Added cache directory

master
Mark 2024-01-04 22:17:34 -08:00
parent 0d55e4e4f7
commit 1a41b93df6
Signed by: Mark
GPG Key ID: C6D63995FE72FD80
16 changed files with 88 additions and 30 deletions

1
.gitignore vendored
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@ -1,2 +1,3 @@
/cache
/target
*.ignore

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@ -1,5 +1,5 @@
[ship."Gypsum"]
sprite = "ship::peregrine"
sprite = "ship::gypsum"
size = 100
mass = 1
hull = 200

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@ -1,6 +1,7 @@
#![warn(missing_docs)]
//! Compile-time parameters
// TODO: many of these should be moved to a config file or cli option
/// Minimum zoom level
pub const ZOOM_MIN: f32 = 200.0;
@ -61,3 +62,6 @@ pub const SPRITE_LIMIT: u32 = 1024;
/// The maximum number of images we can load
pub const IMAGE_LIMIT: u32 = 1024;
/// Where we should look for packed assets
pub const ASSET_CACHE: &'static str = "./cache";

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@ -255,6 +255,11 @@ impl Content {
return &self.sprites[h.index as usize];
}
/// Get the list of atlas files we may use
pub fn atlas_files(&self) -> &Vec<String> {
return &self.sprite_atlas.atlas_list;
}
/// Get a sprite from a path
pub fn get_image(&self, p: &Path) -> &SpriteAtlasImage {
self.sprite_atlas.index.get(p).unwrap()

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@ -4,9 +4,12 @@ mod inputstatus;
pub use galactica_content as content;
use anyhow::Result;
use galactica_constants;
use std::path::PathBuf;
use anyhow::{bail, Result};
use galactica_constants::{self, ASSET_CACHE};
use std::{
fs,
path::{Path, PathBuf},
};
use winit::{
event::{Event, KeyboardInput, WindowEvent},
event_loop::{ControlFlow, EventLoop},
@ -14,11 +17,20 @@ use winit::{
};
fn main() -> Result<()> {
// TODO: error if missing
let cache_dir = Path::new(ASSET_CACHE);
fs::create_dir_all(cache_dir)?;
let atlas_index = cache_dir.join("spriteatlas.toml");
if !atlas_index.exists() {
bail!("Could not find sprite atlas!");
}
// TODO: pretty error if missing
let content = content::Content::load_dir(
PathBuf::from(galactica_constants::CONTENT_ROOT),
PathBuf::from(galactica_constants::IMAGE_ROOT),
PathBuf::from("spriteatlas.toml"),
atlas_index,
galactica_constants::STARFIELD_SPRITE_NAME.to_owned(),
)?;

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@ -78,8 +78,10 @@ impl AtlasSet {
pub fn write_image(&mut self, path: &Path, dim: [u32; 2]) -> Result<usize> {
let mut f = File::open(&path)?;
let mut bytes = Vec::new();
f.read_to_end(&mut bytes)?;
let img = image::load_from_memory(&bytes)?;
f.read_to_end(&mut bytes)
.with_context(|| format!("While reading file `{}`", path.display()))?;
let img = image::load_from_memory(&bytes)
.with_context(|| format!("While loading file `{}`", path.display()))?;
let mut x = 0;
let mut y = 0;
@ -179,7 +181,7 @@ impl AtlasSet {
self.index.index.insert(
p.to_path_buf(),
SpriteAtlasImage {
atlas: atlas_idx,
atlas: atlas_idx as u32,
x: x as f32 / self.texture_width as f32,
y: y as f32 / self.texture_height as f32,
w: dim[0] as f32 / self.texture_width as f32,
@ -190,13 +192,17 @@ impl AtlasSet {
return Ok(atlas_idx);
}
pub fn save_files<F>(self, atlas_path: F, index_path: &Path) -> Result<()>
pub fn save_files<F>(mut self, atlas_path: F, index_path: &Path) -> Result<()>
where
F: Fn(usize) -> PathBuf,
{
// Save atlases
for i in 0..self.texture_list.len() {
self.texture_list[i].save(atlas_path(i))?;
let path = atlas_path(i);
self.texture_list[i].save(&path)?;
self.index
.atlas_list
.push(path.file_name().unwrap().to_str().unwrap().to_owned());
}
// Save index

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@ -11,7 +11,8 @@ use serde::{Deserialize, Serialize};
#[derive(Debug, Serialize, Deserialize, Clone)]
pub struct SpriteAtlasImage {
/// The index of the atlas this image is in
pub atlas: usize,
/// This is an index in SpriteAtlas.atlas_list
pub atlas: u32,
/// x-position of this image
/// (between 0 and 1, using wgpu texture coordinates)
@ -36,6 +37,9 @@ pub struct SpriteAtlasImage {
pub struct SpriteAtlas {
/// The images in this atlas
pub index: HashMap<PathBuf, SpriteAtlasImage>,
/// The file names of the atlas textures we've generated
pub atlas_list: Vec<String>,
}
impl SpriteAtlas {
@ -43,6 +47,7 @@ impl SpriteAtlas {
pub fn new() -> Self {
Self {
index: HashMap::new(),
atlas_list: Vec::new(),
}
}
}

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@ -2,16 +2,16 @@ mod atlasset;
use atlasset::AtlasSet;
use anyhow::{bail, Result};
use anyhow::{bail, Context, Result};
use image::io::Reader;
use std::path::{Path, PathBuf};
use walkdir::WalkDir;
// TODO: warning when images have extra transparency
// TODO: don't re-encode. Direct to gpu?
// (maybe not, tiling is slow. Make it work with files first.)
// TODO: path for atlas files
// TODO: dynamic packing (for plugins)
// TODO: standalone cli (galactica should ask to run this)
// TODO: randomly assign sprites to textures, for efficiency
// TODO: group images by use case
fn main() -> Result<()> {
let mut files = Vec::new();
@ -38,8 +38,11 @@ fn main() -> Result<()> {
}
let path = e.path().to_path_buf();
let reader = Reader::open(&path)?;
let dim = reader.into_dimensions()?;
let reader = Reader::open(&path)
.with_context(|| format!("While reading file `{}`", path.display()))?;
let dim = reader.into_dimensions().with_context(|| {
format!("While reading dimensions of file `{}`", path.display())
})?;
files.push((path, [dim.0, dim.1]));
total_dim += dim.0 as f64 * dim.1 as f64;
}

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@ -45,7 +45,7 @@ fn vertex_main(
out.position = transform * vec4<f32>(vertex.position, 1.0);
let t = atlas.data[animate(instance, global.current_time.x)];
out.texture_index = u32(0);
out.texture_index = t.atlas_texture;
out.texture_coords = vec2(t.xpos, t.ypos);
if vertex.texture_coords.x == 1.0 {
out.texture_coords = vec2(out.texture_coords.x + t.width, out.texture_coords.y);

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@ -77,7 +77,7 @@ fn vertex_main(
// Compute texture coordinates
let t = atlas.data[animate(instance, age)];
out.texture_index = u32(0);
out.texture_index = u32(t.atlas_texture);
out.texture_coords = vec2(t.xpos, t.ypos);
if vertex.texture_coords.x == 1.0 {
out.texture_coords = vec2(out.texture_coords.x + t.width, out.texture_coords.y);

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@ -111,7 +111,7 @@ fn vertex_main(
// Starfield sprites may not be animated
let i = sprites.data[global.starfield_sprite.x].first_frame;
let t = atlas.data[i];
out.texture_index = u32(0);
out.texture_index = u32(t.atlas_texture);
out.texture_coords = vec2(t.xpos, t.ypos);
if vertex.texture_coords.x == 1.0 {
out.texture_coords = vec2(out.texture_coords.x + t.width, out.texture_coords.y);

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@ -49,7 +49,7 @@ fn vertex_main(
// Pick texture frame
let t = atlas.data[animate(instance, global.current_time.x)];
out.texture_index = u32(0);
out.texture_index = u32(t.atlas_texture);
out.texture_coords = vec2(t.xpos, t.ypos);
if vertex.texture_coords.x == 1.0 {
out.texture_coords = vec2(out.texture_coords.x + t.width, out.texture_coords.y);

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@ -11,6 +11,11 @@ pub struct ImageLocation {
pub ypos: f32,
pub width: f32,
pub height: f32,
// The index of the texture this image is in
pub atlas_texture: u32,
pub _padding: [f32; 3],
}
#[derive(Debug, Copy, Clone)]

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@ -44,6 +44,12 @@ impl GlobalUniform {
ypos: f32,
width: f32,
height: f32,
atlas_texture: u32,
padding_a: f32,
padding_b: f32,
padding_c: f32,
};
"#,
);

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@ -4,9 +4,10 @@ use crate::{
};
use anyhow::Result;
use bytemuck::Zeroable;
use galactica_constants::ASSET_CACHE;
use galactica_packer::SpriteAtlasImage;
use image::GenericImageView;
use std::{fs::File, io::Read, num::NonZeroU32};
use std::{fs::File, io::Read, num::NonZeroU32, path::Path};
use wgpu::BindGroupLayout;
pub(crate) struct RawTexture {
@ -94,11 +95,19 @@ impl TextureArray {
// Load all textures
let mut texture_data = Vec::new();
println!("opening image");
let mut f = File::open("atlas-0.bmp")?;
let mut bytes = Vec::new();
f.read_to_end(&mut bytes)?;
texture_data.push(RawTexture::from_bytes(&device, &queue, &bytes, "Atlas")?);
for a in ct.atlas_files() {
println!("opening {a}");
let p = Path::new(ASSET_CACHE);
let mut f = File::open(p.join(a))?;
let mut bytes = Vec::new();
f.read_to_end(&mut bytes)?;
texture_data.push(RawTexture::from_bytes(
&device,
&queue,
&bytes,
&format!("Atlas `{a}`"),
)?);
}
let mut image_locations = ImageLocationArray::zeroed();
let mut sprite_data = SpriteDataArray::zeroed();
@ -125,6 +134,8 @@ impl TextureArray {
ypos: image.y,
width: image.w,
height: image.h,
atlas_texture: image.atlas,
_padding: Default::default(),
};
image_counter += 1;
}

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@ -20,7 +20,7 @@ pub fn build_radar(
let hide_range = 0.85;
let shrink_distance = 20.0;
let system_object_scale = 1.0 / 600.0;
let ship_scale = 1.0 / 10.0;
let ship_scale = 1.0 / 15.0;
let (_, player_body) = physics.get_ship_body(player).unwrap();
let player_position = util::rigidbody_position(player_body);