Added object sprite animations
parent
7593be18ee
commit
1f154c1a58
2
assets
2
assets
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@ -1 +1 @@
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Subproject commit 05e5272f3789b44192d0bf2bd253641e76659a2a
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Subproject commit 38fd6766762ce90bb699f98e30e46b17c4eda50c
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@ -1,5 +1,5 @@
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[ship."Gypsum"]
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[ship."Gypsum"]
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sprite = "ship::gypsum"
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sprite = "ship::peregrine"
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size = 100
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size = 100
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mass = 1
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mass = 1
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hull = 200
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hull = 200
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@ -19,6 +19,23 @@ file = "projectile/blaster.png"
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[sprite."ship::gypsum"]
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[sprite."ship::gypsum"]
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file = "ship/gypsum.png"
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file = "ship/gypsum.png"
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[sprite."ship::peregrine"]
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duration = 1
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repeat = "repeat"
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frames = [
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"ship/peregrine/01.png",
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"ship/peregrine/02.png",
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"ship/peregrine/03.png",
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"ship/peregrine/04.png",
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"ship/peregrine/05.png",
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"ship/peregrine/06.png",
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"ship/peregrine/07.png",
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"ship/peregrine/08.png",
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"ship/peregrine/09.png",
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"ship/peregrine/10.png",
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"ship/peregrine/11.png",
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]
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[sprite."ui::radar"]
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[sprite."ui::radar"]
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file = "ui/radar.png"
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file = "ui/radar.png"
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@ -26,7 +26,39 @@ var texture_array: binding_array<texture_2d<f32>>;
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var sampler_array: binding_array<sampler>;
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var sampler_array: binding_array<sampler>;
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fn fmod(x: f32, m: f32) -> f32 {
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return x - floor(x / m) * m;
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}
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// Returns texture index
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// TODO: random age
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// TODO: preprocessor include function
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// TODO: packed location config, better error
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// TODO: bounce animations
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// TODO: animation randomness?
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fn animate(instance: InstanceInput) -> u32 {
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// Age doesn't make sense here, so arbitrarily pick zero.
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let age = global.current_time.x;
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let len = sprites.data[instance.texture_index].frame_count;
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let rep = sprites.data[instance.texture_index].repeatmode;
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let fps = sprites.data[instance.texture_index].fps;
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var frame: u32 = u32(0);
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if rep == u32(1) {
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// Repeat
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frame = u32(fmod(
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(age / fps),
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f32(len)
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));
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} else {
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// Once
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frame = u32(min(
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(age / fps),
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f32(len) - 1.0
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));
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}
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return frame + sprites.data[instance.texture_index].first_frame;
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}
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@vertex
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@vertex
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fn vertex_main(
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fn vertex_main(
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@ -44,8 +76,7 @@ fn vertex_main(
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var out: VertexOutput;
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var out: VertexOutput;
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out.position = transform * vec4<f32>(vertex.position, 1.0);
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out.position = transform * vec4<f32>(vertex.position, 1.0);
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let i = sprites.data[instance.texture_index].first_frame;
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let t = atlas.data[animate(instance)];
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let t = atlas.data[i];
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out.texture_index = u32(0);
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out.texture_index = u32(0);
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out.texture_coords = vec2(t.xpos, t.ypos);
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out.texture_coords = vec2(t.xpos, t.ypos);
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if vertex.texture_coords.x == 1.0 {
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if vertex.texture_coords.x == 1.0 {
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@ -29,6 +29,30 @@ var texture_array: binding_array<texture_2d<f32>>;
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var sampler_array: binding_array<sampler>;
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var sampler_array: binding_array<sampler>;
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// Returns texture index
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fn animate(instance: InstanceInput) -> u32 {
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let age = global.current_time.x - instance.created;
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let len = sprites.data[instance.texture_index].frame_count;
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let rep = sprites.data[instance.texture_index].repeatmode;
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let fps = sprites.data[instance.texture_index].fps;
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var frame: u32 = u32(0);
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if rep == u32(1) {
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// Repeat
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frame = u32(fmod(
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(age / fps),
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f32(len)
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));
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} else {
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// Once
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frame = u32(min(
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(age / fps),
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f32(len) - 1.0
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));
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}
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return frame + sprites.data[instance.texture_index].first_frame;
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}
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fn fmod(x: f32, m: f32) -> f32 {
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fn fmod(x: f32, m: f32) -> f32 {
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return x - floor(x / m) * m;
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return x - floor(x / m) * m;
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}
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}
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@ -68,10 +92,7 @@ fn vertex_main(
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));
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));
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}
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}
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let t = atlas.data[animate(instance)];
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// Pick image
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frame = frame + sprites.data[instance.texture_index].first_frame;
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let t = atlas.data[frame];
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out.texture_index = u32(0);
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out.texture_index = u32(0);
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out.texture_coords = vec2(t.xpos, t.ypos);
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out.texture_coords = vec2(t.xpos, t.ypos);
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if vertex.texture_coords.x == 1.0 {
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if vertex.texture_coords.x == 1.0 {
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