29 lines
638 B
Rust
29 lines
638 B
Rust
|
mod consts;
|
||
|
mod globaldata;
|
||
|
mod gpustate;
|
||
|
mod pipeline;
|
||
|
mod sprite;
|
||
|
mod texturearray;
|
||
|
mod vertexbuffer;
|
||
|
|
||
|
// TODO: remove
|
||
|
mod consts_main;
|
||
|
|
||
|
use cgmath::{Point3, Vector2};
|
||
|
pub use gpustate::GPUState;
|
||
|
pub use sprite::{AnchoredUiPosition, ObjectSprite, ObjectSubSprite, UiSprite};
|
||
|
|
||
|
pub struct StarfieldStar {
|
||
|
/// Star coordinates, in world space.
|
||
|
/// These are relative to the center of a starfield tile.
|
||
|
pub pos: Point3<f32>,
|
||
|
|
||
|
/// Height in game units.
|
||
|
/// Will be scaled for zoom, but not for distance.
|
||
|
pub size: f32,
|
||
|
|
||
|
/// Color/brightness variation. Random between 0 and 1.
|
||
|
/// Used in starfield shader.
|
||
|
pub tint: Vector2<f32>,
|
||
|
}
|