Galactica/content/ui/flying.rhai

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fn config() {
let config = SceneConfig();
config.show_starfield(true);
config.show_phys(true);
return config
}
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fn init(state) {
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let ring = SpriteBuilder(
"ring",
"ui::status",
Rect(
-5.0, -5.0, 100.0, 100.0,
SpriteAnchor::NorthEast,
SpriteAnchor::NorthEast
)
);
let shield = RadialBuilder(
"shield", 2.5,
Color(0.3, 0.6, 0.8, 1.0),
Rect(
-9.5, -9.5, 91.0, 91.0,
SpriteAnchor::NorthEast,
SpriteAnchor::NorthEast
)
);
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shield.set_progress(1.0);
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let hull = RadialBuilder(
"hull", 2.5,
Color(0.8, 0.7, 0.5, 1.0),
Rect(
-13.5, -13.5, 83.0, 83.0,
SpriteAnchor::NorthEast,
SpriteAnchor::NorthEast
)
);
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hull.set_progress(1.0);
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return [
ring,
shield,
hull
];
}
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fn event(state, event) {
if type_of(event) == "PlayerShipStateEvent" {
if state.player_ship().is_landed() {
return SceneAction::GoTo("landed");
}
return;
}
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}
fn step(state, elements) {
elements["shield"].set_val(
state.player_ship().get_shields()
/ state.player_ship().get_total_shields()
);
elements["hull"].set_val(
state.player_ship().get_hull()
/ state.player_ship().get_total_hull()
);
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}