Added collision path and improved texture loading
parent
8be7cdf5a3
commit
3c62907fb6
|
@ -579,6 +579,8 @@ version = "0.0.0"
|
|||
dependencies = [
|
||||
"anyhow",
|
||||
"cgmath",
|
||||
"image",
|
||||
"nalgebra",
|
||||
"serde",
|
||||
"toml",
|
||||
"walkdir",
|
||||
|
@ -598,8 +600,6 @@ dependencies = [
|
|||
"pollster",
|
||||
"rand",
|
||||
"rapier2d",
|
||||
"serde",
|
||||
"toml",
|
||||
"walkdir",
|
||||
"wgpu",
|
||||
"winit",
|
||||
|
|
|
@ -37,8 +37,6 @@ galactica-content = { path = "crates/content" }
|
|||
|
||||
# Files
|
||||
image = { version = "0.24", features = ["png"] }
|
||||
toml = "0.8.8"
|
||||
serde = { version = "1.0.193", features = ["derive"] }
|
||||
# Graphics
|
||||
winit = "0.28"
|
||||
wgpu = "0.18"
|
||||
|
|
2
assets
2
assets
|
@ -1 +1 @@
|
|||
Subproject commit 3360f44d6ac26a103fddc794d46fe945b49ce27c
|
||||
Subproject commit 711e4fd58100ee31e41c3c27273f7caa706d8d91
|
|
@ -1,7 +1,59 @@
|
|||
[ship."Gypsum"]
|
||||
sprite = "ship::gypsum"
|
||||
size = 100
|
||||
aspect = 0.47
|
||||
hull = 200
|
||||
|
||||
engines = [{ x = 0.0, y = -1.05, size = 50.0 }]
|
||||
guns = [{ x = 0.0, y = 1 }, { x = 0.1, y = 0.80 }, { x = -0.1, y = 0.80 }]
|
||||
|
||||
|
||||
collision.points = [
|
||||
#[rustfmt:skip],
|
||||
[0.53921, 1.0000],
|
||||
[0.53921, 0.29343],
|
||||
[0.63725, 0.29343],
|
||||
[0.63725, -0.03088],
|
||||
[0.90019, -0.03088],
|
||||
[0.90019, -0.61776],
|
||||
[0.66666, -0.61776],
|
||||
[0.66666, -0.86486],
|
||||
[0.24509, -0.86486],
|
||||
[0.24509, -1.00000],
|
||||
|
||||
[-0.24509, -1.00000],
|
||||
[-0.24509, -0.86486],
|
||||
[-0.66666, -0.86486],
|
||||
[-0.66666, -0.61776],
|
||||
[-0.90019, -0.61776],
|
||||
[-0.90019, -0.03088],
|
||||
[-0.63725, -0.03088],
|
||||
[-0.63725, 0.29343],
|
||||
[-0.53921, 0.29343],
|
||||
[-0.53921, 1.0000],
|
||||
]
|
||||
|
||||
# TODO: generate this automatically
|
||||
collision.indices = [
|
||||
#[rustfmt:skip],
|
||||
[0, 1],
|
||||
[1, 2],
|
||||
[2, 3],
|
||||
[3, 4],
|
||||
[4, 5],
|
||||
[5, 6],
|
||||
[6, 7],
|
||||
[7, 8],
|
||||
[8, 9],
|
||||
[9, 10],
|
||||
[10, 11],
|
||||
[11, 12],
|
||||
[12, 13],
|
||||
[13, 14],
|
||||
[14, 15],
|
||||
[15, 16],
|
||||
[16, 17],
|
||||
[17, 18],
|
||||
[18, 19],
|
||||
[19, 0],
|
||||
]
|
||||
|
|
|
@ -0,0 +1,20 @@
|
|||
[texture."starfield"]
|
||||
path = "starfield.png"
|
||||
|
||||
[texture."star::star"]
|
||||
path = "star/B-09.png"
|
||||
|
||||
[texture."flare::ion"]
|
||||
path = "flare/1.png"
|
||||
|
||||
[texture."planet::earth"]
|
||||
path = "planet/earth.png"
|
||||
|
||||
[texture."planet::luna"]
|
||||
path = "planet/luna.png"
|
||||
|
||||
[texture."projectile::blaster"]
|
||||
path = "projectile/blaster.png"
|
||||
|
||||
[texture."ship::gypsum"]
|
||||
path = "ship/gypsum.png"
|
|
@ -9,3 +9,5 @@ serde = { version = "1.0.193", features = ["derive"] }
|
|||
anyhow = "1.0"
|
||||
cgmath = "0.18.0"
|
||||
walkdir = "2.4.0"
|
||||
nalgebra = "0.32.3"
|
||||
image = { version = "0.24", features = ["png"] }
|
||||
|
|
|
@ -1,4 +1,8 @@
|
|||
use anyhow::Result;
|
||||
use std::collections::HashMap;
|
||||
|
||||
use anyhow::{bail, Result};
|
||||
|
||||
use crate::{Content, TextureHandle};
|
||||
|
||||
pub(super) mod syntax {
|
||||
use serde::Deserialize;
|
||||
|
@ -29,26 +33,30 @@ pub struct Engine {
|
|||
/// The flare sprite this engine creates.
|
||||
/// Its location and size is determined by a ship's
|
||||
/// engine points.
|
||||
pub flare_sprite: String,
|
||||
pub flare_sprite: TextureHandle,
|
||||
}
|
||||
|
||||
impl super::Build for Engine {
|
||||
fn build(root: &super::syntax::Root) -> Result<Vec<Self>> {
|
||||
let engine = if let Some(engine) = &root.engine {
|
||||
engine
|
||||
} else {
|
||||
return Ok(vec![]);
|
||||
type InputSyntax = HashMap<String, syntax::Engine>;
|
||||
|
||||
fn build(engine: Self::InputSyntax, ct: &mut Content) -> Result<()> {
|
||||
for (engine_name, engine) in engine {
|
||||
let th = match ct.texture_index.get(&engine.flare.sprite) {
|
||||
None => bail!(
|
||||
"In engine `{}`: texture `{}` doesn't exist",
|
||||
engine_name,
|
||||
engine.flare.sprite
|
||||
),
|
||||
Some(t) => *t,
|
||||
};
|
||||
|
||||
let mut out = Vec::new();
|
||||
for (engine_name, engine) in engine {
|
||||
out.push(Self {
|
||||
name: engine_name.to_owned(),
|
||||
ct.engines.push(Self {
|
||||
name: engine_name,
|
||||
thrust: engine.thrust,
|
||||
flare_sprite: engine.flare.sprite.clone(),
|
||||
flare_sprite: th,
|
||||
});
|
||||
}
|
||||
|
||||
return Ok(out);
|
||||
return Ok(());
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,10 @@
|
|||
use anyhow::Result;
|
||||
use std::collections::HashMap;
|
||||
|
||||
use anyhow::{bail, Result};
|
||||
use cgmath::Deg;
|
||||
|
||||
use crate::{Content, TextureHandle};
|
||||
|
||||
pub(super) mod syntax {
|
||||
use serde::Deserialize;
|
||||
// Raw serde syntax structs.
|
||||
|
@ -55,7 +59,7 @@ pub struct Gun {
|
|||
#[derive(Debug, Clone)]
|
||||
pub struct Projectile {
|
||||
/// The projectile sprite
|
||||
pub sprite: String,
|
||||
pub sprite: TextureHandle,
|
||||
|
||||
/// The average size of this projectile
|
||||
/// (height in game units)
|
||||
|
@ -79,22 +83,26 @@ pub struct Projectile {
|
|||
}
|
||||
|
||||
impl super::Build for Gun {
|
||||
fn build(root: &super::syntax::Root) -> Result<Vec<Self>> {
|
||||
let gun = if let Some(gun) = &root.gun {
|
||||
gun
|
||||
} else {
|
||||
return Ok(vec![]);
|
||||
type InputSyntax = HashMap<String, syntax::Gun>;
|
||||
|
||||
fn build(gun: Self::InputSyntax, ct: &mut Content) -> Result<()> {
|
||||
for (gun_name, gun) in gun {
|
||||
let th = match ct.texture_index.get(&gun.projectile.sprite) {
|
||||
None => bail!(
|
||||
"In gun `{}`: texture `{}` doesn't exist",
|
||||
gun_name,
|
||||
gun.projectile.sprite
|
||||
),
|
||||
Some(t) => *t,
|
||||
};
|
||||
|
||||
let mut out = Vec::new();
|
||||
for (gun_name, gun) in gun {
|
||||
out.push(Self {
|
||||
name: gun_name.to_owned(),
|
||||
ct.guns.push(Self {
|
||||
name: gun_name,
|
||||
spread: Deg(gun.spread),
|
||||
rate: gun.rate,
|
||||
rate_rng: gun.rate_rng,
|
||||
projectile: Projectile {
|
||||
sprite: gun.projectile.sprite.to_owned(),
|
||||
sprite: th,
|
||||
size: gun.projectile.size,
|
||||
size_rng: gun.projectile.size_rng,
|
||||
speed: gun.projectile.speed,
|
||||
|
@ -106,6 +114,6 @@ impl super::Build for Gun {
|
|||
});
|
||||
}
|
||||
|
||||
return Ok(out);
|
||||
return Ok(());
|
||||
}
|
||||
}
|
||||
|
|
|
@ -7,22 +7,30 @@ mod engine;
|
|||
mod gun;
|
||||
mod ship;
|
||||
mod system;
|
||||
mod texture;
|
||||
mod util;
|
||||
|
||||
pub use engine::Engine;
|
||||
pub use gun::{Gun, Projectile};
|
||||
pub use ship::{EnginePoint, GunPoint, Ship};
|
||||
pub use system::{Object, System};
|
||||
pub use texture::Texture;
|
||||
|
||||
use anyhow::{bail, Context, Result};
|
||||
use std::collections::HashMap;
|
||||
use std::{fs::File, io::Read, path::Path};
|
||||
use std::{
|
||||
cmp::Eq,
|
||||
collections::HashMap,
|
||||
fs::File,
|
||||
hash::Hash,
|
||||
io::Read,
|
||||
path::{Path, PathBuf},
|
||||
};
|
||||
use toml;
|
||||
use walkdir::WalkDir;
|
||||
|
||||
mod syntax {
|
||||
use super::HashMap;
|
||||
use super::{engine, gun, ship, system};
|
||||
use super::{bail, HashMap, Result};
|
||||
use super::{engine, gun, ship, system, texture};
|
||||
use serde::Deserialize;
|
||||
|
||||
#[derive(Debug, Deserialize)]
|
||||
|
@ -31,16 +39,135 @@ mod syntax {
|
|||
pub ship: Option<HashMap<String, ship::syntax::Ship>>,
|
||||
pub system: Option<HashMap<String, system::syntax::System>>,
|
||||
pub engine: Option<HashMap<String, engine::syntax::Engine>>,
|
||||
pub texture: Option<HashMap<String, texture::syntax::Texture>>,
|
||||
}
|
||||
|
||||
impl Root {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
gun: None,
|
||||
ship: None,
|
||||
system: None,
|
||||
engine: None,
|
||||
texture: None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn merge(&mut self, other: Root) -> Result<()> {
|
||||
// Insert if not exists
|
||||
// TODO: replace with a macro and try_insert once that is stable
|
||||
if let Some(a) = other.gun {
|
||||
if self.gun.is_none() {
|
||||
self.gun = Some(a);
|
||||
} else {
|
||||
let sg = self.gun.as_mut().unwrap();
|
||||
for (k, v) in a {
|
||||
if sg.contains_key(&k) {
|
||||
bail!("Repeated gun name {k}");
|
||||
} else {
|
||||
sg.insert(k, v);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(a) = other.ship {
|
||||
if self.ship.is_none() {
|
||||
self.ship = Some(a);
|
||||
} else {
|
||||
let sg = self.ship.as_mut().unwrap();
|
||||
for (k, v) in a {
|
||||
if sg.contains_key(&k) {
|
||||
bail!("Repeated ship name {k}");
|
||||
} else {
|
||||
sg.insert(k, v);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(a) = other.system {
|
||||
if self.system.is_none() {
|
||||
self.system = Some(a);
|
||||
} else {
|
||||
let sg = self.system.as_mut().unwrap();
|
||||
for (k, v) in a {
|
||||
if sg.contains_key(&k) {
|
||||
bail!("Repeated system name {k}");
|
||||
} else {
|
||||
sg.insert(k, v);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(a) = other.engine {
|
||||
if self.engine.is_none() {
|
||||
self.engine = Some(a);
|
||||
} else {
|
||||
let sg = self.engine.as_mut().unwrap();
|
||||
for (k, v) in a {
|
||||
if sg.contains_key(&k) {
|
||||
bail!("Repeated engine name {k}");
|
||||
} else {
|
||||
sg.insert(k, v);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(a) = other.texture {
|
||||
if self.texture.is_none() {
|
||||
self.texture = Some(a);
|
||||
} else {
|
||||
let sg = self.texture.as_mut().unwrap();
|
||||
for (k, v) in a {
|
||||
if sg.contains_key(&k) {
|
||||
bail!("Repeated texture name {k}");
|
||||
} else {
|
||||
sg.insert(k, v);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return Ok(());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
trait Build {
|
||||
type InputSyntax;
|
||||
|
||||
/// Build a processed System struct from raw serde data
|
||||
fn build(root: &syntax::Root) -> Result<Vec<Self>>
|
||||
fn build(root: Self::InputSyntax, ct: &mut Content) -> Result<()>
|
||||
where
|
||||
Self: Sized;
|
||||
}
|
||||
|
||||
/// Represents a specific texture defined in the content dir.
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct TextureHandle {
|
||||
/// The index of this texture in content.textures
|
||||
pub index: usize,
|
||||
|
||||
/// The aspect ratio of this texture (width / height)
|
||||
pub aspect: f32,
|
||||
}
|
||||
|
||||
impl Hash for TextureHandle {
|
||||
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
|
||||
self.index.hash(state)
|
||||
}
|
||||
}
|
||||
|
||||
impl Eq for TextureHandle {}
|
||||
impl PartialEq for TextureHandle {
|
||||
fn eq(&self, other: &Self) -> bool {
|
||||
self.index.eq(&other.index)
|
||||
}
|
||||
}
|
||||
|
||||
/// Represents generic game content, not connected to any game objects.
|
||||
#[derive(Debug)]
|
||||
pub struct Content {
|
||||
|
@ -55,24 +182,22 @@ pub struct Content {
|
|||
|
||||
/// Engine outfits
|
||||
pub engines: Vec<engine::Engine>,
|
||||
}
|
||||
|
||||
macro_rules! quick_name_dup_check {
|
||||
($array:expr, $root:ident, $build:expr) => {{
|
||||
let mut p = $build(&$root)?;
|
||||
for s in &$array {
|
||||
for o in &p {
|
||||
if s.name == o.name {
|
||||
bail!(
|
||||
"Error parsing content: duplicate ship names `{}` and `{}`",
|
||||
s.name,
|
||||
o.name
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
$array.append(&mut p);
|
||||
}};
|
||||
/// Textures
|
||||
pub textures: Vec<texture::Texture>,
|
||||
|
||||
/// Map strings to texture handles
|
||||
/// This is never used outside this crate.
|
||||
texture_index: HashMap<String, TextureHandle>,
|
||||
|
||||
/// The texture to use for starfield stars
|
||||
starfield_handle: Option<TextureHandle>,
|
||||
|
||||
/// Root directory for textures
|
||||
texture_root: PathBuf,
|
||||
|
||||
/// Name of starfield texture
|
||||
starfield_texture_name: String,
|
||||
}
|
||||
|
||||
impl Content {
|
||||
|
@ -83,22 +208,28 @@ impl Content {
|
|||
return Ok(toml::from_str(&file_string)?);
|
||||
}
|
||||
|
||||
fn add_root(&mut self, root: syntax::Root) -> Result<()> {
|
||||
quick_name_dup_check!(self.systems, root, system::System::build);
|
||||
quick_name_dup_check!(self.guns, root, gun::Gun::build);
|
||||
quick_name_dup_check!(self.ships, root, ship::Ship::build);
|
||||
quick_name_dup_check!(self.engines, root, engine::Engine::build);
|
||||
return Ok(());
|
||||
/// Get the texture handle for the starfield texture
|
||||
pub fn get_starfield_handle(&self) -> TextureHandle {
|
||||
match self.starfield_handle {
|
||||
Some(h) => h,
|
||||
None => unreachable!("Starfield texture hasn't been loaded yet!"),
|
||||
}
|
||||
}
|
||||
|
||||
/// Get a texture from a handle
|
||||
pub fn get_texture(&self, h: TextureHandle) -> &texture::Texture {
|
||||
// In theory, this could fail if h has a bad index, but that shouldn't ever happen.
|
||||
// The only TextureHandles that exist should be created by this crate.
|
||||
return &self.textures[h.index];
|
||||
}
|
||||
|
||||
/// Load content from a directory.
|
||||
pub fn load_dir(path: &str) -> Result<Self> {
|
||||
let mut content = Self {
|
||||
systems: Vec::new(),
|
||||
ships: Vec::new(),
|
||||
guns: Vec::new(),
|
||||
engines: Vec::new(),
|
||||
};
|
||||
pub fn load_dir(
|
||||
path: PathBuf,
|
||||
texture_root: PathBuf,
|
||||
starfield_texture_name: String,
|
||||
) -> Result<Self> {
|
||||
let mut root = syntax::Root::new();
|
||||
|
||||
for e in WalkDir::new(path).into_iter().filter_map(|e| e.ok()) {
|
||||
if e.metadata().unwrap().is_file() {
|
||||
|
@ -117,14 +248,43 @@ impl Content {
|
|||
}
|
||||
|
||||
let path = e.path();
|
||||
let root = Self::try_parse(path)
|
||||
.with_context(|| format!("Could not load {:#?}", e.path()))?;
|
||||
content
|
||||
.add_root(root)
|
||||
let this_root = Self::try_parse(path)
|
||||
.with_context(|| format!("Could not read {}", path.display()))?;
|
||||
|
||||
root.merge(this_root)
|
||||
.with_context(|| format!("Could not parse {}", path.display()))?;
|
||||
}
|
||||
}
|
||||
|
||||
let mut content = Self {
|
||||
systems: Vec::new(),
|
||||
ships: Vec::new(),
|
||||
guns: Vec::new(),
|
||||
engines: Vec::new(),
|
||||
textures: Vec::new(),
|
||||
texture_index: HashMap::new(),
|
||||
starfield_handle: None,
|
||||
texture_root,
|
||||
starfield_texture_name,
|
||||
};
|
||||
|
||||
// Order here matters, usually
|
||||
if root.texture.is_some() {
|
||||
texture::Texture::build(root.texture.take().unwrap(), &mut content)?;
|
||||
}
|
||||
if root.ship.is_some() {
|
||||
ship::Ship::build(root.ship.take().unwrap(), &mut content)?;
|
||||
}
|
||||
if root.gun.is_some() {
|
||||
gun::Gun::build(root.gun.take().unwrap(), &mut content)?;
|
||||
}
|
||||
if root.engine.is_some() {
|
||||
engine::Engine::build(root.engine.take().unwrap(), &mut content)?;
|
||||
}
|
||||
if root.system.is_some() {
|
||||
system::System::build(root.system.take().unwrap(), &mut content)?;
|
||||
}
|
||||
|
||||
return Ok(content);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,10 @@
|
|||
use anyhow::Result;
|
||||
use std::collections::HashMap;
|
||||
|
||||
use anyhow::{bail, Result};
|
||||
use cgmath::Point2;
|
||||
use nalgebra::{point, Point};
|
||||
|
||||
use crate::{Content, TextureHandle};
|
||||
|
||||
pub(super) mod syntax {
|
||||
use serde::Deserialize;
|
||||
|
@ -13,6 +18,14 @@ pub(super) mod syntax {
|
|||
pub engines: Vec<Engine>,
|
||||
pub guns: Vec<Gun>,
|
||||
pub hull: f32,
|
||||
pub collision: Collision,
|
||||
pub aspect: f32,
|
||||
}
|
||||
|
||||
#[derive(Debug, Deserialize)]
|
||||
pub struct Collision {
|
||||
pub points: Vec<[f32; 2]>,
|
||||
pub indices: Vec<[u32; 2]>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Deserialize)]
|
||||
|
@ -39,7 +52,7 @@ pub struct Ship {
|
|||
pub name: String,
|
||||
|
||||
/// This ship's sprite
|
||||
pub sprite: String,
|
||||
pub sprite: TextureHandle,
|
||||
|
||||
/// The size of this ship.
|
||||
/// Measured as unrotated height,
|
||||
|
@ -56,6 +69,19 @@ pub struct Ship {
|
|||
|
||||
/// This ship's hull strength
|
||||
pub hull: f32,
|
||||
|
||||
/// Collision shape for this ship
|
||||
pub collision: Collision,
|
||||
|
||||
/// Remove later
|
||||
pub aspect: f32,
|
||||
}
|
||||
|
||||
/// Collision shape for this ship
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Collision {
|
||||
pub points: Vec<Point<f32, 2>>,
|
||||
pub indices: Vec<[u32; 2]>,
|
||||
}
|
||||
|
||||
/// An engine point on a ship.
|
||||
|
@ -80,20 +106,26 @@ pub struct GunPoint {
|
|||
}
|
||||
|
||||
impl super::Build for Ship {
|
||||
fn build(root: &super::syntax::Root) -> Result<Vec<Self>> {
|
||||
let ship = if let Some(ship) = &root.ship {
|
||||
ship
|
||||
} else {
|
||||
return Ok(vec![]);
|
||||
};
|
||||
type InputSyntax = HashMap<String, syntax::Ship>;
|
||||
|
||||
let mut out = Vec::new();
|
||||
fn build(ship: Self::InputSyntax, ct: &mut Content) -> Result<()> {
|
||||
for (ship_name, ship) in ship {
|
||||
let size = ship.size;
|
||||
let aspect = ship.aspect;
|
||||
|
||||
out.push(Self {
|
||||
let th = match ct.texture_index.get(&ship.sprite) {
|
||||
None => bail!(
|
||||
"In ship `{}`: texture `{}` doesn't exist",
|
||||
ship_name,
|
||||
ship.sprite
|
||||
),
|
||||
Some(t) => *t,
|
||||
};
|
||||
|
||||
ct.ships.push(Self {
|
||||
aspect,
|
||||
name: ship_name.to_owned(),
|
||||
sprite: ship.sprite.to_owned(),
|
||||
sprite: th,
|
||||
size,
|
||||
hull: ship.hull,
|
||||
engines: ship
|
||||
|
@ -101,8 +133,8 @@ impl super::Build for Ship {
|
|||
.iter()
|
||||
.map(|e| EnginePoint {
|
||||
pos: Point2 {
|
||||
x: e.x * size,
|
||||
y: e.y * size,
|
||||
x: e.x * size * aspect / 2.0,
|
||||
y: e.y * size / 2.0,
|
||||
},
|
||||
size: e.size,
|
||||
})
|
||||
|
@ -112,14 +144,23 @@ impl super::Build for Ship {
|
|||
.iter()
|
||||
.map(|e| GunPoint {
|
||||
pos: Point2 {
|
||||
x: e.x * size,
|
||||
y: e.y * size,
|
||||
x: e.x * size * aspect / 2.0,
|
||||
y: e.y * size / 2.0,
|
||||
},
|
||||
})
|
||||
.collect(),
|
||||
collision: Collision {
|
||||
indices: ship.collision.indices.clone(),
|
||||
points: ship
|
||||
.collision
|
||||
.points
|
||||
.iter()
|
||||
.map(|x| point![x[0] * (size / 2.0) * aspect, x[1] * size / 2.0])
|
||||
.collect(),
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
return Ok(out);
|
||||
return Ok(());
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,7 +2,7 @@ use anyhow::{bail, Context, Result};
|
|||
use cgmath::{Deg, Point3};
|
||||
use std::collections::{HashMap, HashSet};
|
||||
|
||||
use crate::util::Polar;
|
||||
use crate::{util::Polar, Content, TextureHandle};
|
||||
|
||||
pub(super) mod syntax {
|
||||
use super::HashMap;
|
||||
|
@ -94,7 +94,7 @@ pub struct System {
|
|||
#[derive(Debug)]
|
||||
pub struct Object {
|
||||
/// This object's sprite
|
||||
pub sprite: String,
|
||||
pub sprite: TextureHandle,
|
||||
|
||||
/// This object's size.
|
||||
/// Measured as height in game units.
|
||||
|
@ -175,23 +175,27 @@ fn resolve_position(
|
|||
}
|
||||
|
||||
impl super::Build for System {
|
||||
fn build(root: &super::syntax::Root) -> Result<Vec<Self>> {
|
||||
let system = if let Some(system) = &root.system {
|
||||
system
|
||||
} else {
|
||||
return Ok(vec![]);
|
||||
};
|
||||
type InputSyntax = HashMap<String, syntax::System>;
|
||||
|
||||
let mut out = Vec::new();
|
||||
fn build(system: Self::InputSyntax, ct: &mut Content) -> Result<()> {
|
||||
for (system_name, system) in system {
|
||||
let mut objects = Vec::new();
|
||||
|
||||
for (label, obj) in &system.object {
|
||||
let mut cycle_detector = HashSet::new();
|
||||
cycle_detector.insert(label.to_owned());
|
||||
cycle_detector.insert(label.clone());
|
||||
|
||||
let th = match ct.texture_index.get(&obj.sprite) {
|
||||
None => bail!(
|
||||
"In system `{}`: texture `{}` doesn't exist",
|
||||
system_name,
|
||||
obj.sprite
|
||||
),
|
||||
Some(t) => *t,
|
||||
};
|
||||
|
||||
objects.push(Object {
|
||||
sprite: obj.sprite.clone(),
|
||||
sprite: th,
|
||||
position: resolve_position(&system.object, &obj, cycle_detector)
|
||||
.with_context(|| format!("In object {:#?}", label))?,
|
||||
size: obj.size,
|
||||
|
@ -199,12 +203,12 @@ impl super::Build for System {
|
|||
});
|
||||
}
|
||||
|
||||
out.push(Self {
|
||||
name: system_name.to_owned(),
|
||||
ct.systems.push(Self {
|
||||
name: system_name,
|
||||
objects,
|
||||
});
|
||||
}
|
||||
|
||||
return Ok(out);
|
||||
return Ok(());
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,86 @@
|
|||
use std::{collections::HashMap, path::PathBuf};
|
||||
|
||||
use anyhow::{bail, Context, Result};
|
||||
use image::io::Reader;
|
||||
|
||||
use crate::{Content, TextureHandle};
|
||||
|
||||
pub(super) mod syntax {
|
||||
use std::path::PathBuf;
|
||||
|
||||
use serde::Deserialize;
|
||||
// Raw serde syntax structs.
|
||||
// These are never seen by code outside this crate.
|
||||
|
||||
#[derive(Debug, Deserialize)]
|
||||
pub struct Texture {
|
||||
pub path: PathBuf,
|
||||
}
|
||||
}
|
||||
|
||||
/// Represents a texture that may be used in the game.
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Texture {
|
||||
/// The name of this texture
|
||||
pub name: String,
|
||||
|
||||
/// The handle for this texture
|
||||
pub handle: TextureHandle,
|
||||
|
||||
/// The path to this texture's image file
|
||||
pub path: PathBuf,
|
||||
}
|
||||
|
||||
impl super::Build for Texture {
|
||||
type InputSyntax = HashMap<String, syntax::Texture>;
|
||||
|
||||
fn build(texture: Self::InputSyntax, ct: &mut Content) -> Result<()> {
|
||||
for (texture_name, t) in texture {
|
||||
let path = ct.texture_root.join(t.path);
|
||||
let reader = Reader::open(&path).with_context(|| {
|
||||
format!(
|
||||
"Failed to read texture `{}` from file `{}`",
|
||||
texture_name,
|
||||
path.display()
|
||||
)
|
||||
})?;
|
||||
let dim = reader.into_dimensions().with_context(|| {
|
||||
format!(
|
||||
"Failed to dimensions of texture `{}` from file `{}`",
|
||||
texture_name,
|
||||
path.display()
|
||||
)
|
||||
})?;
|
||||
|
||||
let h = TextureHandle {
|
||||
index: ct.textures.len(),
|
||||
aspect: dim.0 as f32 / dim.1 as f32,
|
||||
};
|
||||
ct.texture_index.insert(texture_name.clone(), h);
|
||||
|
||||
if texture_name == ct.starfield_texture_name {
|
||||
if ct.starfield_handle.is_none() {
|
||||
ct.starfield_handle = Some(h)
|
||||
} else {
|
||||
// This can't happen, since this is a hashmap.
|
||||
unreachable!("Found two starfield textures! Something is very wrong.")
|
||||
}
|
||||
}
|
||||
|
||||
ct.textures.push(Self {
|
||||
name: texture_name,
|
||||
path: path,
|
||||
handle: h,
|
||||
});
|
||||
}
|
||||
|
||||
if ct.starfield_handle.is_none() {
|
||||
bail!(
|
||||
"Could not find a starfield texture (name: `{}`)",
|
||||
ct.starfield_texture_name
|
||||
)
|
||||
}
|
||||
|
||||
return Ok(());
|
||||
}
|
||||
}
|
|
@ -25,5 +25,11 @@ pub const STARFIELD_DENSITY: f64 = 0.01;
|
|||
/// Must fit inside an i32
|
||||
pub const STARFIELD_COUNT: u64 = (STARFIELD_SIZE as f64 * STARFIELD_DENSITY) as u64;
|
||||
|
||||
/// Name of starfield texture
|
||||
pub const STARFIELD_TEXTURE_NAME: &'static str = "starfield";
|
||||
|
||||
/// Root directory of game content
|
||||
pub const CONTENT_ROOT: &'static str = "./content";
|
||||
|
||||
/// Root directory of game textures
|
||||
pub const TEXTURE_ROOT: &'static str = "./assets";
|
||||
|
|
|
@ -40,7 +40,7 @@ impl Game {
|
|||
);
|
||||
|
||||
let h2 = physics.add_ship(&ct.ships[0], vec![], Point2 { x: 300.0, y: 300.0 });
|
||||
let h3 = physics.add_ship(
|
||||
let _h3 = physics.add_ship(
|
||||
&ct.ships[0],
|
||||
vec![outfits::ShipOutfit::Gun(outfits::ShipGun::new(
|
||||
ct.guns[0].clone(),
|
||||
|
@ -54,7 +54,7 @@ impl Game {
|
|||
|
||||
let mut shipbehaviors: Vec<Box<dyn ShipBehavior>> = Vec::new();
|
||||
shipbehaviors.push(shipbehavior::Player::new(h1));
|
||||
shipbehaviors.push(shipbehavior::Point::new(h3));
|
||||
//shipbehaviors.push(shipbehavior::Point::new(h3));
|
||||
shipbehaviors.push(shipbehavior::Dummy::new(h2));
|
||||
|
||||
Game {
|
||||
|
|
|
@ -2,7 +2,7 @@ use cgmath::{Deg, Point3};
|
|||
|
||||
use crate::{
|
||||
content::{self, EnginePoint, GunPoint},
|
||||
render::{SpriteTexture, SubSprite},
|
||||
render::SubSprite,
|
||||
};
|
||||
|
||||
/// Represents a gun attached to a specific ship at a certain gunpoint.
|
||||
|
@ -103,7 +103,7 @@ impl<'a> ShipOutfits {
|
|||
// TODO: better way to pick flare texture
|
||||
self.engine_flare_sprites.clear();
|
||||
let t = if let Some(e) = self.iter_engines().next() {
|
||||
SpriteTexture(e.flare_sprite.clone())
|
||||
e.flare_sprite
|
||||
} else {
|
||||
return;
|
||||
};
|
||||
|
@ -116,7 +116,7 @@ impl<'a> ShipOutfits {
|
|||
y: p.pos.y,
|
||||
z: 1.0,
|
||||
},
|
||||
texture: t.clone(),
|
||||
texture: t,
|
||||
angle: Deg(0.0),
|
||||
size: p.size,
|
||||
})
|
||||
|
|
|
@ -2,7 +2,7 @@ use cgmath::{Point3, Vector2};
|
|||
use rand::{self, Rng};
|
||||
|
||||
use super::SystemObject;
|
||||
use crate::{consts, content, render::Sprite, render::SpriteTexture};
|
||||
use crate::{consts, content, render::Sprite};
|
||||
|
||||
pub struct StarfieldStar {
|
||||
/// Star coordinates, in world space.
|
||||
|
@ -50,7 +50,7 @@ impl System {
|
|||
for o in &ct.objects {
|
||||
s.bodies.push(SystemObject {
|
||||
pos: o.position,
|
||||
sprite: SpriteTexture(o.sprite.to_owned()),
|
||||
sprite: o.sprite,
|
||||
size: o.size,
|
||||
angle: o.angle,
|
||||
});
|
||||
|
|
|
@ -1,9 +1,10 @@
|
|||
use cgmath::{Deg, Point3};
|
||||
use galactica_content::TextureHandle;
|
||||
|
||||
use crate::{render::Sprite, render::SpriteTexture};
|
||||
use crate::render::Sprite;
|
||||
|
||||
pub struct SystemObject {
|
||||
pub sprite: SpriteTexture,
|
||||
pub sprite: TextureHandle,
|
||||
pub pos: Point3<f32>,
|
||||
pub size: f32,
|
||||
pub angle: Deg<f32>,
|
||||
|
|
16
src/main.rs
16
src/main.rs
|
@ -6,6 +6,8 @@ mod physics;
|
|||
mod render;
|
||||
mod shipbehavior;
|
||||
|
||||
use std::path::PathBuf;
|
||||
|
||||
use anyhow::Result;
|
||||
use galactica_content as content;
|
||||
use winit::{
|
||||
|
@ -16,18 +18,22 @@ use winit::{
|
|||
|
||||
fn main() -> Result<()> {
|
||||
// TODO: error if missing
|
||||
let content = content::Content::load_dir(consts::CONTENT_ROOT)?;
|
||||
let game = game::Game::new(content);
|
||||
let content = content::Content::load_dir(
|
||||
PathBuf::from(consts::CONTENT_ROOT),
|
||||
PathBuf::from(consts::TEXTURE_ROOT),
|
||||
consts::STARFIELD_TEXTURE_NAME.to_owned(),
|
||||
)?;
|
||||
|
||||
pollster::block_on(run(game))?;
|
||||
pollster::block_on(run(content))?;
|
||||
return Ok(());
|
||||
}
|
||||
|
||||
async fn run(mut game: game::Game) -> Result<()> {
|
||||
async fn run(content: content::Content) -> Result<()> {
|
||||
let event_loop = EventLoop::new();
|
||||
let window = WindowBuilder::new().build(&event_loop).unwrap();
|
||||
|
||||
let mut gpu = render::GPUState::new(window).await?;
|
||||
let mut gpu = render::GPUState::new(window, &content).await?;
|
||||
let mut game = game::Game::new(content);
|
||||
|
||||
gpu.update_starfield_buffer(&game);
|
||||
|
||||
|
|
|
@ -1,18 +1,16 @@
|
|||
use cgmath::Point3;
|
||||
use galactica_content::TextureHandle;
|
||||
use rapier2d::{
|
||||
dynamics::{RigidBody, RigidBodyBuilder, RigidBodyHandle},
|
||||
geometry::{ColliderBuilder, ColliderHandle},
|
||||
};
|
||||
|
||||
use crate::{
|
||||
physics::util,
|
||||
render::{Sprite, SpriteTexture},
|
||||
};
|
||||
use crate::{physics::util, render::Sprite};
|
||||
|
||||
pub struct ProjectileBuilder {
|
||||
pub rigid_body: RigidBodyBuilder,
|
||||
pub collider: ColliderBuilder,
|
||||
pub sprite: SpriteTexture,
|
||||
pub sprite: TextureHandle,
|
||||
pub lifetime: f32,
|
||||
pub size: f32,
|
||||
pub damage: f32,
|
||||
|
@ -35,7 +33,7 @@ impl ProjectileBuilder {
|
|||
pub struct Projectile {
|
||||
pub rigid_body: RigidBodyHandle,
|
||||
pub collider: ColliderHandle,
|
||||
pub sprite: SpriteTexture,
|
||||
pub sprite: TextureHandle,
|
||||
pub lifetime: f32,
|
||||
pub size: f32,
|
||||
pub damage: f32,
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
use cgmath::{Deg, EuclideanSpace, Matrix2, Rad, Vector2};
|
||||
use content::TextureHandle;
|
||||
use nalgebra::vector;
|
||||
use rand::Rng;
|
||||
use rapier2d::{
|
||||
|
@ -12,7 +13,7 @@ use crate::{
|
|||
content,
|
||||
game::outfits,
|
||||
physics::{util, ShipHandle},
|
||||
render::{Sprite, SpriteTexture},
|
||||
render::Sprite,
|
||||
};
|
||||
|
||||
pub struct ShipTickResult {
|
||||
|
@ -41,7 +42,7 @@ pub struct Ship {
|
|||
pub physics_handle: ShipHandle,
|
||||
outfits: outfits::ShipOutfits,
|
||||
|
||||
sprite: SpriteTexture,
|
||||
sprite: TextureHandle,
|
||||
size: f32,
|
||||
pub hull: f32,
|
||||
pub controls: ShipControls,
|
||||
|
@ -61,7 +62,7 @@ impl Ship {
|
|||
Ship {
|
||||
physics_handle,
|
||||
outfits: o,
|
||||
sprite: SpriteTexture(c.sprite.clone()),
|
||||
sprite: c.sprite,
|
||||
size: c.size,
|
||||
hull: c.hull,
|
||||
controls: ShipControls::new(),
|
||||
|
@ -107,7 +108,7 @@ impl Ship {
|
|||
out.push(ProjectileBuilder {
|
||||
rigid_body: p_r,
|
||||
collider: p_c,
|
||||
sprite: SpriteTexture(g.kind.projectile.sprite.clone()),
|
||||
sprite: g.kind.projectile.sprite,
|
||||
lifetime: g.kind.projectile.lifetime
|
||||
+ rng.gen_range(
|
||||
-g.kind.projectile.lifetime_rng..=g.kind.projectile.lifetime_rng,
|
||||
|
@ -132,11 +133,11 @@ impl Ship {
|
|||
}
|
||||
|
||||
if self.controls.right {
|
||||
r.apply_torque_impulse(500.0 * t, true);
|
||||
r.apply_torque_impulse(-500.0 * t, true);
|
||||
}
|
||||
|
||||
if self.controls.left {
|
||||
r.apply_torque_impulse(-500.0 * t, true);
|
||||
r.apply_torque_impulse(500.0 * t, true);
|
||||
}
|
||||
|
||||
let p = if self.controls.guns {
|
||||
|
|
|
@ -84,10 +84,15 @@ impl Physics {
|
|||
outfits: Vec<outfits::ShipOutfit>,
|
||||
position: Point2<f32>,
|
||||
) -> ShipHandle {
|
||||
let cl = ColliderBuilder::convex_decomposition(
|
||||
&ct.collision.points[..],
|
||||
&ct.collision.indices[..],
|
||||
)
|
||||
.mass(1.0);
|
||||
|
||||
let rb = RigidBodyBuilder::dynamic()
|
||||
.translation(vector![position.x, position.y])
|
||||
.can_sleep(false);
|
||||
let cl = ColliderBuilder::ball(50.0).restitution(0.7).mass(1.0);
|
||||
|
||||
let r = self.wrapper.rigid_body_set.insert(rb.build());
|
||||
let c = self.wrapper.collider_set.insert_with_parent(
|
||||
|
|
|
@ -11,10 +11,10 @@ pub fn rigidbody_position(r: &RigidBody) -> cgmath::Point2<f32> {
|
|||
|
||||
pub fn rigidbody_angle(r: &RigidBody) -> Deg<f32> {
|
||||
Vector2 {
|
||||
x: r.rotation().re,
|
||||
y: r.rotation().im,
|
||||
x: r.rotation().im,
|
||||
y: r.rotation().re,
|
||||
}
|
||||
.angle(Vector2 { x: 1.0, y: 0.0 })
|
||||
.angle(Vector2 { x: 0.0, y: 1.0 })
|
||||
.into()
|
||||
}
|
||||
|
||||
|
|
|
@ -8,12 +8,6 @@ pub const SPRITE_INSTANCE_LIMIT: u64 = 500;
|
|||
// Must be small enough to fit in an i32
|
||||
pub const STARFIELD_INSTANCE_LIMIT: u64 = consts::STARFIELD_COUNT * 24;
|
||||
|
||||
/// Texture index file name
|
||||
pub const TEXTURE_INDEX_NAME: &'static str = "_index.toml";
|
||||
|
||||
/// Texture index dir
|
||||
pub const TEXTURE_INDEX_PATH: &'static str = "./assets";
|
||||
|
||||
/// Shader entry points
|
||||
pub const SHADER_MAIN_VERTEX: &'static str = "vertex_main";
|
||||
pub const SHADER_MAIN_FRAGMENT: &'static str = "fragment_main";
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
use anyhow::Result;
|
||||
use bytemuck;
|
||||
use cgmath::{Deg, EuclideanSpace, Matrix4, Point2, Vector2, Vector3};
|
||||
use galactica_content::Content;
|
||||
use std::{iter, rc::Rc};
|
||||
use wgpu;
|
||||
use winit::{self, dpi::PhysicalSize, window::Window};
|
||||
|
@ -45,7 +46,7 @@ struct VertexBuffers {
|
|||
}
|
||||
|
||||
impl GPUState {
|
||||
pub async fn new(window: Window) -> Result<Self> {
|
||||
pub async fn new(window: Window, ct: &Content) -> Result<Self> {
|
||||
let window_size = window.inner_size();
|
||||
let window_aspect = window_size.width as f32 / window_size.height as f32;
|
||||
|
||||
|
@ -128,7 +129,7 @@ impl GPUState {
|
|||
|
||||
// Load uniforms
|
||||
let global_data = GlobalData::new(&device);
|
||||
let texture_array = TextureArray::new(&device, &queue)?;
|
||||
let texture_array = TextureArray::new(&device, &queue, ct)?;
|
||||
|
||||
// Make sure these match the indices in each shader
|
||||
let bind_group_layouts = &[
|
||||
|
@ -215,7 +216,7 @@ impl GPUState {
|
|||
} - game.camera.pos.to_vec())
|
||||
/ s.pos.z
|
||||
};
|
||||
let texture = self.texture_array.get_sprite_texture(s.texture);
|
||||
let texture = self.texture_array.get_texture(s.texture);
|
||||
|
||||
// Game dimensions of this sprite post-scale.
|
||||
// Don't divide by 2, we use this later.
|
||||
|
@ -298,7 +299,7 @@ impl GPUState {
|
|||
parent_pos: Point2<f32>,
|
||||
parent_angle: Deg<f32>,
|
||||
) {
|
||||
let texture = self.texture_array.get_sprite_texture(s.texture);
|
||||
let texture = self.texture_array.get_texture(s.texture);
|
||||
let scale = s.size / (s.pos.z * game.camera.zoom);
|
||||
let sprite_aspect_and_scale =
|
||||
Matrix4::from_nonuniform_scale(texture.aspect * scale, scale, 1.0);
|
||||
|
|
|
@ -8,9 +8,3 @@ mod vertexbuffer;
|
|||
|
||||
pub use gpustate::GPUState;
|
||||
pub use sprite::{Sprite, SubSprite};
|
||||
|
||||
/// A handle to a sprite texture
|
||||
/// TODO: This should be easy to copy,
|
||||
/// but string references create unnecessary complexity
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct SpriteTexture(pub String);
|
||||
|
|
|
@ -1,11 +1,10 @@
|
|||
use cgmath::{Deg, Point3};
|
||||
|
||||
use super::SpriteTexture;
|
||||
use galactica_content::TextureHandle;
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Sprite {
|
||||
/// The sprite texture to draw
|
||||
pub texture: SpriteTexture,
|
||||
pub texture: TextureHandle,
|
||||
|
||||
/// This object's position, in world coordinates.
|
||||
pub pos: Point3<f32>,
|
||||
|
@ -25,7 +24,7 @@ pub struct Sprite {
|
|||
#[derive(Debug, Clone)]
|
||||
pub struct SubSprite {
|
||||
/// The sprite texture to draw
|
||||
pub texture: SpriteTexture,
|
||||
pub texture: TextureHandle,
|
||||
|
||||
/// This object's position, in world coordinates.
|
||||
/// This is relative to this sprite's parent.
|
||||
|
|
|
@ -1,38 +1,48 @@
|
|||
use anyhow::Result;
|
||||
use std::{collections::HashMap, num::NonZeroU32, path::PathBuf};
|
||||
use galactica_content::{Content, TextureHandle};
|
||||
use std::{collections::HashMap, fs::File, io::Read, num::NonZeroU32};
|
||||
use wgpu::BindGroupLayout;
|
||||
|
||||
use super::{
|
||||
super::consts::TEXTURE_INDEX_PATH, loader::TextureLoader, Texture, TextureArrayConfig,
|
||||
};
|
||||
use crate::render::SpriteTexture;
|
||||
use super::{rawtexture::RawTexture, Texture};
|
||||
|
||||
pub struct TextureArray {
|
||||
pub bind_group: wgpu::BindGroup,
|
||||
pub bind_group_layout: BindGroupLayout,
|
||||
textures: HashMap<String, Texture>,
|
||||
config: TextureArrayConfig,
|
||||
starfield_handle: TextureHandle,
|
||||
textures: HashMap<TextureHandle, Texture>,
|
||||
}
|
||||
|
||||
impl TextureArray {
|
||||
pub fn get_starfield_texture(&self) -> Texture {
|
||||
return self.get_texture(&self.config.starfield);
|
||||
*self.textures.get(&self.starfield_handle).unwrap()
|
||||
}
|
||||
|
||||
pub fn get_sprite_texture(&self, sprite: SpriteTexture) -> Texture {
|
||||
return self.get_texture(&sprite.0);
|
||||
}
|
||||
|
||||
fn get_texture(&self, name: &str) -> Texture {
|
||||
match self.textures.get(name) {
|
||||
pub fn get_texture(&self, handle: TextureHandle) -> Texture {
|
||||
match self.textures.get(&handle) {
|
||||
Some(x) => *x,
|
||||
None => self.get_texture(&self.config.error),
|
||||
None => unreachable!("Tried to get a texture that doesn't exist"),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn new(device: &wgpu::Device, queue: &wgpu::Queue) -> Result<Self> {
|
||||
pub fn new(device: &wgpu::Device, queue: &wgpu::Queue, ct: &Content) -> Result<Self> {
|
||||
// Load all textures
|
||||
let loader = TextureLoader::load(device, queue, &PathBuf::from(TEXTURE_INDEX_PATH))?;
|
||||
let mut texture_data = Vec::new();
|
||||
let mut textures = HashMap::new();
|
||||
|
||||
for t in &ct.textures {
|
||||
let mut f = File::open(&t.path)?;
|
||||
let mut bytes = Vec::new();
|
||||
f.read_to_end(&mut bytes)?;
|
||||
textures.insert(
|
||||
t.handle,
|
||||
Texture {
|
||||
index: texture_data.len() as u32,
|
||||
aspect: t.handle.aspect,
|
||||
},
|
||||
);
|
||||
|
||||
texture_data.push(RawTexture::from_bytes(&device, &queue, &bytes, &t.name)?);
|
||||
}
|
||||
|
||||
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
|
||||
address_mode_u: wgpu::AddressMode::ClampToEdge,
|
||||
|
@ -56,7 +66,7 @@ impl TextureArray {
|
|||
view_dimension: wgpu::TextureViewDimension::D2,
|
||||
sample_type: wgpu::TextureSampleType::Float { filterable: true },
|
||||
},
|
||||
count: NonZeroU32::new(loader.texture_data.len() as u32),
|
||||
count: NonZeroU32::new(texture_data.len() as u32),
|
||||
},
|
||||
// Texture sampler
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
|
@ -68,7 +78,7 @@ impl TextureArray {
|
|||
],
|
||||
});
|
||||
|
||||
let views: Vec<&wgpu::TextureView> = loader.texture_data.iter().map(|x| &x.view).collect();
|
||||
let views: Vec<&wgpu::TextureView> = texture_data.iter().map(|x| &x.view).collect();
|
||||
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: Some("TextureArray bind group"),
|
||||
layout: &bind_group_layout,
|
||||
|
@ -88,8 +98,8 @@ impl TextureArray {
|
|||
return Ok(Self {
|
||||
bind_group,
|
||||
bind_group_layout,
|
||||
textures: loader.textures,
|
||||
config: loader.config,
|
||||
textures: textures,
|
||||
starfield_handle: ct.get_starfield_handle(),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,193 +0,0 @@
|
|||
use anyhow::Result;
|
||||
use std::{collections::HashMap, fs::File, io::Read, path::Path, path::PathBuf};
|
||||
|
||||
use super::{
|
||||
super::consts::TEXTURE_INDEX_NAME, rawtexture::RawTexture, Texture, TextureArrayConfig,
|
||||
};
|
||||
|
||||
mod fields {
|
||||
|
||||
use super::{File, HashMap, Path, PathBuf, RawTexture, Read, Result, TextureArrayConfig};
|
||||
use serde::Deserialize;
|
||||
|
||||
// Config is used outside of this file,
|
||||
// so it is defined in mod.rs.
|
||||
|
||||
#[derive(Deserialize)]
|
||||
pub struct Index {
|
||||
pub config: TextureArrayConfig,
|
||||
pub include: Option<HashMap<PathBuf, String>>,
|
||||
pub texture: Vec<Texture>,
|
||||
}
|
||||
|
||||
impl Index {
|
||||
pub fn to_sub(self) -> (TextureArrayConfig, SubIndex) {
|
||||
(
|
||||
self.config,
|
||||
SubIndex {
|
||||
include: self.include,
|
||||
texture: self.texture,
|
||||
},
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Deserialize)]
|
||||
pub struct SubIndex {
|
||||
pub include: Option<HashMap<PathBuf, String>>,
|
||||
pub texture: Vec<Texture>,
|
||||
}
|
||||
|
||||
#[derive(Deserialize)]
|
||||
pub struct Texture {
|
||||
pub name: String,
|
||||
pub path: String,
|
||||
}
|
||||
|
||||
impl Texture {
|
||||
pub fn read(
|
||||
&self,
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
root: &Path,
|
||||
) -> Result<RawTexture> {
|
||||
let mut f = File::open(root.join(&self.path))?;
|
||||
let mut bytes = Vec::new();
|
||||
f.read_to_end(&mut bytes)?;
|
||||
RawTexture::from_bytes(&device, &queue, &bytes, &self.name)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct TextureLoader {
|
||||
pub textures: HashMap<String, Texture>,
|
||||
pub texture_data: Vec<RawTexture>,
|
||||
pub config: TextureArrayConfig,
|
||||
}
|
||||
|
||||
impl TextureLoader {
|
||||
pub fn load(device: &wgpu::Device, queue: &wgpu::Queue, index_path: &Path) -> Result<Self> {
|
||||
let index: fields::Index = {
|
||||
let mut texture_index_string = String::new();
|
||||
let _ = File::open(index_path.join(TEXTURE_INDEX_NAME))?
|
||||
.read_to_string(&mut texture_index_string);
|
||||
toml::from_str(&texture_index_string)?
|
||||
};
|
||||
|
||||
let (config, index) = index.to_sub();
|
||||
let texture_raw =
|
||||
Self::inner_load_textures(device, queue, index, index_path, "".to_string())?;
|
||||
|
||||
// TODO: validate configuration
|
||||
// TODO: handle error states
|
||||
|
||||
let mut textures = HashMap::new();
|
||||
let mut texture_data = Vec::new();
|
||||
let mut i = 0;
|
||||
for (name, data) in texture_raw {
|
||||
textures.insert(
|
||||
name,
|
||||
Texture {
|
||||
index: i,
|
||||
aspect: data.dimensions.0 as f32 / data.dimensions.1 as f32,
|
||||
},
|
||||
);
|
||||
texture_data.push(data);
|
||||
i += 1;
|
||||
}
|
||||
|
||||
return Ok(Self {
|
||||
textures,
|
||||
texture_data,
|
||||
config,
|
||||
});
|
||||
}
|
||||
|
||||
fn inner_load_textures(
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
index: fields::SubIndex,
|
||||
texture_root: &Path,
|
||||
prefix: String,
|
||||
) -> Result<HashMap<String, RawTexture>> {
|
||||
// Load all textures
|
||||
let mut texture_raw = HashMap::new();
|
||||
for t in index.texture {
|
||||
let data = match t.read(device, queue, &texture_root) {
|
||||
Ok(r) => r,
|
||||
Err(_) => {
|
||||
println!(
|
||||
"[WARNING] Failed to load texture `{}` from `{}`: file doesn't exist.",
|
||||
if prefix.is_empty() {
|
||||
t.name
|
||||
} else {
|
||||
format!("{prefix}::{}", t.name)
|
||||
},
|
||||
texture_root.display(),
|
||||
);
|
||||
continue;
|
||||
}
|
||||
};
|
||||
|
||||
if texture_raw.contains_key(&t.name) {
|
||||
println!(
|
||||
"[WARNING] Subindex in `{}` has a duplicate texture `{}`, skipping.",
|
||||
texture_root.display(),
|
||||
if prefix.is_empty() {
|
||||
t.name
|
||||
} else {
|
||||
format!("{prefix}::{}", t.name)
|
||||
},
|
||||
);
|
||||
continue;
|
||||
}
|
||||
|
||||
texture_raw.insert(
|
||||
if prefix.is_empty() {
|
||||
t.name
|
||||
} else {
|
||||
format!("{prefix}::{}", t.name)
|
||||
},
|
||||
data,
|
||||
);
|
||||
}
|
||||
|
||||
// Load included files
|
||||
if let Some(include) = index.include {
|
||||
for (path, sub_prefix) in include {
|
||||
let sub_root = texture_root.join(&path);
|
||||
let index: fields::SubIndex = {
|
||||
let mut texture_index_string = String::new();
|
||||
let _ = File::open(sub_root.join(TEXTURE_INDEX_NAME))?
|
||||
.read_to_string(&mut texture_index_string);
|
||||
toml::from_str(&texture_index_string)?
|
||||
};
|
||||
|
||||
let sub_textures = Self::inner_load_textures(
|
||||
device,
|
||||
queue,
|
||||
index,
|
||||
&sub_root,
|
||||
if prefix.is_empty() {
|
||||
sub_prefix
|
||||
} else {
|
||||
format!("{prefix}::{sub_prefix}")
|
||||
},
|
||||
)?;
|
||||
for (s, data) in sub_textures {
|
||||
if texture_raw.contains_key(&s) {
|
||||
println!(
|
||||
"[WARNING] Subindex in `{}` has a duplicate texture `{}`, skipping.",
|
||||
sub_root.display(),
|
||||
&s,
|
||||
);
|
||||
continue;
|
||||
}
|
||||
texture_raw.insert(s, data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return Ok(texture_raw);
|
||||
}
|
||||
}
|
|
@ -1,18 +1,10 @@
|
|||
mod array;
|
||||
mod loader;
|
||||
mod rawtexture;
|
||||
|
||||
pub use array::TextureArray;
|
||||
use serde::Deserialize;
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct Texture {
|
||||
pub index: u32, // Index in texture array
|
||||
pub aspect: f32, // width / height
|
||||
}
|
||||
|
||||
#[derive(Deserialize)]
|
||||
pub struct TextureArrayConfig {
|
||||
pub error: String,
|
||||
pub starfield: String,
|
||||
}
|
||||
|
|
|
@ -3,7 +3,6 @@ use image::GenericImageView;
|
|||
|
||||
pub(super) struct RawTexture {
|
||||
pub(super) view: wgpu::TextureView,
|
||||
pub(super) dimensions: (u32, u32),
|
||||
}
|
||||
|
||||
impl RawTexture {
|
||||
|
@ -61,6 +60,6 @@ impl RawTexture {
|
|||
size,
|
||||
);
|
||||
|
||||
Ok(Self { view, dimensions })
|
||||
Ok(Self { view })
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue