Updated TODO
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TODO.md
18
TODO.md
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@ -2,7 +2,10 @@
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- Fix angles (point, land)
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- Fix angles (point, land)
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- Land from farther away
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- Land from farther away
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- Take off
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- Take off
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- Prevent collisions on unlanding
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- UI: text arranger
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- UI: text arranger
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- loading screen, menus
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- Indicators (planet names, enemy ship stats)
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- Start documenting
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- Start documenting
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- Check for handle leaks
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- Check for handle leaks
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- Don't allocate each frame
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- Don't allocate each frame
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@ -55,10 +58,6 @@
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- Debris (ship death, destructible, physics)
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- Debris (ship death, destructible, physics)
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- Orbiting debris (asteroids)
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- Orbiting debris (asteroids)
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- Collectibles (flotsam)
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- Collectibles (flotsam)
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- UI
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- loading screen, menus
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- Indicators (planet names, enemy ship stats)
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- Landable planets
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- Back arrow: reverse thruster or reverse ship
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- Back arrow: reverse thruster or reverse ship
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- Multiplayer? (how does that fit into gameplay?)
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- Multiplayer? (how does that fit into gameplay?)
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- On-screen text
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- On-screen text
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@ -66,7 +65,8 @@
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- Save games
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- Save games
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- Date system -> planet position
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- Date system -> planet position
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- AI fleets
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- AI fleets
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- More ship behaviors
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- More ship behaviors, improved ai
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- Collision avoidance
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- Jump between systems
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- Jump between systems
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- Government color, ship tint
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- Government color, ship tint
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- Different kinds of ship behaviors:
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- Different kinds of ship behaviors:
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@ -75,8 +75,7 @@
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- where to go
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- where to go
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- etc, extra flags
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- etc, extra flags
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- Advanced particle physics (must move to cpu. Maybe both?)
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- Advanced particle physics (must move to cpu. Maybe both?)
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- Background simulation (two modes: physics-what's visible, data-everything else)
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- Background simulation (two modes)
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## Faction interaction
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## Faction interaction
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- Targeting overrides hitscan rules (only for player)
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- Targeting overrides hitscan rules (only for player)
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@ -99,11 +98,14 @@
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- Random animation delay/fps?
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- Random animation delay/fps?
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- Better WGSL preprocessor
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- Better WGSL preprocessor
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- Depth buffer (z-axis when landing!)
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- Depth buffer (z-axis when landing!)
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- Compute shader for particles
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- Better performance for projectiles
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## Content
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## Content
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- Angled engines
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- Angled engines
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- Angled guns
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- Angled guns
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- Turn engine flares
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- Turn engine flares
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- Turn engine physics?
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- Reverse engine & flares
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- Reverse engine & flares
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- Better ship colliders (need a tool or an algorithm)
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- Better ship colliders (need a tool or an algorithm)
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- Turrets
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- Turrets
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@ -159,7 +161,7 @@
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- How big should sprite resolutions be? How about frame rate?
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- How big should sprite resolutions be? How about frame rate?
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- Naming: atlas, sprite, image, frame, texture
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- Naming: atlas, sprite, image, frame, texture
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- Outfits may not change unless you've landed. They might not change ever for CC ships!
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- Outfits may not change unless you've landed. They might not change ever for CC ships!
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- All angle adjustments happen in content
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- All angle adjustments happen in content & shaders
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## Ideas
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## Ideas
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