2023-12-27 19:51:58 -08:00
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[ship."Gypsum"]
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2024-01-04 22:17:34 -08:00
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sprite = "ship::gypsum"
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2023-12-26 22:21:18 -08:00
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size = 100
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2023-12-30 16:57:03 -08:00
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mass = 1
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2023-12-29 12:21:56 -08:00
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hull = 200
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2023-12-30 17:51:57 -08:00
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linear_drag = 0.2
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angular_drag = 0.2
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2023-12-26 22:21:18 -08:00
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2024-01-05 18:04:30 -08:00
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# TODO: disable
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# TODO: damage effects
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2023-12-30 21:05:06 -08:00
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space.outfit = 200
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space.engine = 50
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space.weapon = 50
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2023-12-28 20:19:33 -08:00
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engines = [{ x = 0.0, y = -1.05, size = 50.0 }]
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guns = [{ x = 0.0, y = 1 }, { x = 0.1, y = 0.80 }, { x = -0.1, y = 0.80 }]
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2023-12-30 10:58:17 -08:00
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2024-01-05 18:04:30 -08:00
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# Length of death sequence, in seconds
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collapse.length = 5.0
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# Effects to create during the collapse sequence.
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# On average, `count` will be spawned over the sequence,
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# with a distribution of (x^2 + 0.1)
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collapse.effects = [
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{ effect = "small explosion", count = 30 },
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{ effect = "large explosion", count = 5 },
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]
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2024-01-05 13:25:44 -08:00
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collision = [
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2023-12-30 10:58:17 -08:00
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#[rustfmt:skip],
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[0.53921, 1.0000],
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[0.53921, 0.29343],
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[0.63725, 0.29343],
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[0.63725, -0.03088],
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[0.90019, -0.03088],
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[0.90019, -0.61776],
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[0.66666, -0.61776],
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[0.66666, -0.86486],
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[0.24509, -0.86486],
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[0.24509, -1.00000],
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[-0.24509, -1.00000],
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[-0.24509, -0.86486],
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[-0.66666, -0.86486],
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[-0.66666, -0.61776],
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[-0.90019, -0.61776],
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[-0.90019, -0.03088],
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[-0.63725, -0.03088],
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[-0.63725, 0.29343],
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[-0.53921, 0.29343],
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[-0.53921, 1.0000],
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]
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2024-01-05 18:04:30 -08:00
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# Scripted explosion
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[[ship."Gypsum".collapse.event]]
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2024-01-06 14:00:56 -08:00
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time = 4.9
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2024-01-05 18:04:30 -08:00
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effects = [
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#[rustfmt:skip],
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{ effect = "small explosion", count = 8 },
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{ effect = "large explosion", count = 5 },
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{ effect = "huge explosion", count = 1, pos = [0, 0] },
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{ effect = "huge explosion", count = 4 },
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]
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# Scripted explosion
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[[ship."Gypsum".collapse.event]]
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time = 0.0
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effects = [
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#[rustfmt:skip],
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{ effect = "small explosion", count = 3 },
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{ effect = "large explosion", count = 1 },
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]
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# Play a sprite reel (or change sprite)
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#[[ship."Gypsum".death.collapse.event]]
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#time = 10.0
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#reel = "gypsum post-death"
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# Create debris
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#[[ship."Gypsum".death.collapse.event]]
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#time = "end"
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#physics = "inherit"
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# OR (relative to original rigidbody)
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#physics.position = [0, 0]
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#physics.velocity = [0, 0]
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#physics.angle = 0
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#physics.angvel = 0
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#debris = "debris"
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# Burning, interactable, destructible debris
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#[debris]
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#effects = [{ type = "small explosion", count = 10 }]
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