Galactica/content/ui/landed.rhai

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fn init(state) {
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conf::show_starfield(true);
conf::show_phys(false);
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sprite::add(
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"button",
"ui::planet::button",
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Rect(
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99.0, 128.0, 73.898, 18.708,
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Anchor::Center,
Anchor::NorthWest
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)
);
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sprite::add(
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"landscape",
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{
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if state.player_ship().is_landed() {
state.player_ship().landed_on().image();
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} else {
"";
}
},
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Rect(
-180.0, 142.0, 274.0, 135.0,
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Anchor::Center,
Anchor::NorthWest
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)
);
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sprite::set_mask("landscape", "ui::landscapemask");
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sprite::add(
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"frame",
"ui::planet",
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Rect(
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0.0, 0.0, 400.0, 297.866,
Anchor::Center,
Anchor::Center
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)
);
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// If this is not set, the button will
// not receive events
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sprite::disable_events("frame", true);
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textbox::add(
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"title", 10.0, 10.0,
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Color(1.0, 1.0, 1.0, 1.0),
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Rect(
-70.79, 138.0, 59.867, 10.0,
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Anchor::Center,
Anchor::NorthWest
)
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);
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textbox::align_center("title");
textbox::font_serif("title");
textbox::weight_bold("title");
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if state.player_ship().is_landed() {
textbox::set_text("title", state.player_ship().landed_on().display_name());
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}
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textbox::add(
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"desc", 7.5, 8.0,
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Color(1.0, 1.0, 1.0, 1.0),
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Rect(
-178.92, -20.3, 343.0, 81.467,
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Anchor::Center,
Anchor::NorthWest
)
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);
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textbox::font_sans("desc");
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if state.player_ship().is_landed() {
textbox::set_text("desc", state.player_ship().landed_on().desc());
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}
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}
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fn event(state, event) {
if type_of(event) == "MouseHoverEvent" {
let element = event.element();
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if element == "button" {
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if event.is_enter() {
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sprite::jump_to("button", "on:top", 0.1);
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} else {
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sprite::jump_to("button", "off:top", 0.1);
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}
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}
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return PlayerDirective::None;
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}
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if type_of(event) == "MouseClickEvent" {
if !event.is_down() {
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return PlayerDirective::None;
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}
let element = event.element();
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if element == "button" {
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ui::go_to_scene("outfitter");
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return PlayerDirective::None;
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}
return;
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}
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if type_of(event) == "KeyboardEvent" {
if !event.is_down() {
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return PlayerDirective::None;
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}
if event.key() == "L" {
return PlayerDirective::UnLand;
}
if event.key() == "O" {
ui::go_to_scene("outfitter");
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return PlayerDirective::None;
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}
}
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if type_of(event) == "PlayerShipStateEvent" {
if !state.player_ship().is_landed() {
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ui::go_to_scene("flying");
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return PlayerDirective::None;
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}
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return PlayerDirective::None;
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}
}