2023-12-27 20:13:39 -08:00
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[gun."blaster"]
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2023-12-28 17:04:41 -08:00
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2023-12-30 21:05:06 -08:00
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space.weapon = 10
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2023-12-28 17:04:41 -08:00
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# Average delay between shots
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rate = 0.2
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# Random rate variation (+- this in both directions)
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rate_rng = 0.1
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2023-12-30 11:25:51 -08:00
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projectile.sprite_texture = "projectile::blaster"
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# Height of projectile in game units
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2024-01-03 07:46:27 -08:00
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projectile.size = 6
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2023-12-28 17:04:41 -08:00
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projectile.size_rng = 0.0
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# Speed of projectile, in game units/second
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2023-12-27 20:13:39 -08:00
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projectile.speed = 300
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2023-12-28 17:04:41 -08:00
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projectile.speed_rng = 10.0
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# Lifetime of projectile, in seconds
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2023-12-27 20:13:39 -08:00
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projectile.lifetime = 2.0
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2023-12-28 17:04:41 -08:00
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projectile.lifetime_rng = 0.2
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2023-12-29 12:21:56 -08:00
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projectile.damage = 10.0
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2024-01-01 15:41:47 -08:00
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# Random variation of firing angle.
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# If this is 0, the projectile always goes straight.
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# If this is 10, projectiles will form a cone of 10 degrees
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# ( 5 degrees on each side )
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projectile.angle_rng = 2
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