Added system loading from file
parent
50bd3bdb8c
commit
619b8ae797
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@ -3,11 +3,15 @@
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name = "12 Autumn above"
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name = "12 Autumn above"
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[object.star]
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[object.star]
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sprite = "star::a0"
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sprite = "star::star"
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center = [0.0, 0.0]
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center = [0.0, 0.0]
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size = 50
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parallax = 1.0
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[object.earth]
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[object.earth]
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sprite = "planet::earth"
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sprite = "planet::earth"
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center = "star"
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center = "star"
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radius = 200
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radius = 1000
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angle = 14
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angle = 0
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size = 100
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parallax = 1.0
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@ -1,24 +1,25 @@
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use anyhow::Result;
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use anyhow::{Context, Result};
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use std::path::PathBuf;
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use super::{syntax, ContentType};
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use super::{syntax, ContentType};
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#[derive(Debug)]
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#[derive(Debug)]
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pub struct Content {
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pub struct Content {
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systems: Vec<syntax::System>,
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pub systems: Vec<syntax::system::System>,
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}
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}
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impl Content {
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impl Content {
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pub fn new(cv: Vec<ContentType>) -> Result<Self> {
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pub fn new(cv: Vec<(PathBuf, ContentType)>) -> Result<Self> {
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let mut content = Self {
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let mut content = Self {
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systems: Vec::new(),
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systems: Vec::new(),
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};
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};
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// TODO: locate bad files
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// These methods check intra-file consistency
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// These methods check intra-file consistency
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for c in cv {
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for (p, c) in cv {
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match c {
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match c {
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ContentType::System(v) => content.add_system(v)?,
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ContentType::System(v) => content
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.add_system(v)
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.with_context(|| format!("Could not parse {}", p.display()))?,
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};
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};
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}
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}
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@ -26,7 +27,7 @@ impl Content {
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}
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}
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fn add_system(&mut self, toml: syntax::system::toml::SystemRoot) -> Result<()> {
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fn add_system(&mut self, toml: syntax::system::toml::SystemRoot) -> Result<()> {
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self.systems.push(syntax::System::parse(toml)?);
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self.systems.push(syntax::system::System::parse(toml)?);
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return Ok(());
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return Ok(());
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}
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}
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}
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}
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@ -1,4 +1,4 @@
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use anyhow::Result;
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use anyhow::{bail, Result};
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use std::{fs::File, io::Read, path::Path};
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use std::{fs::File, io::Read, path::Path};
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use super::syntax;
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use super::syntax;
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@ -12,12 +12,21 @@ pub enum ContentType {
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impl ContentType {
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impl ContentType {
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pub fn try_parse(file_string: &str) -> Result<Option<Self>> {
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pub fn try_parse(file_string: &str) -> Result<Option<Self>> {
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// TODO: More advanced parsing, read the whole top comment
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// TODO: More advanced parsing, read the whole top comment
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let (first, _) = file_string.split_once("\n").unwrap();
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let first = match file_string.split_once("\n") {
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None => bail!("This file is empty."),
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Some((first, _)) => first,
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};
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let type_spec = first[1..].trim(); // Remove hash
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let type_spec = first[1..].trim(); // Remove hash
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return Ok(match type_spec {
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let type_spec = if type_spec.starts_with("content type: ") {
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"content type: system" => Some(Self::System(toml::from_str(&file_string)?)),
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type_spec[14..].to_owned()
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_ => None,
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} else {
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bail!("No content type specified")
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};
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return Ok(match &type_spec[..] {
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"system" => Some(Self::System(toml::from_str(&file_string)?)),
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_ => bail!("Invalid content type `{}`", type_spec),
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});
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});
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}
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}
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@ -4,3 +4,38 @@ mod syntax;
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pub use content::Content;
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pub use content::Content;
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pub use contenttype::ContentType;
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pub use contenttype::ContentType;
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pub use syntax::system;
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use anyhow::{Context, Result};
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use walkdir::WalkDir;
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pub fn load_content_dir(path: &str) -> Result<Content> {
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let mut raw_content = Vec::new();
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for e in WalkDir::new(path).into_iter().filter_map(|e| e.ok()) {
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if e.metadata().unwrap().is_file() {
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// TODO: better warnings
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match e.path().extension() {
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Some(t) => {
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if t.to_str() != Some("toml") {
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println!("[WARNING] {e:#?} is not a toml file, skipping.");
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continue;
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}
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}
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None => {
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println!("[WARNING] {e:#?} is not a toml file, skipping.");
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continue;
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}
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}
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let c = crate::content::ContentType::from_path(e.path())
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.with_context(|| format!("Could not load {:#?}", e.path()))?;
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match c {
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Some(c) => raw_content.push((e.path().to_path_buf(), c)),
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None => continue,
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}
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}
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}
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return crate::content::Content::new(raw_content);
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}
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@ -1,3 +1,2 @@
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#![allow(dead_code)]
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#![allow(dead_code)]
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pub mod system;
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pub mod system;
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pub use system::System;
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@ -1,8 +1,8 @@
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use anyhow::{bail, Result};
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use anyhow::{bail, Result};
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use cgmath::Point2;
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use cgmath::{Deg, Point2};
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use std::collections::HashMap;
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use std::collections::HashMap;
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use crate::physics::Pfloat;
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use crate::physics::{Pfloat, Polar};
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/// Toml file syntax
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/// Toml file syntax
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pub(in crate::content) mod toml {
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pub(in crate::content) mod toml {
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@ -26,6 +26,9 @@ pub(in crate::content) mod toml {
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pub sprite: String,
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pub sprite: String,
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pub center: Center,
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pub center: Center,
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pub size: Pfloat,
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pub parallax: Pfloat,
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#[serde(default)]
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#[serde(default)]
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pub radius: Pfloat,
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pub radius: Pfloat,
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#[serde(default)]
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#[serde(default)]
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@ -38,20 +41,29 @@ pub(in crate::content) mod toml {
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Label(String),
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Label(String),
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Coords([Pfloat; 2]),
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Coords([Pfloat; 2]),
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}
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}
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impl ToString for Center {
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fn to_string(&self) -> String {
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match self {
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Self::Label(s) => s.to_owned(),
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Self::Coords(v) => format!("{:?}", v),
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}
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}
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}
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}
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}
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#[derive(Debug)]
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#[derive(Debug)]
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pub struct System {
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pub struct System {
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name: String,
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pub name: String,
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objects: Vec<Object>,
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pub objects: Vec<Object>,
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}
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}
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#[derive(Debug)]
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#[derive(Debug)]
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struct Object {
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pub struct Object {
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sprite: String,
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pub sprite: String,
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center: Point2<Pfloat>,
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pub position: Polar,
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radius: Pfloat,
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pub size: Pfloat,
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angle: Pfloat,
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pub parallax: Pfloat,
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}
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}
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fn resolve_center(
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fn resolve_center(
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obj: &toml::Object,
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obj: &toml::Object,
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) -> Option<Point2<f32>> {
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) -> Option<Point2<f32>> {
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match &obj.center {
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match &obj.center {
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toml::Center::Label(s) => resolve_center(&objects, objects.get(s)?),
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toml::Center::Label(s) => Some(
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toml::Center::Coords(v) => Some(Point2::from(*v)),
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Polar {
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center: resolve_center(&objects, objects.get(s)?)?,
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radius: obj.radius,
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angle: Deg(obj.angle),
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}
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.to_cartesian(),
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),
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toml::Center::Coords(v) => Some((*v).into()),
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}
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}
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}
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}
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pub fn parse(value: toml::SystemRoot) -> Result<Self> {
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pub fn parse(value: toml::SystemRoot) -> Result<Self> {
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let mut objects = Vec::new();
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let mut objects = Vec::new();
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for (_, obj) in &value.object {
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for (label, obj) in &value.object {
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let center = match resolve_center(&value.object, obj) {
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let center = match resolve_center(&value.object, obj) {
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Some(v) => v,
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Some(v) => v,
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None => {
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None => {
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bail!(
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bail!(
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"Failed to parse content file: could not resolve center label `{:?}`",
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"could not resolve center label `{}` in `object.{}`",
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obj.center
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obj.center.to_string(),
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label
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);
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);
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}
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}
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};
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};
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objects.push(Object {
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objects.push(Object {
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sprite: obj.sprite.clone(),
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sprite: obj.sprite.clone(),
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center,
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position: Polar {
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radius: obj.radius,
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center,
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angle: obj.angle,
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radius: obj.radius,
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angle: Deg(obj.angle),
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},
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size: obj.size,
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parallax: obj.parallax,
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});
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});
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}
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}
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36
src/main.rs
36
src/main.rs
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@ -8,8 +8,8 @@ mod system;
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use anyhow::Result;
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use anyhow::Result;
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use cgmath::{Deg, Point2};
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use cgmath::{Deg, Point2};
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use content::Content;
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use std::time::Instant;
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use std::time::Instant;
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use walkdir::WalkDir;
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use winit::{
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use winit::{
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event::{
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event::{
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ElementState, Event, KeyboardInput, MouseButton, MouseScrollDelta, TouchPhase,
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ElementState, Event, KeyboardInput, MouseButton, MouseScrollDelta, TouchPhase,
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@ -69,10 +69,10 @@ struct Sprite {
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/// The size of this sprite,
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/// The size of this sprite,
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/// given as height in world units.
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/// given as height in world units.
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height: Pfloat,
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size: Pfloat,
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/// Scale factor.
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/// Scale factor.
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/// if this is 1, sprite height is exactly self.height.
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/// if this is 1, sprite height is exactly self.size.
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scale: Pfloat,
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scale: Pfloat,
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/// This sprite's rotation
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/// This sprite's rotation
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@ -95,7 +95,7 @@ struct Game {
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}
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}
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impl Game {
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impl Game {
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fn new() -> Self {
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fn new(ct: Content) -> Self {
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Game {
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Game {
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last_update: Instant::now(),
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last_update: Instant::now(),
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input: InputStatus::new(),
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input: InputStatus::new(),
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pos: (0.0, 0.0).into(),
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pos: (0.0, 0.0).into(),
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zoom: 500.0,
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zoom: 500.0,
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},
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},
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system: System::new(),
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system: System::new(&ct.systems[0]),
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}
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}
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}
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}
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}
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}
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if self.input.key_right {
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if self.input.key_right {
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self.player.body.rot(Deg { 0: 35.0 } * t);
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self.player.body.rot(Deg(35.0) * t);
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}
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}
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if self.input.key_left {
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if self.input.key_left {
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self.player.body.rot(Deg { 0: -35.0 } * t);
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self.player.body.rot(Deg(-35.0) * t);
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}
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}
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if self.input.v_scroll != 0.0 {
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if self.input.v_scroll != 0.0 {
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self.input.v_scroll = 0.0;
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self.input.v_scroll = 0.0;
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}
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}
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println!("{:?}", self.player.body.pos);
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self.player.body.tick(t);
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self.player.body.tick(t);
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self.camera.pos = self.player.body.pos;
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self.camera.pos = self.player.body.pos;
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}
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}
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}
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}
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pub async fn run() -> Result<()> {
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async fn run(mut game: Game) -> Result<()> {
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let event_loop = EventLoop::new();
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let event_loop = EventLoop::new();
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let window = WindowBuilder::new().build(&event_loop).unwrap();
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let window = WindowBuilder::new().build(&event_loop).unwrap();
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let mut gpu = GPUState::new(window).await?;
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let mut gpu = GPUState::new(window).await?;
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let mut game = Game::new();
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gpu.update_starfield_buffer(&game);
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gpu.update_starfield_buffer(&game);
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@ -231,20 +231,10 @@ pub async fn run() -> Result<()> {
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}
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}
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fn main() -> Result<()> {
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fn main() -> Result<()> {
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let mut raw_content = Vec::new();
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let content = content::load_content_dir("./content")?;
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for e in WalkDir::new("content").into_iter().filter_map(|e| e.ok()) {
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println!("{:?}", content);
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if e.metadata().unwrap().is_file() {
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let game = Game::new(content);
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let c = crate::content::ContentType::from_path(e.path())?;
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match c {
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Some(c) => raw_content.push(c),
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None => continue,
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}
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}
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}
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let a = crate::content::Content::new(raw_content)?;
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pollster::block_on(run(game))?;
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println!("{:?}", a);
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//pollster::block_on(run())?;
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return Ok(());
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return Ok(());
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}
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}
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@ -1,10 +1,8 @@
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use crate::{
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use crate::{
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physics::{Pfloat, Polar},
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content, physics::Pfloat, render::SpriteTexture, Doodad, Sprite, Spriteable, STARFIELD_COUNT,
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render::SpriteTexture,
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STARFIELD_PARALLAX_MAX, STARFIELD_PARALLAX_MIN, STARFIELD_SIZE,
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Doodad, Sprite, Spriteable, STARFIELD_COUNT, STARFIELD_PARALLAX_MAX, STARFIELD_PARALLAX_MIN,
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STARFIELD_SIZE,
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};
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};
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use cgmath::{Deg, Point2, Vector2};
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use cgmath::{Point2, Vector2};
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use rand::{self, Rng};
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use rand::{self, Rng};
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pub struct StarfieldStar {
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pub struct StarfieldStar {
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@ -12,8 +10,9 @@ pub struct StarfieldStar {
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/// These are relative to the center of a starfield tile.
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/// These are relative to the center of a starfield tile.
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pub pos: Point2<Pfloat>,
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pub pos: Point2<Pfloat>,
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// TODO: z-coordinate?
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pub parallax: Pfloat,
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pub parallax: Pfloat,
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pub height: Pfloat,
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pub size: Pfloat,
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/// Color/brightness variation.
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/// Color/brightness variation.
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/// See shader.
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/// See shader.
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@ -26,7 +25,7 @@ pub struct System {
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}
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}
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|
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impl System {
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impl System {
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pub fn new() -> Self {
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pub fn new(ct: &content::system::System) -> Self {
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let mut rng = rand::thread_rng();
|
let mut rng = rand::thread_rng();
|
||||||
let sz = STARFIELD_SIZE as f32 / 2.0;
|
let sz = STARFIELD_SIZE as f32 / 2.0;
|
||||||
let mut s = System {
|
let mut s = System {
|
||||||
|
@ -38,7 +37,7 @@ impl System {
|
||||||
y: rng.gen_range(-sz..=sz),
|
y: rng.gen_range(-sz..=sz),
|
||||||
},
|
},
|
||||||
parallax: rng.gen_range(STARFIELD_PARALLAX_MIN..STARFIELD_PARALLAX_MAX),
|
parallax: rng.gen_range(STARFIELD_PARALLAX_MIN..STARFIELD_PARALLAX_MAX),
|
||||||
height: rng.gen_range(0.2..0.8), // TODO: configurable
|
size: rng.gen_range(0.2..0.8), // TODO: configurable
|
||||||
tint: Vector2 {
|
tint: Vector2 {
|
||||||
x: rng.gen_range(0.0..=1.0),
|
x: rng.gen_range(0.0..=1.0),
|
||||||
y: rng.gen_range(0.0..=1.0),
|
y: rng.gen_range(0.0..=1.0),
|
||||||
|
@ -47,26 +46,14 @@ impl System {
|
||||||
.collect(),
|
.collect(),
|
||||||
};
|
};
|
||||||
|
|
||||||
s.bodies.push(Doodad {
|
for o in &ct.objects {
|
||||||
pos: (0.0, 0.0).into(),
|
s.bodies.push(Doodad {
|
||||||
sprite: SpriteTexture { name: "star::star" },
|
pos: o.position.to_cartesian(),
|
||||||
parallax: 10.0,
|
sprite: SpriteTexture(o.sprite.to_owned()),
|
||||||
height: 80.0,
|
size: o.size,
|
||||||
});
|
parallax: o.parallax,
|
||||||
|
});
|
||||||
s.bodies.push(Doodad {
|
}
|
||||||
pos: Polar {
|
|
||||||
center: (0.0, 0.0).into(),
|
|
||||||
radius: 5000.0,
|
|
||||||
angle: Deg { 0: 31.0 },
|
|
||||||
}
|
|
||||||
.to_cartesian(),
|
|
||||||
sprite: SpriteTexture {
|
|
||||||
name: "planet::earth",
|
|
||||||
},
|
|
||||||
parallax: 5.0,
|
|
||||||
height: 120.0,
|
|
||||||
});
|
|
||||||
|
|
||||||
return s;
|
return s;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue