Galactica/content/outfits.toml

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TOML
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[outfit."plasma engines"]
name = "Plasma Engines"
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thumbnail = "icon::engine"
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space.engine = 20
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engine.thrust = 100
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engine.flare.sprite = "flare::ion"
engine.flare.on_start = "rise:top"
engine.flare.on_stop = "rise:bot"
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steering.power = 20
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[outfit."shield generator"]
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thumbnail = "icon::shield"
name = "Shield Generator"
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space.outfit = 5
shield.generation = 10
shield.strength = 500
shield.delay = 2.0
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[outfit."blaster"]
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thumbnail = "icon::shield"
name = "Blaster"
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space.weapon = 10
# Average delay between shots
gun.rate = 0.2
# Random rate variation (each cooldown is +- this)
gun.rate_rng = 0.1
# TODO: apply force to ship on fire
gun.projectile.sprite = "projectile::blaster"
# Height of projectile in game units
gun.projectile.size = 6
gun.projectile.size_rng = 0.0
# Speed of projectile, in game units/second
gun.projectile.speed = 300
gun.projectile.speed_rng = 10.0
# Lifetime of projectile, in seconds
gun.projectile.lifetime = 2.0
gun.projectile.lifetime_rng = 0.2
gun.projectile.damage = 10.0
# Random variation of firing angle.
# If this is 0, the projectile always goes straight.
# If this is 10, projectiles will form a cone of 10 degrees
# ( 5 degrees on each side )
gun.projectile.angle_rng = 2
# How much force this projectile will apply to an object it hits
gun.projectile.force = 0.0
gun.projectile.collider.ball.radius = 2.0
gun.projectile.impact_effect = "blaster impact"
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gun.projectile.expire_effect.sprite = "effect::blaster"
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gun.projectile.expire_effect.lifetime = "inherit"
gun.projectile.expire_effect.size = 3.0
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gun.projectile.expire_effect.velocity.scale_parent = 1.0