY | wgpu::Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING,
// We may need limits if we compile for wasm // We may need limits if we compile for wasm
limits: wgpu::Limits::default(), limits: wgpu::Limits::default(),