Updated TODO
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TODO.md
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TODO.md
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## Specific Jobs
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## Specific Jobs
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- Particle variation
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- UI: health, shield, fuel, heat, energy bars
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- UI: health, shield, fuel, heat, energy bars
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- UI: text arranger
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- UI: text arranger
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- Sound system
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- Sound system
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- Ship death debris
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- Ship death debris
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- Sprite reels
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- Sprite reels
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- random start frame
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- ship leaks
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- Passive engine glow
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- Passive engine glow
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- Ship death damage and force events
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- Ship death damage and force events
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- Fix particle inherit velocity
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- Gun fire effect
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- Sprite color variation
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- Multi-particle effects
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- Better loading
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- incremental?
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- Higher texture limit (16 x 8096 x 8096 isn't enough)
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- GPU limits? (texture size, texture number)
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- Engine flares shouldn't be centered
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- Particles when a ship is damaged (events)
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----------------------------------
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----------------------------------
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- Orbiting debris (asteroids)
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- Orbiting debris (asteroids)
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- Collectibles (flotsam)
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- Collectibles (flotsam)
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- UI
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- UI
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- health, shields (cpu by tinyskia?)
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- loading screen, menus
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- Indicators (planet names, enemy ship stats)
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- Landable planets
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- Landable planets
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- Back arrow: reverse thruster or reverse ship
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- Back arrow: reverse thruster or reverse ship
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- Loading screen, incremental texturearray loading
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- Indicators (planet names, enemy ship stats)
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- Multiplayer? (how does that fit into gameplay?)
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- Multiplayer? (how does that fit into gameplay?)
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- On-screen text
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- On-screen text
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- Controller input & key bindings
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- Controller input & key bindings
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- how to target them
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- how to target them
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- where to go
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- where to go
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- etc, extra flags
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- etc, extra flags
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- Higher texture limit (16 x 8096 x 8096 isn't enough)
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- Fast-load menu, progress bar for the rest
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- Only load what is needed?
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- GPU limits? (texture size, texture number)
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- Advanced particle physics (must move to cpu. Maybe both?)
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- Advanced particle physics (must move to cpu. Maybe both?)
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- Clear all `// TODO:` comments littered in the source
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- Clear all `// TODO:` comments littered in the source
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- CLI options (debug, save location, content location, check content)
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- CLI options (debug, save location, content location, check content)
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- Config file and compile options, remove all those consts.
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- Config file and compile options, remove all those consts.
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- Engine flares shouldn't be centered
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- Sprite optimization: do we need to allocate a new `Vec` every frame? Probably not.
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- Sprite optimization: do we need to allocate a new `Vec` every frame? Probably not.
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- Better error when run outside of directory
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- Better error when run outside of directory
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- Documentation site & front page
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- Documentation site & front page
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- Random animation age for objects * ui
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- Random animation delay/fps?
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- Random animation delay/fps?
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- Fade between animation frames
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- Better WGSL preprocessor
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- Better WGSL preprocessor (warning when including a bad file!)
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## Content
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## Content
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- Angled engines
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- Angled engines
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- Zoom parallax (?)
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- Zoom parallax (?)
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- Background haze
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- Background haze
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- Nova dust parallax
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- Nova dust parallax
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- Ship outlines in radar
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- Engine flare ease in/out
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- Engine flare ease in/out
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- Lens flare
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- Lens flare
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- Particles when a ship is damaged
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## Write and Document
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## Write and Document
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- Parallax
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- Parallax
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