Added radialbar builder
parent
093a7f271c
commit
3c582006ef
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@ -1,3 +1,44 @@
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fn init(state) { return []; }
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fn init(state) {
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let ring = SpriteBuilder(
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"ring",
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"ui::status",
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Rect(
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-5.0, -5.0, 100.0, 100.0,
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SpriteAnchor::NorthEast,
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SpriteAnchor::NorthEast
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)
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);
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let shield = RadialBuilder(
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"shield", 2.5,
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Color(0.3, 0.6, 0.8, 1.0),
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Rect(
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-9.5, -9.5, 91.0, 91.0,
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SpriteAnchor::NorthEast,
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SpriteAnchor::NorthEast
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)
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);
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shield.set_progress(0.2);
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let hull = RadialBuilder(
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"hull", 2.5,
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Color(0.8, 0.7, 0.5, 1.0),
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Rect(
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-13.5, -13.5, 83.0, 83.0,
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SpriteAnchor::NorthEast,
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SpriteAnchor::NorthEast
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)
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);
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hull.set_progress(0.4);
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return [
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ring,
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shield,
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hull
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];
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}
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fn hover(element, hover_state) {}
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fn click(element, click_state) {}
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@ -121,11 +121,8 @@ fn try_main() -> Result<()> {
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let event_loop = EventLoop::new();
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let window = WindowBuilder::new().build(&event_loop).unwrap();
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let mut gpu = pollster::block_on(galactica_render::GPUState::new(
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window,
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content.clone(),
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RenderScenes::System,
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))?;
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let mut gpu = pollster::block_on(galactica_render::GPUState::new(window, content.clone()))?;
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gpu.set_scene(RenderScenes::System);
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gpu.init(&content);
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// TODO: don't clone content
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@ -37,11 +37,7 @@ pub struct GPUState {
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impl GPUState {
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/// Make a new GPUState that draws on `window`
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pub async fn new(
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window: winit::window::Window,
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ct: Rc<Content>,
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scene: RenderScenes,
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) -> Result<Self> {
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pub async fn new(window: winit::window::Window, ct: Rc<Content>) -> Result<Self> {
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let window_size = window.inner_size();
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let window_aspect = window_size.width as f32 / window_size.height as f32;
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@ -229,7 +225,7 @@ impl GPUState {
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starfield_pipeline,
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ui_pipeline,
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radialbar_pipeline,
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scene,
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scene: RenderScenes::Landed,
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state: RenderState {
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queue,
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@ -1,5 +1,7 @@
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use galactica_content::Content;
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use galactica_util::constants::{OBJECT_SPRITE_INSTANCE_LIMIT, UI_SPRITE_INSTANCE_LIMIT};
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use galactica_util::constants::{
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OBJECT_SPRITE_INSTANCE_LIMIT, RADIALBAR_SPRITE_INSTANCE_LIMIT, UI_SPRITE_INSTANCE_LIMIT,
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};
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use glyphon::{FontSystem, SwashCache, TextAtlas, TextRenderer};
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use std::rc::Rc;
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use wgpu::BufferAddress;
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@ -152,7 +154,6 @@ impl RenderState {
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self.vertex_buffers.object_counter as u32
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}
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/*
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pub fn push_radialbar_buffer(&mut self, instance: RadialBarInstance) {
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// Enforce buffer limit
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if self.vertex_buffers.radialbar_counter as u64 > RADIALBAR_SPRITE_INSTANCE_LIMIT {
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@ -167,7 +168,6 @@ impl RenderState {
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);
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self.vertex_buffers.radialbar_counter += 1;
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}
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*/
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pub fn get_radialbar_counter(&self) -> u32 {
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self.vertex_buffers.radialbar_counter as u32
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@ -0,0 +1,25 @@
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use nalgebra::Vector4;
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use rhai::{CustomType, TypeBuilder};
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#[derive(Debug, Clone)]
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pub struct Color {
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pub val: Vector4<f32>,
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}
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impl Color {
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pub fn new(r: f32, g: f32, b: f32, a: f32) -> Self {
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Self {
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val: Vector4::new(r, g, b, a),
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}
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}
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pub fn as_array(&self) -> [f32; 4] {
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[self.val.x, self.val.y, self.val.z, self.val.w]
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}
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}
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impl CustomType for Color {
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fn build(mut builder: TypeBuilder<Self>) {
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builder.with_name("Color").with_fn("Color", Self::new);
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}
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}
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@ -1,3 +1,5 @@
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mod color;
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mod radialbuilder;
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mod rect;
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mod sprite;
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mod spritebuilder;
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@ -11,6 +13,8 @@ pub fn register_into_engine(engine: &mut Engine) {
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engine
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.build_type::<State>()
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.build_type::<Rect>()
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.build_type::<Color>()
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.build_type::<RadialBuilder>()
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.build_type::<SpriteElement>()
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.build_type::<SpriteBuilder>()
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.build_type::<TextBoxBuilder>()
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@ -30,6 +34,8 @@ pub fn register_into_engine(engine: &mut Engine) {
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.register_static_module("SceneAction", exported_module!(sceneaction_mod).into());
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}
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pub use color::*;
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pub use radialbuilder::*;
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pub use rect::*;
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pub use sprite::*;
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pub use spritebuilder::*;
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@ -0,0 +1,39 @@
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use nalgebra::clamp;
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use rhai::{CustomType, ImmutableString, TypeBuilder};
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use super::{color::Color, Rect};
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#[derive(Debug, Clone)]
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pub struct RadialBuilder {
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pub name: ImmutableString,
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pub rect: Rect,
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pub stroke: f32,
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pub color: Color,
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pub progress: f32,
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}
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impl RadialBuilder {
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pub fn new(name: ImmutableString, stroke: f32, color: Color, rect: Rect) -> Self {
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Self {
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name,
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rect,
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stroke,
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color,
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progress: 0.0,
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}
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}
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pub fn set_progress(&mut self, progress: f32) {
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self.progress = clamp(progress, 0.0, 1.0);
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}
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}
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impl CustomType for RadialBuilder {
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fn build(mut builder: TypeBuilder<Self>) {
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builder
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.with_name("RadialBuilder")
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.with_fn("RadialBuilder", Self::new)
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.with_fn("set_progress", Self::set_progress);
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}
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}
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@ -1,17 +1,17 @@
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use rhai::{CustomType, TypeBuilder};
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use rhai::{CustomType, ImmutableString, TypeBuilder};
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use super::Rect;
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#[derive(Debug, Clone)]
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pub struct SpriteBuilder {
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pub name: String,
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pub name: ImmutableString,
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pub rect: Rect,
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pub sprite: String,
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pub mask: Option<String>,
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pub sprite: ImmutableString,
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pub mask: Option<ImmutableString>,
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}
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impl SpriteBuilder {
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pub fn new(name: String, sprite: String, rect: Rect) -> Self {
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pub fn new(name: ImmutableString, sprite: ImmutableString, rect: Rect) -> Self {
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Self {
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name,
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rect,
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@ -20,7 +20,7 @@ impl SpriteBuilder {
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}
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}
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pub fn set_mask(&mut self, mask: String) {
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pub fn set_mask(&mut self, mask: ImmutableString) {
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self.mask = Some(mask);
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}
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}
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@ -1,21 +1,21 @@
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use rhai::{CustomType, TypeBuilder};
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use rhai::{CustomType, ImmutableString, TypeBuilder};
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use super::{Rect, TextBoxFont, TextBoxJustify};
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#[derive(Debug, Clone)]
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pub struct TextBoxBuilder {
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pub name: String,
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pub name: ImmutableString,
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pub font_size: f32,
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pub line_height: f32,
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pub font: TextBoxFont,
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pub justify: TextBoxJustify,
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pub rect: Rect,
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pub text: String,
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pub text: ImmutableString,
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}
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impl TextBoxBuilder {
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pub fn new(
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name: String,
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name: ImmutableString,
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font_size: f32,
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line_height: f32,
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font: TextBoxFont,
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@ -29,11 +29,11 @@ impl TextBoxBuilder {
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font,
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justify,
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rect,
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text: String::new(),
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text: ImmutableString::new(),
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}
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}
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pub fn set_text(&mut self, text: String) {
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pub fn set_text(&mut self, text: ImmutableString) {
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self.text = text
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}
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}
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@ -7,10 +7,13 @@ use std::{cell::RefCell, collections::HashSet, fmt::Debug, rc::Rc};
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use super::{
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api::{self, SceneAction, SpriteElement, TextBoxBuilder},
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util::{Sprite, TextBox},
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util::{RadialBar, TextBox},
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};
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use crate::{
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ui::api::{SpriteBuilder, State},
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ui::{
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api::{RadialBuilder, SpriteBuilder, State},
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util::Sprite,
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},
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RenderInput, RenderState,
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};
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@ -58,6 +61,7 @@ impl ToString for UiScene {
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enum UiElement {
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Sprite(Rc<RefCell<Sprite>>),
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RadialBar(Rc<RefCell<RadialBar>>),
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Text(TextBox),
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}
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@ -66,6 +70,10 @@ impl UiElement {
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Self::Sprite(Rc::new(RefCell::new(sprite)))
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}
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pub fn new_radialbar(bar: RadialBar) -> Self {
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Self::RadialBar(Rc::new(RefCell::new(bar)))
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}
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pub fn new_text(text: TextBox) -> Self {
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Self::Text(text)
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}
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@ -83,6 +91,13 @@ impl UiElement {
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_ => None,
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}
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}
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pub fn radialbar(&self) -> Option<Rc<RefCell<RadialBar>>> {
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match self {
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Self::RadialBar(r) => Some(r.clone()),
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_ => None,
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}
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}
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}
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pub(crate) struct UiManager {
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@ -143,32 +158,55 @@ impl UiManager {
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for v in builders {
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if v.is::<SpriteBuilder>() {
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let s = v.cast::<SpriteBuilder>();
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if used_names.contains(&s.name) {
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if used_names.contains(s.name.as_str()) {
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error!(
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"UI scene `{}` re-uses element name `{}`",
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self.current_scene.to_string(),
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s.name
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);
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} else {
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used_names.insert(s.name.clone());
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used_names.insert(s.name.to_string());
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}
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self.elements.push(UiElement::new_sprite(Sprite::new(
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&self.ct, s.name, s.sprite, s.mask, s.rect,
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&self.ct,
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s.name.to_string(),
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s.sprite.to_string(),
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s.mask.map(|x| x.to_string()),
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s.rect,
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)));
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} else if v.is::<RadialBuilder>() {
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let r = v.cast::<RadialBuilder>();
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if used_names.contains(r.name.as_str()) {
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error!(
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"UI scene `{}` re-uses element name `{}`",
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self.current_scene.to_string(),
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r.name
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);
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} else {
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used_names.insert(r.name.to_string());
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}
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self.elements.push(UiElement::new_radialbar(RadialBar::new(
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&self.ct,
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r.name.to_string(),
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r.stroke,
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r.color,
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r.rect,
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r.progress,
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)));
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} else if v.is::<TextBoxBuilder>() {
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let t = v.cast::<TextBoxBuilder>();
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if used_names.contains(&t.name) {
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if used_names.contains(t.name.as_str()) {
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error!(
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"UI scene `{}` re-uses element name `{}`",
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self.current_scene.to_string(),
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t.name
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);
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} else {
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used_names.insert(t.name.clone());
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used_names.insert(t.name.to_string());
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}
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let mut b = TextBox::new(
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state,
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t.name,
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t.name.to_string(),
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t.font_size,
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t.line_height,
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t.font,
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@ -187,12 +225,7 @@ impl UiManager {
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/// Draw all ui elements
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pub fn draw(&mut self, input: &RenderInput, state: &mut RenderState) -> Result<()> {
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let mut iter = self
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.elements
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.iter()
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.map(|x| x.sprite())
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.filter(|x| x.is_some())
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.map(|x| x.unwrap());
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let mut iter = self.elements.iter();
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let action: SceneAction = loop {
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let e = match iter.next() {
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@ -200,6 +233,8 @@ impl UiManager {
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None => break SceneAction::None,
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};
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let action: Dynamic = {
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if let Some(e) = e.sprite() {
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let mut x = (*e).borrow_mut();
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let m = x.check_mouse(input, state);
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x.step(input, state);
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@ -207,7 +242,7 @@ impl UiManager {
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drop(x);
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// we MUST drop here, since script calls mutate the sprite RefCell
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let action: Dynamic = match m {
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match m {
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MouseEvent::None => Dynamic::from(SceneAction::None),
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MouseEvent::Release | MouseEvent::Click => self.engine.call_fn(
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@ -223,6 +258,15 @@ impl UiManager {
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"hover",
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(SpriteElement::new(self.ct.clone(), e.clone()), m.is_enter()),
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)?,
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}
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} else if let Some(e) = e.radialbar() {
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let mut x = (*e).borrow_mut();
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x.step(input, state);
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x.push_to_buffer(input, state);
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Dynamic::from(SceneAction::None)
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} else {
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Dynamic::from(SceneAction::None)
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}
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};
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if let Some(action) = action.try_cast::<SceneAction>() {
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|
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@ -1,5 +1,7 @@
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mod radialbar;
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mod sprite;
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mod textbox;
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pub use radialbar::*;
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pub use sprite::*;
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pub use textbox::*;
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|
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@ -0,0 +1,51 @@
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use galactica_content::Content;
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use std::f32::consts::TAU;
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use super::super::api::Rect;
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use crate::{
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ui::api::Color, vertexbuffer::types::RadialBarInstance, PositionAnchor, RenderInput,
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RenderState,
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};
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#[derive(Debug, Clone)]
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pub struct RadialBar {
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pub name: String,
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pub rect: Rect,
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pub stroke: f32,
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pub color: Color,
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pub progress: f32,
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}
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impl RadialBar {
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pub fn new(
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_ct: &Content,
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name: String,
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stroke: f32,
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color: Color,
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rect: Rect,
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progress: f32,
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) -> Self {
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Self {
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name,
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rect,
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stroke,
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color,
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progress,
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}
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}
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pub fn push_to_buffer(&self, input: &RenderInput, state: &mut RenderState) {
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let rect = self.rect.to_centered(state, input.ct.get_config().ui_scale);
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state.push_radialbar_buffer(RadialBarInstance {
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position: [rect.pos.x, rect.pos.y],
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anchor: PositionAnchor::CC.to_int(),
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diameter: rect.dim.x.min(rect.dim.y),
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stroke: self.stroke * input.ct.get_config().ui_scale,
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color: self.color.as_array(),
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angle: self.progress * TAU,
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});
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}
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pub fn step(&mut self, _input: &RenderInput, _state: &mut RenderState) {}
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}
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