Added collision path and improved texture loading
parent
8be7cdf5a3
commit
3c62907fb6
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@ -579,6 +579,8 @@ version = "0.0.0"
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dependencies = [
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"anyhow",
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"cgmath",
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"image",
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"nalgebra",
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"serde",
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"toml",
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"walkdir",
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@ -598,8 +600,6 @@ dependencies = [
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"pollster",
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"rand",
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"rapier2d",
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"serde",
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"toml",
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"walkdir",
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"wgpu",
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"winit",
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@ -37,8 +37,6 @@ galactica-content = { path = "crates/content" }
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# Files
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image = { version = "0.24", features = ["png"] }
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toml = "0.8.8"
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serde = { version = "1.0.193", features = ["derive"] }
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# Graphics
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winit = "0.28"
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wgpu = "0.18"
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2
assets
2
assets
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@ -1 +1 @@
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Subproject commit 3360f44d6ac26a103fddc794d46fe945b49ce27c
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Subproject commit 711e4fd58100ee31e41c3c27273f7caa706d8d91
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@ -1,7 +1,59 @@
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[ship."Gypsum"]
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sprite = "ship::gypsum"
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size = 100
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aspect = 0.47
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hull = 200
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engines = [{ x = 0.0, y = -1.05, size = 50.0 }]
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guns = [{ x = 0.0, y = 1 }, { x = 0.1, y = 0.80 }, { x = -0.1, y = 0.80 }]
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collision.points = [
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#[rustfmt:skip],
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[0.53921, 1.0000],
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[0.53921, 0.29343],
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[0.63725, 0.29343],
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[0.63725, -0.03088],
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[0.90019, -0.03088],
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[0.90019, -0.61776],
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[0.66666, -0.61776],
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[0.66666, -0.86486],
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[0.24509, -0.86486],
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[0.24509, -1.00000],
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[-0.24509, -1.00000],
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[-0.24509, -0.86486],
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[-0.66666, -0.86486],
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[-0.66666, -0.61776],
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[-0.90019, -0.61776],
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[-0.90019, -0.03088],
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[-0.63725, -0.03088],
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[-0.63725, 0.29343],
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[-0.53921, 0.29343],
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[-0.53921, 1.0000],
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]
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# TODO: generate this automatically
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collision.indices = [
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#[rustfmt:skip],
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[0, 1],
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[1, 2],
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[2, 3],
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[3, 4],
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[4, 5],
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[5, 6],
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[6, 7],
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[7, 8],
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[8, 9],
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[9, 10],
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[10, 11],
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[11, 12],
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[12, 13],
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[13, 14],
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[14, 15],
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[15, 16],
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[16, 17],
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[17, 18],
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[18, 19],
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[19, 0],
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]
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@ -0,0 +1,20 @@
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[texture."starfield"]
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path = "starfield.png"
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[texture."star::star"]
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path = "star/B-09.png"
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[texture."flare::ion"]
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path = "flare/1.png"
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[texture."planet::earth"]
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path = "planet/earth.png"
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[texture."planet::luna"]
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path = "planet/luna.png"
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[texture."projectile::blaster"]
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path = "projectile/blaster.png"
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[texture."ship::gypsum"]
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path = "ship/gypsum.png"
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@ -9,3 +9,5 @@ serde = { version = "1.0.193", features = ["derive"] }
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anyhow = "1.0"
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cgmath = "0.18.0"
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walkdir = "2.4.0"
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nalgebra = "0.32.3"
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image = { version = "0.24", features = ["png"] }
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@ -1,4 +1,8 @@
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use anyhow::Result;
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use std::collections::HashMap;
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use anyhow::{bail, Result};
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use crate::{Content, TextureHandle};
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pub(super) mod syntax {
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use serde::Deserialize;
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@ -29,26 +33,30 @@ pub struct Engine {
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/// The flare sprite this engine creates.
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/// Its location and size is determined by a ship's
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/// engine points.
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pub flare_sprite: String,
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pub flare_sprite: TextureHandle,
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}
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impl super::Build for Engine {
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fn build(root: &super::syntax::Root) -> Result<Vec<Self>> {
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let engine = if let Some(engine) = &root.engine {
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engine
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} else {
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return Ok(vec![]);
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};
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type InputSyntax = HashMap<String, syntax::Engine>;
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let mut out = Vec::new();
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fn build(engine: Self::InputSyntax, ct: &mut Content) -> Result<()> {
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for (engine_name, engine) in engine {
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out.push(Self {
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name: engine_name.to_owned(),
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let th = match ct.texture_index.get(&engine.flare.sprite) {
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None => bail!(
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"In engine `{}`: texture `{}` doesn't exist",
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engine_name,
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engine.flare.sprite
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),
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Some(t) => *t,
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};
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ct.engines.push(Self {
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name: engine_name,
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thrust: engine.thrust,
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flare_sprite: engine.flare.sprite.clone(),
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flare_sprite: th,
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});
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}
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return Ok(out);
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return Ok(());
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}
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}
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@ -1,6 +1,10 @@
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use anyhow::Result;
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use std::collections::HashMap;
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use anyhow::{bail, Result};
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use cgmath::Deg;
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use crate::{Content, TextureHandle};
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pub(super) mod syntax {
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use serde::Deserialize;
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// Raw serde syntax structs.
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@ -55,7 +59,7 @@ pub struct Gun {
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#[derive(Debug, Clone)]
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pub struct Projectile {
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/// The projectile sprite
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pub sprite: String,
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pub sprite: TextureHandle,
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/// The average size of this projectile
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/// (height in game units)
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@ -79,22 +83,26 @@ pub struct Projectile {
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}
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impl super::Build for Gun {
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fn build(root: &super::syntax::Root) -> Result<Vec<Self>> {
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let gun = if let Some(gun) = &root.gun {
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gun
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} else {
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return Ok(vec![]);
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};
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type InputSyntax = HashMap<String, syntax::Gun>;
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let mut out = Vec::new();
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fn build(gun: Self::InputSyntax, ct: &mut Content) -> Result<()> {
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for (gun_name, gun) in gun {
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out.push(Self {
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name: gun_name.to_owned(),
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let th = match ct.texture_index.get(&gun.projectile.sprite) {
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None => bail!(
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"In gun `{}`: texture `{}` doesn't exist",
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gun_name,
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gun.projectile.sprite
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),
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Some(t) => *t,
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};
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ct.guns.push(Self {
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name: gun_name,
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spread: Deg(gun.spread),
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rate: gun.rate,
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rate_rng: gun.rate_rng,
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projectile: Projectile {
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sprite: gun.projectile.sprite.to_owned(),
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sprite: th,
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size: gun.projectile.size,
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size_rng: gun.projectile.size_rng,
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speed: gun.projectile.speed,
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@ -106,6 +114,6 @@ impl super::Build for Gun {
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});
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}
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return Ok(out);
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return Ok(());
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}
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}
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@ -7,22 +7,30 @@ mod engine;
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mod gun;
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mod ship;
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mod system;
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mod texture;
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mod util;
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pub use engine::Engine;
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pub use gun::{Gun, Projectile};
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pub use ship::{EnginePoint, GunPoint, Ship};
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pub use system::{Object, System};
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pub use texture::Texture;
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use anyhow::{bail, Context, Result};
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use std::collections::HashMap;
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use std::{fs::File, io::Read, path::Path};
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use std::{
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cmp::Eq,
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collections::HashMap,
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fs::File,
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hash::Hash,
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io::Read,
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path::{Path, PathBuf},
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};
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use toml;
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use walkdir::WalkDir;
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mod syntax {
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use super::HashMap;
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use super::{engine, gun, ship, system};
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use super::{bail, HashMap, Result};
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use super::{engine, gun, ship, system, texture};
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use serde::Deserialize;
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#[derive(Debug, Deserialize)]
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@ -31,16 +39,135 @@ mod syntax {
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pub ship: Option<HashMap<String, ship::syntax::Ship>>,
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pub system: Option<HashMap<String, system::syntax::System>>,
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pub engine: Option<HashMap<String, engine::syntax::Engine>>,
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pub texture: Option<HashMap<String, texture::syntax::Texture>>,
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}
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impl Root {
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pub fn new() -> Self {
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Self {
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gun: None,
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ship: None,
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system: None,
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engine: None,
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texture: None,
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}
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}
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pub fn merge(&mut self, other: Root) -> Result<()> {
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// Insert if not exists
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// TODO: replace with a macro and try_insert once that is stable
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if let Some(a) = other.gun {
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if self.gun.is_none() {
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self.gun = Some(a);
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} else {
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let sg = self.gun.as_mut().unwrap();
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for (k, v) in a {
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if sg.contains_key(&k) {
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bail!("Repeated gun name {k}");
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} else {
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sg.insert(k, v);
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}
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}
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}
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}
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if let Some(a) = other.ship {
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if self.ship.is_none() {
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self.ship = Some(a);
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} else {
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let sg = self.ship.as_mut().unwrap();
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for (k, v) in a {
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if sg.contains_key(&k) {
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bail!("Repeated ship name {k}");
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} else {
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sg.insert(k, v);
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}
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}
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}
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}
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if let Some(a) = other.system {
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if self.system.is_none() {
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self.system = Some(a);
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} else {
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let sg = self.system.as_mut().unwrap();
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for (k, v) in a {
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if sg.contains_key(&k) {
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bail!("Repeated system name {k}");
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} else {
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sg.insert(k, v);
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}
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}
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}
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}
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if let Some(a) = other.engine {
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if self.engine.is_none() {
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self.engine = Some(a);
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} else {
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let sg = self.engine.as_mut().unwrap();
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for (k, v) in a {
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if sg.contains_key(&k) {
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bail!("Repeated engine name {k}");
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} else {
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sg.insert(k, v);
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}
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}
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}
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}
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if let Some(a) = other.texture {
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if self.texture.is_none() {
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self.texture = Some(a);
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} else {
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let sg = self.texture.as_mut().unwrap();
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for (k, v) in a {
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if sg.contains_key(&k) {
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bail!("Repeated texture name {k}");
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} else {
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sg.insert(k, v);
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}
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}
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}
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}
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return Ok(());
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}
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}
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}
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trait Build {
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type InputSyntax;
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/// Build a processed System struct from raw serde data
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fn build(root: &syntax::Root) -> Result<Vec<Self>>
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fn build(root: Self::InputSyntax, ct: &mut Content) -> Result<()>
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where
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Self: Sized;
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}
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/// Represents a specific texture defined in the content dir.
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#[derive(Debug, Clone, Copy)]
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pub struct TextureHandle {
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/// The index of this texture in content.textures
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pub index: usize,
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/// The aspect ratio of this texture (width / height)
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pub aspect: f32,
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}
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impl Hash for TextureHandle {
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fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
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self.index.hash(state)
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}
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}
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impl Eq for TextureHandle {}
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impl PartialEq for TextureHandle {
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fn eq(&self, other: &Self) -> bool {
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self.index.eq(&other.index)
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}
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}
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/// Represents generic game content, not connected to any game objects.
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#[derive(Debug)]
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pub struct Content {
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@ -55,24 +182,22 @@ pub struct Content {
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/// Engine outfits
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pub engines: Vec<engine::Engine>,
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}
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macro_rules! quick_name_dup_check {
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($array:expr, $root:ident, $build:expr) => {{
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let mut p = $build(&$root)?;
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for s in &$array {
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for o in &p {
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if s.name == o.name {
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bail!(
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"Error parsing content: duplicate ship names `{}` and `{}`",
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s.name,
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o.name
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)
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}
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}
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}
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$array.append(&mut p);
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}};
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/// Textures
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pub textures: Vec<texture::Texture>,
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/// Map strings to texture handles
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/// This is never used outside this crate.
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texture_index: HashMap<String, TextureHandle>,
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/// The texture to use for starfield stars
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starfield_handle: Option<TextureHandle>,
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/// Root directory for textures
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texture_root: PathBuf,
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/// Name of starfield texture
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starfield_texture_name: String,
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}
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impl Content {
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@ -83,22 +208,28 @@ impl Content {
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return Ok(toml::from_str(&file_string)?);
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}
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fn add_root(&mut self, root: syntax::Root) -> Result<()> {
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quick_name_dup_check!(self.systems, root, system::System::build);
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quick_name_dup_check!(self.guns, root, gun::Gun::build);
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quick_name_dup_check!(self.ships, root, ship::Ship::build);
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quick_name_dup_check!(self.engines, root, engine::Engine::build);
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return Ok(());
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/// Get the texture handle for the starfield texture
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pub fn get_starfield_handle(&self) -> TextureHandle {
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match self.starfield_handle {
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Some(h) => h,
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None => unreachable!("Starfield texture hasn't been loaded yet!"),
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}
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}
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/// Get a texture from a handle
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pub fn get_texture(&self, h: TextureHandle) -> &texture::Texture {
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// In theory, this could fail if h has a bad index, but that shouldn't ever happen.
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// The only TextureHandles that exist should be created by this crate.
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return &self.textures[h.index];
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}
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/// Load content from a directory.
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pub fn load_dir(path: &str) -> Result<Self> {
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let mut content = Self {
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systems: Vec::new(),
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ships: Vec::new(),
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guns: Vec::new(),
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engines: Vec::new(),
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};
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pub fn load_dir(
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path: PathBuf,
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texture_root: PathBuf,
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starfield_texture_name: String,
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) -> Result<Self> {
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let mut root = syntax::Root::new();
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for e in WalkDir::new(path).into_iter().filter_map(|e| e.ok()) {
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if e.metadata().unwrap().is_file() {
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|
@ -117,14 +248,43 @@ impl Content {
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}
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let path = e.path();
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let root = Self::try_parse(path)
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.with_context(|| format!("Could not load {:#?}", e.path()))?;
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content
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.add_root(root)
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let this_root = Self::try_parse(path)
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.with_context(|| format!("Could not read {}", path.display()))?;
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root.merge(this_root)
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.with_context(|| format!("Could not parse {}", path.display()))?;
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}
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}
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let mut content = Self {
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systems: Vec::new(),
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ships: Vec::new(),
|
||||
guns: Vec::new(),
|
||||
engines: Vec::new(),
|
||||
textures: Vec::new(),
|
||||
texture_index: HashMap::new(),
|
||||
starfield_handle: None,
|
||||
texture_root,
|
||||
starfield_texture_name,
|
||||
};
|
||||
|
||||
// Order here matters, usually
|
||||
if root.texture.is_some() {
|
||||
texture::Texture::build(root.texture.take().unwrap(), &mut content)?;
|
||||
}
|
||||
if root.ship.is_some() {
|
||||
ship::Ship::build(root.ship.take().unwrap(), &mut content)?;
|
||||
}
|
||||
if root.gun.is_some() {
|
||||
gun::Gun::build(root.gun.take().unwrap(), &mut content)?;
|
||||
}
|
||||
if root.engine.is_some() {
|
||||
engine::Engine::build(root.engine.take().unwrap(), &mut content)?;
|
||||
}
|
||||
if root.system.is_some() {
|
||||
system::System::build(root.system.take().unwrap(), &mut content)?;
|
||||
}
|
||||
|
||||
return Ok(content);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,10 @@
|
|||
use anyhow::Result;
|
||||
use std::collections::HashMap;
|
||||
|
||||
use anyhow::{bail, Result};
|
||||
use cgmath::Point2;
|
||||
use nalgebra::{point, Point};
|
||||
|
||||
use crate::{Content, TextureHandle};
|
||||
|
||||
pub(super) mod syntax {
|
||||
use serde::Deserialize;
|
||||
|
@ -13,6 +18,14 @@ pub(super) mod syntax {
|
|||
pub engines: Vec<Engine>,
|
||||
pub guns: Vec<Gun>,
|
||||
pub hull: f32,
|
||||
pub collision: Collision,
|
||||
pub aspect: f32,
|
||||
}
|
||||
|
||||
#[derive(Debug, Deserialize)]
|
||||
pub struct Collision {
|
||||
pub points: Vec<[f32; 2]>,
|
||||
pub indices: Vec<[u32; 2]>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Deserialize)]
|
||||
|
@ -39,7 +52,7 @@ pub struct Ship {
|
|||
pub name: String,
|
||||
|
||||
/// This ship's sprite
|
||||
pub sprite: String,
|
||||
pub sprite: TextureHandle,
|
||||
|
||||
/// The size of this ship.
|
||||
/// Measured as unrotated height,
|
||||
|
@ -56,6 +69,19 @@ pub struct Ship {
|
|||
|
||||
/// This ship's hull strength
|
||||
pub hull: f32,
|
||||
|
||||
/// Collision shape for this ship
|
||||
pub collision: Collision,
|
||||
|
||||
/// Remove later
|
||||
pub aspect: f32,
|
||||
}
|
||||
|
||||
/// Collision shape for this ship
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Collision {
|
||||
pub points: Vec<Point<f32, 2>>,
|
||||
pub indices: Vec<[u32; 2]>,
|
||||
}
|
||||
|
||||
/// An engine point on a ship.
|
||||
|
@ -80,20 +106,26 @@ pub struct GunPoint {
|
|||
}
|
||||
|
||||
impl super::Build for Ship {
|
||||
fn build(root: &super::syntax::Root) -> Result<Vec<Self>> {
|
||||
let ship = if let Some(ship) = &root.ship {
|
||||
ship
|
||||
} else {
|
||||
return Ok(vec![]);
|
||||
};
|
||||
type InputSyntax = HashMap<String, syntax::Ship>;
|
||||
|
||||
let mut out = Vec::new();
|
||||
fn build(ship: Self::InputSyntax, ct: &mut Content) -> Result<()> {
|
||||
for (ship_name, ship) in ship {
|
||||
let size = ship.size;
|
||||
let aspect = ship.aspect;
|
||||
|
||||
out.push(Self {
|
||||
let th = match ct.texture_index.get(&ship.sprite) {
|
||||
None => bail!(
|
||||
"In ship `{}`: texture `{}` doesn't exist",
|
||||
ship_name,
|
||||
ship.sprite
|
||||
),
|
||||
Some(t) => *t,
|
||||
};
|
||||
|
||||
ct.ships.push(Self {
|
||||
aspect,
|
||||
name: ship_name.to_owned(),
|
||||
sprite: ship.sprite.to_owned(),
|
||||
sprite: th,
|
||||
size,
|
||||
hull: ship.hull,
|
||||
engines: ship
|
||||
|
@ -101,8 +133,8 @@ impl super::Build for Ship {
|
|||
.iter()
|
||||
.map(|e| EnginePoint {
|
||||
pos: Point2 {
|
||||
x: e.x * size,
|
||||
y: e.y * size,
|
||||
x: e.x * size * aspect / 2.0,
|
||||
y: e.y * size / 2.0,
|
||||
},
|
||||
size: e.size,
|
||||
})
|
||||
|
@ -112,14 +144,23 @@ impl super::Build for Ship {
|
|||
.iter()
|
||||
.map(|e| GunPoint {
|
||||
pos: Point2 {
|
||||
x: e.x * size,
|
||||
y: e.y * size,
|
||||
x: e.x * size * aspect / 2.0,
|
||||
y: e.y * size / 2.0,
|
||||
},
|
||||
})
|
||||
.collect(),
|
||||
collision: Collision {
|
||||
indices: ship.collision.indices.clone(),
|
||||
points: ship
|
||||
.collision
|
||||
.points
|
||||
.iter()
|
||||
.map(|x| point![x[0] * (size / 2.0) * aspect, x[1] * size / 2.0])
|
||||
.collect(),
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
return Ok(out);
|
||||
return Ok(());
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,7 +2,7 @@ use anyhow::{bail, Context, Result};
|
|||
use cgmath::{Deg, Point3};
|
||||
use std::collections::{HashMap, HashSet};
|
||||
|
||||
use crate::util::Polar;
|
||||
use crate::{util::Polar, Content, TextureHandle};
|
||||
|
||||
pub(super) mod syntax {
|
||||
use super::HashMap;
|
||||
|
@ -94,7 +94,7 @@ pub struct System {
|
|||
#[derive(Debug)]
|
||||
pub struct Object {
|
||||
/// This object's sprite
|
||||
pub sprite: String,
|
||||
pub sprite: TextureHandle,
|
||||
|
||||
/// This object's size.
|
||||
/// Measured as height in game units.
|
||||
|
@ -175,23 +175,27 @@ fn resolve_position(
|
|||
}
|
||||
|
||||
impl super::Build for System {
|
||||
fn build(root: &super::syntax::Root) -> Result<Vec<Self>> {
|
||||
let system = if let Some(system) = &root.system {
|
||||
system
|
||||
} else {
|
||||
return Ok(vec![]);
|
||||
};
|
||||
type InputSyntax = HashMap<String, syntax::System>;
|
||||
|
||||
let mut out = Vec::new();
|
||||
fn build(system: Self::InputSyntax, ct: &mut Content) -> Result<()> {
|
||||
for (system_name, system) in system {
|
||||
let mut objects = Vec::new();
|
||||
|
||||
for (label, obj) in &system.object {
|
||||
let mut cycle_detector = HashSet::new();
|
||||
cycle_detector.insert(label.to_owned());
|
||||
cycle_detector.insert(label.clone());
|
||||
|
||||
let th = match ct.texture_index.get(&obj.sprite) {
|
||||
None => bail!(
|
||||
"In system `{}`: texture `{}` doesn't exist",
|
||||
system_name,
|
||||
obj.sprite
|
||||
),
|
||||
Some(t) => *t,
|
||||
};
|
||||
|
||||
objects.push(Object {
|
||||
sprite: obj.sprite.clone(),
|
||||
sprite: th,
|
||||
position: resolve_position(&system.object, &obj, cycle_detector)
|
||||
.with_context(|| format!("In object {:#?}", label))?,
|
||||
size: obj.size,
|
||||
|
@ -199,12 +203,12 @@ impl super::Build for System {
|
|||
});
|
||||
}
|
||||
|
||||
out.push(Self {
|
||||
name: system_name.to_owned(),
|
||||
ct.systems.push(Self {
|
||||
name: system_name,
|
||||
objects,
|
||||
});
|
||||
}
|
||||
|
||||
return Ok(out);
|
||||
return Ok(());
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,86 @@
|
|||
use std::{collections::HashMap, path::PathBuf};
|
||||
|
||||
use anyhow::{bail, Context, Result};
|
||||
use image::io::Reader;
|
||||
|
||||
use crate::{Content, TextureHandle};
|
||||
|
||||
pub(super) mod syntax {
|
||||
use std::path::PathBuf;
|
||||
|
||||
use serde::Deserialize;
|
||||
// Raw serde syntax structs.
|
||||
// These are never seen by code outside this crate.
|
||||
|
||||
#[derive(Debug, Deserialize)]
|
||||
pub struct Texture {
|
||||
pub path: PathBuf,
|
||||
}
|
||||
}
|
||||
|
||||
/// Represents a texture that may be used in the game.
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Texture {
|
||||
/// The name of this texture
|
||||
pub name: String,
|
||||
|
||||
/// The handle for this texture
|
||||
pub handle: TextureHandle,
|
||||
|
||||
/// The path to this texture's image file
|
||||
pub path: PathBuf,
|
||||
}
|
||||
|
||||
impl super::Build for Texture {
|
||||
type InputSyntax = HashMap<String, syntax::Texture>;
|
||||
|
||||
fn build(texture: Self::InputSyntax, ct: &mut Content) -> Result<()> {
|
||||
for (texture_name, t) in texture {
|
||||
let path = ct.texture_root.join(t.path);
|
||||
let reader = Reader::open(&path).with_context(|| {
|
||||
format!(
|
||||
"Failed to read texture `{}` from file `{}`",
|
||||
texture_name,
|
||||
path.display()
|
||||
)
|
||||
})?;
|
||||
let dim = reader.into_dimensions().with_context(|| {
|
||||
format!(
|
||||
"Failed to dimensions of texture `{}` from file `{}`",
|
||||
texture_name,
|
||||
path.display()
|
||||
)
|
||||
})?;
|
||||
|
||||
let h = TextureHandle {
|
||||
index: ct.textures.len(),
|
||||
aspect: dim.0 as f32 / dim.1 as f32,
|
||||
};
|
||||
ct.texture_index.insert(texture_name.clone(), h);
|
||||
|
||||
if texture_name == ct.starfield_texture_name {
|
||||
if ct.starfield_handle.is_none() {
|
||||
ct.starfield_handle = Some(h)
|
||||
} else {
|
||||
// This can't happen, since this is a hashmap.
|
||||
unreachable!("Found two starfield textures! Something is very wrong.")
|
||||
}
|
||||
}
|
||||
|
||||
ct.textures.push(Self {
|
||||
name: texture_name,
|
||||
path: path,
|
||||
handle: h,
|
||||
});
|
||||
}
|
||||
|
||||
if ct.starfield_handle.is_none() {
|
||||
bail!(
|
||||
"Could not find a starfield texture (name: `{}`)",
|
||||
ct.starfield_texture_name
|
||||
)
|
||||
}
|
||||
|
||||
return Ok(());
|
||||
}
|
||||
}
|
|
@ -25,5 +25,11 @@ pub const STARFIELD_DENSITY: f64 = 0.01;
|
|||
/// Must fit inside an i32
|
||||
pub const STARFIELD_COUNT: u64 = (STARFIELD_SIZE as f64 * STARFIELD_DENSITY) as u64;
|
||||
|
||||
/// Name of starfield texture
|
||||
pub const STARFIELD_TEXTURE_NAME: &'static str = "starfield";
|
||||
|
||||
/// Root directory of game content
|
||||
pub const CONTENT_ROOT: &'static str = "./content";
|
||||
|
||||
/// Root directory of game textures
|
||||
pub const TEXTURE_ROOT: &'static str = "./assets";
|
||||
|
|
|
@ -40,7 +40,7 @@ impl Game {
|
|||
);
|
||||
|
||||
let h2 = physics.add_ship(&ct.ships[0], vec![], Point2 { x: 300.0, y: 300.0 });
|
||||
let h3 = physics.add_ship(
|
||||
let _h3 = physics.add_ship(
|
||||
&ct.ships[0],
|
||||
vec![outfits::ShipOutfit::Gun(outfits::ShipGun::new(
|
||||
ct.guns[0].clone(),
|
||||
|
@ -54,7 +54,7 @@ impl Game {
|
|||
|
||||
let mut shipbehaviors: Vec<Box<dyn ShipBehavior>> = Vec::new();
|
||||
shipbehaviors.push(shipbehavior::Player::new(h1));
|
||||
shipbehaviors.push(shipbehavior::Point::new(h3));
|
||||
//shipbehaviors.push(shipbehavior::Point::new(h3));
|
||||
shipbehaviors.push(shipbehavior::Dummy::new(h2));
|
||||
|
||||
Game {
|
||||
|
|
|
@ -2,7 +2,7 @@ use cgmath::{Deg, Point3};
|
|||
|
||||
use crate::{
|
||||
content::{self, EnginePoint, GunPoint},
|
||||
render::{SpriteTexture, SubSprite},
|
||||
render::SubSprite,
|
||||
};
|
||||
|
||||
/// Represents a gun attached to a specific ship at a certain gunpoint.
|
||||
|
@ -103,7 +103,7 @@ impl<'a> ShipOutfits {
|
|||
// TODO: better way to pick flare texture
|
||||
self.engine_flare_sprites.clear();
|
||||
let t = if let Some(e) = self.iter_engines().next() {
|
||||
SpriteTexture(e.flare_sprite.clone())
|
||||
e.flare_sprite
|
||||
} else {
|
||||
return;
|
||||
};
|
||||
|
@ -116,7 +116,7 @@ impl<'a> ShipOutfits {
|
|||
y: p.pos.y,
|
||||
z: 1.0,
|
||||
},
|
||||
texture: t.clone(),
|
||||
texture: t,
|
||||
angle: Deg(0.0),
|
||||
size: p.size,
|
||||
})
|
||||
|
|
|
@ -2,7 +2,7 @@ use cgmath::{Point3, Vector2};
|
|||
use rand::{self, Rng};
|
||||
|
||||
use super::SystemObject;
|
||||
use crate::{consts, content, render::Sprite, render::SpriteTexture};
|
||||
use crate::{consts, content, render::Sprite};
|
||||
|
||||
pub struct StarfieldStar {
|
||||
/// Star coordinates, in world space.
|
||||
|
@ -50,7 +50,7 @@ impl System {
|
|||
for o in &ct.objects {
|
||||
s.bodies.push(SystemObject {
|
||||
pos: o.position,
|
||||
sprite: SpriteTexture(o.sprite.to_owned()),
|
||||
sprite: o.sprite,
|
||||
size: o.size,
|
||||
angle: o.angle,
|
||||
});
|
||||
|
|
|
@ -1,9 +1,10 @@
|
|||
use cgmath::{Deg, Point3};
|
||||
use galactica_content::TextureHandle;
|
||||
|
||||
use crate::{render::Sprite, render::SpriteTexture};
|
||||
use crate::render::Sprite;
|
||||
|
||||
pub struct SystemObject {
|
||||
pub sprite: SpriteTexture,
|
||||
pub sprite: TextureHandle,
|
||||
pub pos: Point3<f32>,
|
||||
pub size: f32,
|
||||
pub angle: Deg<f32>,
|
||||
|
|
16
src/main.rs
16
src/main.rs
|
@ -6,6 +6,8 @@ mod physics;
|
|||
mod render;
|
||||
mod shipbehavior;
|
||||
|
||||
use std::path::PathBuf;
|
||||
|
||||
use anyhow::Result;
|
||||
use galactica_content as content;
|
||||
use winit::{
|
||||
|
@ -16,18 +18,22 @@ use winit::{
|
|||
|
||||
fn main() -> Result<()> {
|
||||
// TODO: error if missing
|
||||
let content = content::Content::load_dir(consts::CONTENT_ROOT)?;
|
||||
let game = game::Game::new(content);
|
||||
let content = content::Content::load_dir(
|
||||
PathBuf::from(consts::CONTENT_ROOT),
|
||||
PathBuf::from(consts::TEXTURE_ROOT),
|
||||
consts::STARFIELD_TEXTURE_NAME.to_owned(),
|
||||
)?;
|
||||
|
||||
pollster::block_on(run(game))?;
|
||||
pollster::block_on(run(content))?;
|
||||
return Ok(());
|
||||
}
|
||||
|
||||
async fn run(mut game: game::Game) -> Result<()> {
|
||||
async fn run(content: content::Content) -> Result<()> {
|
||||
let event_loop = EventLoop::new();
|
||||
let window = WindowBuilder::new().build(&event_loop).unwrap();
|
||||
|
||||
let mut gpu = render::GPUState::new(window).await?;
|
||||
let mut gpu = render::GPUState::new(window, &content).await?;
|
||||
let mut game = game::Game::new(content);
|
||||
|
||||
gpu.update_starfield_buffer(&game);
|
||||
|
||||
|
|
|
@ -1,18 +1,16 @@
|
|||
use cgmath::Point3;
|
||||
use galactica_content::TextureHandle;
|
||||
use rapier2d::{
|
||||
dynamics::{RigidBody, RigidBodyBuilder, RigidBodyHandle},
|
||||
geometry::{ColliderBuilder, ColliderHandle},
|
||||
};
|
||||
|
||||
use crate::{
|
||||
physics::util,
|
||||
render::{Sprite, SpriteTexture},
|
||||
};
|
||||
use crate::{physics::util, render::Sprite};
|
||||
|
||||
pub struct ProjectileBuilder {
|
||||
pub rigid_body: RigidBodyBuilder,
|
||||
pub collider: ColliderBuilder,
|
||||
pub sprite: SpriteTexture,
|
||||
pub sprite: TextureHandle,
|
||||
pub lifetime: f32,
|
||||
pub size: f32,
|
||||
pub damage: f32,
|
||||
|
@ -35,7 +33,7 @@ impl ProjectileBuilder {
|
|||
pub struct Projectile {
|
||||
pub rigid_body: RigidBodyHandle,
|
||||
pub collider: ColliderHandle,
|
||||
pub sprite: SpriteTexture,
|
||||
pub sprite: TextureHandle,
|
||||
pub lifetime: f32,
|
||||
pub size: f32,
|
||||
pub damage: f32,
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
use cgmath::{Deg, EuclideanSpace, Matrix2, Rad, Vector2};
|
||||
use content::TextureHandle;
|
||||
use nalgebra::vector;
|
||||
use rand::Rng;
|
||||
use rapier2d::{
|
||||
|
@ -12,7 +13,7 @@ use crate::{
|
|||
content,
|
||||
game::outfits,
|
||||
physics::{util, ShipHandle},
|
||||
render::{Sprite, SpriteTexture},
|
||||
render::Sprite,
|
||||
};
|
||||
|
||||
pub struct ShipTickResult {
|
||||
|
@ -41,7 +42,7 @@ pub struct Ship {
|
|||
pub physics_handle: ShipHandle,
|
||||
outfits: outfits::ShipOutfits,
|
||||
|
||||
sprite: SpriteTexture,
|
||||
sprite: TextureHandle,
|
||||
size: f32,
|
||||
pub hull: f32,
|
||||
pub controls: ShipControls,
|
||||
|
@ -61,7 +62,7 @@ impl Ship {
|
|||
Ship {
|
||||
physics_handle,
|
||||
outfits: o,
|
||||
sprite: SpriteTexture(c.sprite.clone()),
|
||||
sprite: c.sprite,
|
||||
size: c.size,
|
||||
hull: c.hull,
|
||||
controls: ShipControls::new(),
|
||||
|
@ -107,7 +108,7 @@ impl Ship {
|
|||
out.push(ProjectileBuilder {
|
||||
rigid_body: p_r,
|
||||
collider: p_c,
|
||||
sprite: SpriteTexture(g.kind.projectile.sprite.clone()),
|
||||
sprite: g.kind.projectile.sprite,
|
||||
lifetime: g.kind.projectile.lifetime
|
||||
+ rng.gen_range(
|
||||
-g.kind.projectile.lifetime_rng..=g.kind.projectile.lifetime_rng,
|
||||
|
@ -132,11 +133,11 @@ impl Ship {
|
|||
}
|
||||
|
||||
if self.controls.right {
|
||||
r.apply_torque_impulse(500.0 * t, true);
|
||||
r.apply_torque_impulse(-500.0 * t, true);
|
||||
}
|
||||
|
||||
if self.controls.left {
|
||||
r.apply_torque_impulse(-500.0 * t, true);
|
||||
r.apply_torque_impulse(500.0 * t, true);
|
||||
}
|
||||
|
||||
let p = if self.controls.guns {
|
||||
|
|
|
@ -84,10 +84,15 @@ impl Physics {
|
|||
outfits: Vec<outfits::ShipOutfit>,
|
||||
position: Point2<f32>,
|
||||
) -> ShipHandle {
|
||||
let cl = ColliderBuilder::convex_decomposition(
|
||||
&ct.collision.points[..],
|
||||
&ct.collision.indices[..],
|
||||
)
|
||||
.mass(1.0);
|
||||
|
||||
let rb = RigidBodyBuilder::dynamic()
|
||||
.translation(vector![position.x, position.y])
|
||||
.can_sleep(false);
|
||||
let cl = ColliderBuilder::ball(50.0).restitution(0.7).mass(1.0);
|
||||
|
||||
let r = self.wrapper.rigid_body_set.insert(rb.build());
|
||||
let c = self.wrapper.collider_set.insert_with_parent(
|
||||
|
|
|
@ -11,10 +11,10 @@ pub fn rigidbody_position(r: &RigidBody) -> cgmath::Point2<f32> {
|
|||
|
||||
pub fn rigidbody_angle(r: &RigidBody) -> Deg<f32> {
|
||||
Vector2 {
|
||||
x: r.rotation().re,
|
||||
y: r.rotation().im,
|
||||
x: r.rotation().im,
|
||||
y: r.rotation().re,
|
||||
}
|
||||
.angle(Vector2 { x: 1.0, y: 0.0 })
|
||||
.angle(Vector2 { x: 0.0, y: 1.0 })
|
||||
.into()
|
||||
}
|
||||
|
||||
|
|
|
@ -8,12 +8,6 @@ pub const SPRITE_INSTANCE_LIMIT: u64 = 500;
|
|||
// Must be small enough to fit in an i32
|
||||
pub const STARFIELD_INSTANCE_LIMIT: u64 = consts::STARFIELD_COUNT * 24;
|
||||
|
||||
/// Texture index file name
|
||||
pub const TEXTURE_INDEX_NAME: &'static str = "_index.toml";
|
||||
|
||||
/// Texture index dir
|
||||
pub const TEXTURE_INDEX_PATH: &'static str = "./assets";
|
||||
|
||||
/// Shader entry points
|
||||
pub const SHADER_MAIN_VERTEX: &'static str = "vertex_main";
|
||||
pub const SHADER_MAIN_FRAGMENT: &'static str = "fragment_main";
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
use anyhow::Result;
|
||||
use bytemuck;
|
||||
use cgmath::{Deg, EuclideanSpace, Matrix4, Point2, Vector2, Vector3};
|
||||
use galactica_content::Content;
|
||||
use std::{iter, rc::Rc};
|
||||
use wgpu;
|
||||
use winit::{self, dpi::PhysicalSize, window::Window};
|
||||
|
@ -45,7 +46,7 @@ struct VertexBuffers {
|
|||
}
|
||||
|
||||
impl GPUState {
|
||||
pub async fn new(window: Window) -> Result<Self> {
|
||||
pub async fn new(window: Window, ct: &Content) -> Result<Self> {
|
||||
let window_size = window.inner_size();
|
||||
let window_aspect = window_size.width as f32 / window_size.height as f32;
|
||||
|
||||
|
@ -128,7 +129,7 @@ impl GPUState {
|
|||
|
||||
// Load uniforms
|
||||
let global_data = GlobalData::new(&device);
|
||||
let texture_array = TextureArray::new(&device, &queue)?;
|
||||
let texture_array = TextureArray::new(&device, &queue, ct)?;
|
||||
|
||||
// Make sure these match the indices in each shader
|
||||
let bind_group_layouts = &[
|
||||
|
@ -215,7 +216,7 @@ impl GPUState {
|
|||
} - game.camera.pos.to_vec())
|
||||
/ s.pos.z
|
||||
};
|
||||
let texture = self.texture_array.get_sprite_texture(s.texture);
|
||||
let texture = self.texture_array.get_texture(s.texture);
|
||||
|
||||
// Game dimensions of this sprite post-scale.
|
||||
// Don't divide by 2, we use this later.
|
||||
|
@ -298,7 +299,7 @@ impl GPUState {
|
|||
parent_pos: Point2<f32>,
|
||||
parent_angle: Deg<f32>,
|
||||
) {
|
||||
let texture = self.texture_array.get_sprite_texture(s.texture);
|
||||
let texture = self.texture_array.get_texture(s.texture);
|
||||
let scale = s.size / (s.pos.z * game.camera.zoom);
|
||||
let sprite_aspect_and_scale =
|
||||
Matrix4::from_nonuniform_scale(texture.aspect * scale, scale, 1.0);
|
||||
|
|
|
@ -8,9 +8,3 @@ mod vertexbuffer;
|
|||
|
||||
pub use gpustate::GPUState;
|
||||
pub use sprite::{Sprite, SubSprite};
|
||||
|
||||
/// A handle to a sprite texture
|
||||
/// TODO: This should be easy to copy,
|
||||
/// but string references create unnecessary complexity
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct SpriteTexture(pub String);
|
||||
|
|
|
@ -1,11 +1,10 @@
|
|||
use cgmath::{Deg, Point3};
|
||||
|
||||
use super::SpriteTexture;
|
||||
use galactica_content::TextureHandle;
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Sprite {
|
||||
/// The sprite texture to draw
|
||||
pub texture: SpriteTexture,
|
||||
pub texture: TextureHandle,
|
||||
|
||||
/// This object's position, in world coordinates.
|
||||
pub pos: Point3<f32>,
|
||||
|
@ -25,7 +24,7 @@ pub struct Sprite {
|
|||
#[derive(Debug, Clone)]
|
||||
pub struct SubSprite {
|
||||
/// The sprite texture to draw
|
||||
pub texture: SpriteTexture,
|
||||
pub texture: TextureHandle,
|
||||
|
||||
/// This object's position, in world coordinates.
|
||||
/// This is relative to this sprite's parent.
|
||||
|
|
|
@ -1,38 +1,48 @@
|
|||
use anyhow::Result;
|
||||
use std::{collections::HashMap, num::NonZeroU32, path::PathBuf};
|
||||
use galactica_content::{Content, TextureHandle};
|
||||
use std::{collections::HashMap, fs::File, io::Read, num::NonZeroU32};
|
||||
use wgpu::BindGroupLayout;
|
||||
|
||||
use super::{
|
||||
super::consts::TEXTURE_INDEX_PATH, loader::TextureLoader, Texture, TextureArrayConfig,
|
||||
};
|
||||
use crate::render::SpriteTexture;
|
||||
use super::{rawtexture::RawTexture, Texture};
|
||||
|
||||
pub struct TextureArray {
|
||||
pub bind_group: wgpu::BindGroup,
|
||||
pub bind_group_layout: BindGroupLayout,
|
||||
textures: HashMap<String, Texture>,
|
||||
config: TextureArrayConfig,
|
||||
starfield_handle: TextureHandle,
|
||||
textures: HashMap<TextureHandle, Texture>,
|
||||
}
|
||||
|
||||
impl TextureArray {
|
||||
pub fn get_starfield_texture(&self) -> Texture {
|
||||
return self.get_texture(&self.config.starfield);
|
||||
*self.textures.get(&self.starfield_handle).unwrap()
|
||||
}
|
||||
|
||||
pub fn get_sprite_texture(&self, sprite: SpriteTexture) -> Texture {
|
||||
return self.get_texture(&sprite.0);
|
||||
}
|
||||
|
||||
fn get_texture(&self, name: &str) -> Texture {
|
||||
match self.textures.get(name) {
|
||||
pub fn get_texture(&self, handle: TextureHandle) -> Texture {
|
||||
match self.textures.get(&handle) {
|
||||
Some(x) => *x,
|
||||
None => self.get_texture(&self.config.error),
|
||||
None => unreachable!("Tried to get a texture that doesn't exist"),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn new(device: &wgpu::Device, queue: &wgpu::Queue) -> Result<Self> {
|
||||
pub fn new(device: &wgpu::Device, queue: &wgpu::Queue, ct: &Content) -> Result<Self> {
|
||||
// Load all textures
|
||||
let loader = TextureLoader::load(device, queue, &PathBuf::from(TEXTURE_INDEX_PATH))?;
|
||||
let mut texture_data = Vec::new();
|
||||
let mut textures = HashMap::new();
|
||||
|
||||
for t in &ct.textures {
|
||||
let mut f = File::open(&t.path)?;
|
||||
let mut bytes = Vec::new();
|
||||
f.read_to_end(&mut bytes)?;
|
||||
textures.insert(
|
||||
t.handle,
|
||||
Texture {
|
||||
index: texture_data.len() as u32,
|
||||
aspect: t.handle.aspect,
|
||||
},
|
||||
);
|
||||
|
||||
texture_data.push(RawTexture::from_bytes(&device, &queue, &bytes, &t.name)?);
|
||||
}
|
||||
|
||||
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
|
||||
address_mode_u: wgpu::AddressMode::ClampToEdge,
|
||||
|
@ -56,7 +66,7 @@ impl TextureArray {
|
|||
view_dimension: wgpu::TextureViewDimension::D2,
|
||||
sample_type: wgpu::TextureSampleType::Float { filterable: true },
|
||||
},
|
||||
count: NonZeroU32::new(loader.texture_data.len() as u32),
|
||||
count: NonZeroU32::new(texture_data.len() as u32),
|
||||
},
|
||||
// Texture sampler
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
|
@ -68,7 +78,7 @@ impl TextureArray {
|
|||
],
|
||||
});
|
||||
|
||||
let views: Vec<&wgpu::TextureView> = loader.texture_data.iter().map(|x| &x.view).collect();
|
||||
let views: Vec<&wgpu::TextureView> = texture_data.iter().map(|x| &x.view).collect();
|
||||
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: Some("TextureArray bind group"),
|
||||
layout: &bind_group_layout,
|
||||
|
@ -88,8 +98,8 @@ impl TextureArray {
|
|||
return Ok(Self {
|
||||
bind_group,
|
||||
bind_group_layout,
|
||||
textures: loader.textures,
|
||||
config: loader.config,
|
||||
textures: textures,
|
||||
starfield_handle: ct.get_starfield_handle(),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,193 +0,0 @@
|
|||
use anyhow::Result;
|
||||
use std::{collections::HashMap, fs::File, io::Read, path::Path, path::PathBuf};
|
||||
|
||||
use super::{
|
||||
super::consts::TEXTURE_INDEX_NAME, rawtexture::RawTexture, Texture, TextureArrayConfig,
|
||||
};
|
||||
|
||||
mod fields {
|
||||
|
||||
use super::{File, HashMap, Path, PathBuf, RawTexture, Read, Result, TextureArrayConfig};
|
||||
use serde::Deserialize;
|
||||
|
||||
// Config is used outside of this file,
|
||||
// so it is defined in mod.rs.
|
||||
|
||||
#[derive(Deserialize)]
|
||||
pub struct Index {
|
||||
pub config: TextureArrayConfig,
|
||||
pub include: Option<HashMap<PathBuf, String>>,
|
||||
pub texture: Vec<Texture>,
|
||||
}
|
||||
|
||||
impl Index {
|
||||
pub fn to_sub(self) -> (TextureArrayConfig, SubIndex) {
|
||||
(
|
||||
self.config,
|
||||
SubIndex {
|
||||
include: self.include,
|
||||
texture: self.texture,
|
||||
},
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Deserialize)]
|
||||
pub struct SubIndex {
|
||||
pub include: Option<HashMap<PathBuf, String>>,
|
||||
pub texture: Vec<Texture>,
|
||||
}
|
||||
|
||||
#[derive(Deserialize)]
|
||||
pub struct Texture {
|
||||
pub name: String,
|
||||
pub path: String,
|
||||
}
|
||||
|
||||
impl Texture {
|
||||
pub fn read(
|
||||
&self,
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
root: &Path,
|
||||
) -> Result<RawTexture> {
|
||||
let mut f = File::open(root.join(&self.path))?;
|
||||
let mut bytes = Vec::new();
|
||||
f.read_to_end(&mut bytes)?;
|
||||
RawTexture::from_bytes(&device, &queue, &bytes, &self.name)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct TextureLoader {
|
||||
pub textures: HashMap<String, Texture>,
|
||||
pub texture_data: Vec<RawTexture>,
|
||||
pub config: TextureArrayConfig,
|
||||
}
|
||||
|
||||
impl TextureLoader {
|
||||
pub fn load(device: &wgpu::Device, queue: &wgpu::Queue, index_path: &Path) -> Result<Self> {
|
||||
let index: fields::Index = {
|
||||
let mut texture_index_string = String::new();
|
||||
let _ = File::open(index_path.join(TEXTURE_INDEX_NAME))?
|
||||
.read_to_string(&mut texture_index_string);
|
||||
toml::from_str(&texture_index_string)?
|
||||
};
|
||||
|
||||
let (config, index) = index.to_sub();
|
||||
let texture_raw =
|
||||
Self::inner_load_textures(device, queue, index, index_path, "".to_string())?;
|
||||
|
||||
// TODO: validate configuration
|
||||
// TODO: handle error states
|
||||
|
||||
let mut textures = HashMap::new();
|
||||
let mut texture_data = Vec::new();
|
||||
let mut i = 0;
|
||||
for (name, data) in texture_raw {
|
||||
textures.insert(
|
||||
name,
|
||||
Texture {
|
||||
index: i,
|
||||
aspect: data.dimensions.0 as f32 / data.dimensions.1 as f32,
|
||||
},
|
||||
);
|
||||
texture_data.push(data);
|
||||
i += 1;
|
||||
}
|
||||
|
||||
return Ok(Self {
|
||||
textures,
|
||||
texture_data,
|
||||
config,
|
||||
});
|
||||
}
|
||||
|
||||
fn inner_load_textures(
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
index: fields::SubIndex,
|
||||
texture_root: &Path,
|
||||
prefix: String,
|
||||
) -> Result<HashMap<String, RawTexture>> {
|
||||
// Load all textures
|
||||
let mut texture_raw = HashMap::new();
|
||||
for t in index.texture {
|
||||
let data = match t.read(device, queue, &texture_root) {
|
||||
Ok(r) => r,
|
||||
Err(_) => {
|
||||
println!(
|
||||
"[WARNING] Failed to load texture `{}` from `{}`: file doesn't exist.",
|
||||
if prefix.is_empty() {
|
||||
t.name
|
||||
} else {
|
||||
format!("{prefix}::{}", t.name)
|
||||
},
|
||||
texture_root.display(),
|
||||
);
|
||||
continue;
|
||||
}
|
||||
};
|
||||
|
||||
if texture_raw.contains_key(&t.name) {
|
||||
println!(
|
||||
"[WARNING] Subindex in `{}` has a duplicate texture `{}`, skipping.",
|
||||
texture_root.display(),
|
||||
if prefix.is_empty() {
|
||||
t.name
|
||||
} else {
|
||||
format!("{prefix}::{}", t.name)
|
||||
},
|
||||
);
|
||||
continue;
|
||||
}
|
||||
|
||||
texture_raw.insert(
|
||||
if prefix.is_empty() {
|
||||
t.name
|
||||
} else {
|
||||
format!("{prefix}::{}", t.name)
|
||||
},
|
||||
data,
|
||||
);
|
||||
}
|
||||
|
||||
// Load included files
|
||||
if let Some(include) = index.include {
|
||||
for (path, sub_prefix) in include {
|
||||
let sub_root = texture_root.join(&path);
|
||||
let index: fields::SubIndex = {
|
||||
let mut texture_index_string = String::new();
|
||||
let _ = File::open(sub_root.join(TEXTURE_INDEX_NAME))?
|
||||
.read_to_string(&mut texture_index_string);
|
||||
toml::from_str(&texture_index_string)?
|
||||
};
|
||||
|
||||
let sub_textures = Self::inner_load_textures(
|
||||
device,
|
||||
queue,
|
||||
index,
|
||||
&sub_root,
|
||||
if prefix.is_empty() {
|
||||
sub_prefix
|
||||
} else {
|
||||
format!("{prefix}::{sub_prefix}")
|
||||
},
|
||||
)?;
|
||||
for (s, data) in sub_textures {
|
||||
if texture_raw.contains_key(&s) {
|
||||
println!(
|
||||
"[WARNING] Subindex in `{}` has a duplicate texture `{}`, skipping.",
|
||||
sub_root.display(),
|
||||
&s,
|
||||
);
|
||||
continue;
|
||||
}
|
||||
texture_raw.insert(s, data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return Ok(texture_raw);
|
||||
}
|
||||
}
|
|
@ -1,18 +1,10 @@
|
|||
mod array;
|
||||
mod loader;
|
||||
mod rawtexture;
|
||||
|
||||
pub use array::TextureArray;
|
||||
use serde::Deserialize;
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct Texture {
|
||||
pub index: u32, // Index in texture array
|
||||
pub aspect: f32, // width / height
|
||||
}
|
||||
|
||||
#[derive(Deserialize)]
|
||||
pub struct TextureArrayConfig {
|
||||
pub error: String,
|
||||
pub starfield: String,
|
||||
}
|
||||
|
|
|
@ -3,7 +3,6 @@ use image::GenericImageView;
|
|||
|
||||
pub(super) struct RawTexture {
|
||||
pub(super) view: wgpu::TextureView,
|
||||
pub(super) dimensions: (u32, u32),
|
||||
}
|
||||
|
||||
impl RawTexture {
|
||||
|
@ -61,6 +60,6 @@ impl RawTexture {
|
|||
size,
|
||||
);
|
||||
|
||||
Ok(Self { view, dimensions })
|
||||
Ok(Self { view })
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue