Added cache directory
parent
0d55e4e4f7
commit
1a41b93df6
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@ -1,2 +1,3 @@
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/cache
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/target
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*.ignore
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@ -1,5 +1,5 @@
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[ship."Gypsum"]
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sprite = "ship::peregrine"
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sprite = "ship::gypsum"
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size = 100
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mass = 1
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hull = 200
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@ -1,6 +1,7 @@
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#![warn(missing_docs)]
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//! Compile-time parameters
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// TODO: many of these should be moved to a config file or cli option
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/// Minimum zoom level
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pub const ZOOM_MIN: f32 = 200.0;
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@ -61,3 +62,6 @@ pub const SPRITE_LIMIT: u32 = 1024;
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/// The maximum number of images we can load
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pub const IMAGE_LIMIT: u32 = 1024;
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/// Where we should look for packed assets
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pub const ASSET_CACHE: &'static str = "./cache";
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@ -255,6 +255,11 @@ impl Content {
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return &self.sprites[h.index as usize];
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}
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/// Get the list of atlas files we may use
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pub fn atlas_files(&self) -> &Vec<String> {
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return &self.sprite_atlas.atlas_list;
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}
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/// Get a sprite from a path
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pub fn get_image(&self, p: &Path) -> &SpriteAtlasImage {
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self.sprite_atlas.index.get(p).unwrap()
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@ -4,9 +4,12 @@ mod inputstatus;
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pub use galactica_content as content;
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use anyhow::Result;
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use galactica_constants;
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use std::path::PathBuf;
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use anyhow::{bail, Result};
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use galactica_constants::{self, ASSET_CACHE};
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use std::{
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fs,
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path::{Path, PathBuf},
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};
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use winit::{
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event::{Event, KeyboardInput, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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@ -14,11 +17,20 @@ use winit::{
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};
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fn main() -> Result<()> {
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// TODO: error if missing
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let cache_dir = Path::new(ASSET_CACHE);
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fs::create_dir_all(cache_dir)?;
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let atlas_index = cache_dir.join("spriteatlas.toml");
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if !atlas_index.exists() {
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bail!("Could not find sprite atlas!");
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}
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// TODO: pretty error if missing
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let content = content::Content::load_dir(
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PathBuf::from(galactica_constants::CONTENT_ROOT),
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PathBuf::from(galactica_constants::IMAGE_ROOT),
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PathBuf::from("spriteatlas.toml"),
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atlas_index,
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galactica_constants::STARFIELD_SPRITE_NAME.to_owned(),
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)?;
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@ -78,8 +78,10 @@ impl AtlasSet {
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pub fn write_image(&mut self, path: &Path, dim: [u32; 2]) -> Result<usize> {
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let mut f = File::open(&path)?;
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let mut bytes = Vec::new();
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f.read_to_end(&mut bytes)?;
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let img = image::load_from_memory(&bytes)?;
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f.read_to_end(&mut bytes)
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.with_context(|| format!("While reading file `{}`", path.display()))?;
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let img = image::load_from_memory(&bytes)
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.with_context(|| format!("While loading file `{}`", path.display()))?;
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let mut x = 0;
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let mut y = 0;
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@ -179,7 +181,7 @@ impl AtlasSet {
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self.index.index.insert(
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p.to_path_buf(),
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SpriteAtlasImage {
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atlas: atlas_idx,
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atlas: atlas_idx as u32,
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x: x as f32 / self.texture_width as f32,
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y: y as f32 / self.texture_height as f32,
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w: dim[0] as f32 / self.texture_width as f32,
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@ -190,13 +192,17 @@ impl AtlasSet {
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return Ok(atlas_idx);
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}
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pub fn save_files<F>(self, atlas_path: F, index_path: &Path) -> Result<()>
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pub fn save_files<F>(mut self, atlas_path: F, index_path: &Path) -> Result<()>
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where
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F: Fn(usize) -> PathBuf,
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{
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// Save atlases
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for i in 0..self.texture_list.len() {
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self.texture_list[i].save(atlas_path(i))?;
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let path = atlas_path(i);
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self.texture_list[i].save(&path)?;
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self.index
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.atlas_list
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.push(path.file_name().unwrap().to_str().unwrap().to_owned());
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}
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// Save index
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@ -11,7 +11,8 @@ use serde::{Deserialize, Serialize};
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#[derive(Debug, Serialize, Deserialize, Clone)]
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pub struct SpriteAtlasImage {
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/// The index of the atlas this image is in
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pub atlas: usize,
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/// This is an index in SpriteAtlas.atlas_list
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pub atlas: u32,
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/// x-position of this image
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/// (between 0 and 1, using wgpu texture coordinates)
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@ -36,6 +37,9 @@ pub struct SpriteAtlasImage {
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pub struct SpriteAtlas {
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/// The images in this atlas
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pub index: HashMap<PathBuf, SpriteAtlasImage>,
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/// The file names of the atlas textures we've generated
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pub atlas_list: Vec<String>,
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}
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impl SpriteAtlas {
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@ -43,6 +47,7 @@ impl SpriteAtlas {
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pub fn new() -> Self {
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Self {
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index: HashMap::new(),
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atlas_list: Vec::new(),
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}
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}
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}
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@ -2,16 +2,16 @@ mod atlasset;
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use atlasset::AtlasSet;
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use anyhow::{bail, Result};
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use anyhow::{bail, Context, Result};
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use image::io::Reader;
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use std::path::{Path, PathBuf};
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use walkdir::WalkDir;
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// TODO: warning when images have extra transparency
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// TODO: don't re-encode. Direct to gpu?
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// (maybe not, tiling is slow. Make it work with files first.)
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// TODO: path for atlas files
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// TODO: dynamic packing (for plugins)
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// TODO: standalone cli (galactica should ask to run this)
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// TODO: randomly assign sprites to textures, for efficiency
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// TODO: group images by use case
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fn main() -> Result<()> {
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let mut files = Vec::new();
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@ -38,8 +38,11 @@ fn main() -> Result<()> {
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}
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let path = e.path().to_path_buf();
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let reader = Reader::open(&path)?;
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let dim = reader.into_dimensions()?;
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let reader = Reader::open(&path)
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.with_context(|| format!("While reading file `{}`", path.display()))?;
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let dim = reader.into_dimensions().with_context(|| {
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format!("While reading dimensions of file `{}`", path.display())
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})?;
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files.push((path, [dim.0, dim.1]));
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total_dim += dim.0 as f64 * dim.1 as f64;
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}
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@ -45,7 +45,7 @@ fn vertex_main(
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out.position = transform * vec4<f32>(vertex.position, 1.0);
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let t = atlas.data[animate(instance, global.current_time.x)];
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out.texture_index = u32(0);
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out.texture_index = t.atlas_texture;
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out.texture_coords = vec2(t.xpos, t.ypos);
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if vertex.texture_coords.x == 1.0 {
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out.texture_coords = vec2(out.texture_coords.x + t.width, out.texture_coords.y);
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@ -77,7 +77,7 @@ fn vertex_main(
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// Compute texture coordinates
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let t = atlas.data[animate(instance, age)];
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out.texture_index = u32(0);
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out.texture_index = u32(t.atlas_texture);
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out.texture_coords = vec2(t.xpos, t.ypos);
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if vertex.texture_coords.x == 1.0 {
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out.texture_coords = vec2(out.texture_coords.x + t.width, out.texture_coords.y);
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@ -111,7 +111,7 @@ fn vertex_main(
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// Starfield sprites may not be animated
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let i = sprites.data[global.starfield_sprite.x].first_frame;
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let t = atlas.data[i];
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out.texture_index = u32(0);
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out.texture_index = u32(t.atlas_texture);
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out.texture_coords = vec2(t.xpos, t.ypos);
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if vertex.texture_coords.x == 1.0 {
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out.texture_coords = vec2(out.texture_coords.x + t.width, out.texture_coords.y);
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// Pick texture frame
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let t = atlas.data[animate(instance, global.current_time.x)];
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out.texture_index = u32(0);
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out.texture_index = u32(t.atlas_texture);
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out.texture_coords = vec2(t.xpos, t.ypos);
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if vertex.texture_coords.x == 1.0 {
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out.texture_coords = vec2(out.texture_coords.x + t.width, out.texture_coords.y);
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@ -11,6 +11,11 @@ pub struct ImageLocation {
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pub ypos: f32,
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pub width: f32,
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pub height: f32,
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// The index of the texture this image is in
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pub atlas_texture: u32,
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pub _padding: [f32; 3],
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}
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#[derive(Debug, Copy, Clone)]
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ypos: f32,
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width: f32,
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height: f32,
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atlas_texture: u32,
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padding_a: f32,
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padding_b: f32,
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padding_c: f32,
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};
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"#,
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);
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@ -4,9 +4,10 @@ use crate::{
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};
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use anyhow::Result;
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use bytemuck::Zeroable;
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use galactica_constants::ASSET_CACHE;
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use galactica_packer::SpriteAtlasImage;
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use image::GenericImageView;
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use std::{fs::File, io::Read, num::NonZeroU32};
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use std::{fs::File, io::Read, num::NonZeroU32, path::Path};
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use wgpu::BindGroupLayout;
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pub(crate) struct RawTexture {
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// Load all textures
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let mut texture_data = Vec::new();
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println!("opening image");
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let mut f = File::open("atlas-0.bmp")?;
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let mut bytes = Vec::new();
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f.read_to_end(&mut bytes)?;
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texture_data.push(RawTexture::from_bytes(&device, &queue, &bytes, "Atlas")?);
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for a in ct.atlas_files() {
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println!("opening {a}");
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let p = Path::new(ASSET_CACHE);
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let mut f = File::open(p.join(a))?;
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let mut bytes = Vec::new();
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f.read_to_end(&mut bytes)?;
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texture_data.push(RawTexture::from_bytes(
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&device,
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&queue,
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&bytes,
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&format!("Atlas `{a}`"),
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)?);
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}
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let mut image_locations = ImageLocationArray::zeroed();
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let mut sprite_data = SpriteDataArray::zeroed();
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ypos: image.y,
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width: image.w,
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height: image.h,
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atlas_texture: image.atlas,
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_padding: Default::default(),
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};
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image_counter += 1;
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}
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@ -20,7 +20,7 @@ pub fn build_radar(
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let hide_range = 0.85;
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let shrink_distance = 20.0;
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let system_object_scale = 1.0 / 600.0;
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let ship_scale = 1.0 / 10.0;
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let ship_scale = 1.0 / 15.0;
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let (_, player_body) = physics.get_ship_body(player).unwrap();
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let player_position = util::rigidbody_position(player_body);
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