Updated TODOs
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TODO.md
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TODO.md
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# Specific projects
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# Specific projects
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## Currently working on:
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## Currently working on:
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- player selection
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- first: fix particles & physics
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- clickable buttons
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- planet outfitter
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- planet outfitter
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## Small jobs
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## Small jobs
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- 🌟 clean up and document short sprite sections
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- 🌟 Better planet desc formatting
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- 🌟 Better planet desc formatting
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- Procedural suns
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- Procedural suns
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- 🌟 Back arrow -> reverse
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- 🌟 Back arrow -> reverse
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@ -27,7 +29,6 @@
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- Turn flares (physics by location?)
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- Turn flares (physics by location?)
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- Angled engines & guns
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- Angled engines & guns
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- Fix effect interaction with sprite sections
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- Fix effect interaction with sprite sections
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- Clean up starfieldsprite
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## Misc fixes & Optimizations
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## Misc fixes & Optimizations
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- 🌟 Better errors when content/asset dirs don't exist
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- 🌟 Better errors when content/asset dirs don't exist
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@ -39,6 +39,7 @@ impl GPUState {
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(device, queue) = adapter
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(device, queue) = adapter
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.request_device(
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.request_device(
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&wgpu::DeviceDescriptor {
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&wgpu::DeviceDescriptor {
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// TODO: remove nonuniform sampled textures
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features: wgpu::Features::TEXTURE_BINDING_ARRAY | wgpu::Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING,
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features: wgpu::Features::TEXTURE_BINDING_ARRAY | wgpu::Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING,
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// We may need limits if we compile for wasm
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// We may need limits if we compile for wasm
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limits: wgpu::Limits::default(),
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limits: wgpu::Limits::default(),
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